Thanks. Adding a float texture to Scattering fixes it.aoktar wrote:Solution looks like.
Do you know what was the default value before I had to add a float texture? 0, 0.5 or 1?
Thanks. Adding a float texture to Scattering fixes it.aoktar wrote:Solution looks like.
With Plugin version 2.24.1 R3 and in Standalone 2.24.2 I'm getting this: This is what I expect.aoktar wrote:I'm still not sure what's your expected results? That's my results on 2.25 and 2.23.2.