Hi,
Iv'e recently been struggeling with C4Ds performance concerning many objects with heavy geometry, things becoming REALLY unresponsive. I had several bigger customer projects (clubs, restaurants, lounges, lots of upholstered furniture/chairs...). For me it's often not about picture-perfect ...
Search found 14 matches
- Mon Jan 18, 2016 12:22 am
- Forum: Maxon Cinema 4D
- Topic: rendertime object swap (gsg tutorial)
- Replies: 0
- Views: 1485
- Tue Dec 08, 2015 8:30 am
- Forum: OctaneRender Cloud
- Topic: Any news about cost of ORC
- Replies: 47
- Views: 89677
Re: Any news about cost of ORC
I can totally second that. I'm even smaller here, I'm willing to invest, but in need a direction where this is going to. Is there any official timeline for ORC?
Thank you.
Thank you.
- Fri Sep 11, 2015 12:57 pm
- Forum: M is for Metaverse Gallery
- Topic: Playing with Octane
- Replies: 5
- Views: 3190
Re: Playing with Octane
beautiful!
did you get the posterized effect on the car straight out of octane?! I love the grainy bw shots. same question again, is this pure octane or post? keep it up, great renderings =)
did you get the posterized effect on the car straight out of octane?! I love the grainy bw shots. same question again, is this pure octane or post? keep it up, great renderings =)
- Thu Aug 06, 2015 2:57 pm
- Forum: Releases
- Topic: Version 2.24.1-R3 (06.10.2015) - obsolete stable
- Replies: 198
- Views: 112663
Re: Version 2.24.0 - R1 (05.08.2015) - latest stable
Hi,
I'm experiencing crashes since the last two releases ( R6025 - pure virtual function call). I cant reproduce the crash on purpose, I have the feeling it sometimes comes up when reloading the live viewer, but as I said, it might also just crash out of the blue. I managed to get a bug report ...
I'm experiencing crashes since the last two releases ( R6025 - pure virtual function call). I cant reproduce the crash on purpose, I have the feeling it sometimes comes up when reloading the live viewer, but as I said, it might also just crash out of the blue. I managed to get a bug report ...
- Fri Jun 05, 2015 11:12 am
- Forum: Maxon Cinema 4D
- Topic: Help for Render Failure (SOLVED)
- Replies: 10
- Views: 3279
Re: Help for Render Failure (SOLVED)
I've seen something similar, and from the other forum posts, it seems to be a displacement bug/problem. If you bump the subdivision too high (I think 1024 was the last that worked for me) you get crashes.
- Fri Jun 05, 2015 11:04 am
- Forum: Maxon Cinema 4D
- Topic: render queue file names
- Replies: 2
- Views: 1460
render queue file names
Hi
I have a hard time figuring out proper file naming when using the render queue with multipasses. The filename that is set in the OctaneRender tab of the render settings is overwritten by every subsequent render, but has to be specified to get the passes working. The Two filenames (single and ...
I have a hard time figuring out proper file naming when using the render queue with multipasses. The filename that is set in the OctaneRender tab of the render settings is overwritten by every subsequent render, but has to be specified to get the passes working. The Two filenames (single and ...
- Tue Oct 21, 2014 7:14 pm
- Forum: Releases
- Topic: Version 2.12.2 - final (updated on 18.11.14)
- Replies: 330
- Views: 174705
Re: Version 2.11.1 - final (updated on 21.10.14)
You're awesome man. The only way to put it.
Can't wait to test it tomorrow.
Can't wait to test it tomorrow.
- Mon Oct 13, 2014 2:41 pm
- Forum: Releases
- Topic: Version 2.12.2 - final (updated on 18.11.14)
- Replies: 330
- Views: 174705
Re: Version 2.11.1 - RC1
Thank's for looking into it aoktar!
Redirecting the save path to the local folder (./tmp.exr) didn't help. Neither did disabling the ao pass. Once I disable the renderpasses at all the behavior disappears, so it looks like it's linked to the passes.
Is anyone else having these problems, so we can ...
Redirecting the save path to the local folder (./tmp.exr) didn't help. Neither did disabling the ao pass. Once I disable the renderpasses at all the behavior disappears, so it looks like it's linked to the passes.
Is anyone else having these problems, so we can ...
- Mon Oct 13, 2014 6:54 am
- Forum: Releases
- Topic: Version 2.12.2 - final (updated on 18.11.14)
- Replies: 330
- Views: 174705
Re: Version 2.11.1 - RC1
It is simply amazing at which speed you push the updates =). Great work!
I can confirm MoGrafiks crash, even though it's not a full blown crash but rather a stall (hence, no crashreport):
If you stop the render in the queue or picture viewer, it stalls and waits for something in the background to ...
I can confirm MoGrafiks crash, even though it's not a full blown crash but rather a stall (hence, no crashreport):
If you stop the render in the queue or picture viewer, it stalls and waits for something in the background to ...
- Fri Oct 03, 2014 10:35 pm
- Forum: Maxon Cinema 4D
- Topic: Version 2.10.0 - TEST1 - fixed (01.10.14)
- Replies: 98
- Views: 54504
Re: Version 2.10.0 - TEST1 - fixed (01.10.14)
Great that we finally have passes =)
Is anyone else experiencing c4d stalls when trying to stop a render in the picture viewer? It's only happening with the passes switched on.
Is anyone else experiencing c4d stalls when trying to stop a render in the picture viewer? It's only happening with the passes switched on.