Two questions:
1. Are you implementing Collada 1.5?
2. Will you be supporting B-reps and/or subdivision surfaces?
Thanks!
Search found 4 matches
- Sun Apr 25, 2010 6:04 am
- Forum: General Discussion
- Topic: Collada support
- Replies: 2
- Views: 1331
- Sat Apr 24, 2010 9:20 pm
- Forum: General Discussion
- Topic: bad aliasing on hard edges
- Replies: 2
- Views: 1573
Re: bad aliasing on hard edges
Thanks radiance!
I followed your suggestions at the link, and after setting TdrLevel to 0, was able to do a nice 4K render, despeckle and downsample in Photoshop, and the resulting image looks fantastic after only 5 minutes of rendering.
Thanks!!!
I followed your suggestions at the link, and after setting TdrLevel to 0, was able to do a nice 4K render, despeckle and downsample in Photoshop, and the resulting image looks fantastic after only 5 minutes of rendering.
Thanks!!!
- Fri Apr 23, 2010 11:16 pm
- Forum: General Discussion
- Topic: bad aliasing on hard edges
- Replies: 2
- Views: 1573
bad aliasing on hard edges
Is anyone else seeing this? I'm rendering the octane_benchmark scene and even after 4500 samples/px the aliasing on the edges of the cement blocks is REALLY jaggy. I'm running RC1 Win64 with a GTX 480.
- Fri Apr 23, 2010 10:41 pm
- Forum: News & Announcements
- Topic: Octane Render 1.021 beta2.1 RC1 released
- Replies: 17
- Views: 22669
Re: Octane Render 1.021 beta2.1 RC1 released
Where is the download link for the release candidate?