Karba, Hello!:)
Would be cool to have region render option like in Vray VFB, so then i can tune material on specific object, and leave whole image rendered, no need to re render full image every time...what do you think about it?
Search found 8 matches
- Thu Sep 27, 2012 8:25 am
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
- Replies: 109
- Views: 43841
- Wed Sep 26, 2012 12:23 pm
- Forum: Autodesk 3Ds Max
- Topic: slow viewport movement with octane window open
- Replies: 9
- Views: 4024
Re: slow viewport movement with octane window open
Actually, would be cool if there would be function like a priority, or just percentage of GPU usage!
- Tue Sep 25, 2012 4:29 pm
- Forum: Autodesk 3Ds Max
- Topic: occasionally image is badly clamped
- Replies: 12
- Views: 5317
Re: occasionally image is badly clamped
+1gabrielefx wrote:+1gueoct wrote:You are not the only one who is wondering why f-stop does not affect depth of field.....
for me f-stop and exposure do the same thing

- Mon Sep 24, 2012 9:08 am
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
- Replies: 109
- Views: 43841
Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Is it just black screen, or checker?
Checker
What GPU do you use.
Do you use this 3.01 plugin version?
Yes, 3.01, it's just not working, even with teapot or single plane :) i have pretty weird GPU here GeForce GTX 275
Another builds i tested (before 3.01), got many errors, and now working ...
- Mon Sep 24, 2012 7:51 am
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
- Replies: 109
- Views: 43841
Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
How i can get Point Position pass? Only standalone?
Reflections can be rendered as separate material actually, just got idea, maybe its possible add pass like in vray ExtraTexture.... lets name it ExtraMaterialPass in which u can include or exclude objects....
P.S. Actually for me last build not ...
Reflections can be rendered as separate material actually, just got idea, maybe its possible add pass like in vray ExtraTexture.... lets name it ExtraMaterialPass in which u can include or exclude objects....
P.S. Actually for me last build not ...
- Sun Sep 23, 2012 2:39 pm
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
- Replies: 109
- Views: 43841
Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Karba, hello!:)
Please tell about render elements, did you planning to add them? point position, UV, reflections...etc.
Thanx.
Please tell about render elements, did you planning to add them? point position, UV, reflections...etc.
Thanx.
- Fri Sep 21, 2012 8:19 am
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
- Replies: 109
- Views: 43841
Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Any plans to add Render Elements in future?.. like reflection, point position, UV and more?
- Wed Sep 19, 2012 1:29 pm
- Forum: News & Announcements
- Topic: NEW: OctaneRender® for 3ds max® v1.0 beta 2.56 is available
- Replies: 48
- Views: 64268
Re: NEW: OctaneRender® for 3ds max® v1.0 beta 2.56 is availa
Damn, can't wait to test it, BUT HOW TO DOWLOAD IT ?:D i purchased but not received any email......where i can download standalone and plugin????:) Thx:)