Using Mari in the same time is not possible, i didn't know that. Now everything works as expected
Search found 19 matches
- Sat Apr 22, 2017 5:50 pm
- Forum: Houdini
- Topic: Houdini 16 / Octane 3.06 / OSX
- Replies: 6
- Views: 4657
Re: Houdini 16 / Octane 3.06 / OSX
Ok, I found a solution!
Using Mari in the same time is not possible, i didn't know that. Now everything works as expected
Using Mari in the same time is not possible, i didn't know that. Now everything works as expected
- Sat Apr 22, 2017 5:44 pm
- Forum: Houdini
- Topic: Houdini 16 / Octane 3.06 / OSX
- Replies: 6
- Views: 4657
Re: Houdini 16 / Octane 3.06 / OSX
Yes. It shows failed after adding Render target.. 
- Sat Apr 22, 2017 4:38 pm
- Forum: Houdini
- Topic: Houdini 16 / Octane 3.06 / OSX
- Replies: 6
- Views: 4657
Re: Houdini 16 / Octane 3.06 / OSX
Hello, I have same problem but on linux. I have the latest available nvidia driver installed..
gtx 780 Ti with Centos. The driver was released on 2017.2.14
Do you think that it is too old??
gtx 780 Ti with Centos. The driver was released on 2017.2.14
Do you think that it is too old??
- Fri Apr 21, 2017 9:05 pm
- Forum: Houdini
- Topic: Linux Install issue
- Replies: 4
- Views: 5326
Re: Linux Install issue
Hello, I have same issue but on Centos 7
here is my variable and I have houdini 16.557 and 16.583 installed but no luck..
HOUDINI_PATH = /home/dominik/Soft/Octane_3.06.0.0_TEST2_Houdini_Linux/Octane_3.06.0.0_Houdini_16.0.504.20_Linux_gcc4.8;&
Houdini doesn't load when this variable is set.
here is my variable and I have houdini 16.557 and 16.583 installed but no luck..
HOUDINI_PATH = /home/dominik/Soft/Octane_3.06.0.0_TEST2_Houdini_Linux/Octane_3.06.0.0_Houdini_16.0.504.20_Linux_gcc4.8;&
Houdini doesn't load when this variable is set.
- Thu Jun 12, 2014 5:17 pm
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender for 3ds max v2.0 issues
- Replies: 3
- Views: 1798
Re: OctaneRender for 3ds max v2.0 issues
I don't know how to enable object motion blur. Please help. Maybe it doesn't work? 3dsmax 2011
- Tue Jan 21, 2014 8:04 pm
- Forum: General Discussion
- Topic: Which feature do you need the most?
- Replies: 551
- Views: 1283912
Re: Which feature do you need the most?
For me
1. 3D Accurate Motion Blur Guys
(with controls)
2. Region Render
3. Particles. I think about fluids... yeah! But I think it is difficult to handle many formats.
4. maybe Ptex.
1. 3D Accurate Motion Blur Guys
2. Region Render
3. Particles. I think about fluids... yeah! But I think it is difficult to handle many formats.
4. maybe Ptex.
- Mon Dec 02, 2013 10:52 am
- Forum: Autodesk 3Ds Max
- Topic: Extremely slow in Max. Fast in standalone
- Replies: 4
- Views: 2376
Re: Extremely slow in Max. Fast in standalone
You need to make all the materials once again.
But I think that it is not big issue. The problem is that plugin version does not recognize standalone material files.
- Sat Nov 30, 2013 8:29 am
- Forum: Autodesk 3Ds Max
- Topic: Extremely slow in Max. Fast in standalone
- Replies: 4
- Views: 2376
Re: Extremely slow in Max. Fast in standalone
Oh Karba, you are right. The settings were tiny different
So the result was pretty good but the speed was totally insane.
Sorry for alarm.
Thanks!
Sorry for alarm.
Thanks!
- Fri Nov 29, 2013 9:40 pm
- Forum: Foundry Modo
- Topic: Octane inside Modo
- Replies: 21
- Views: 14686
Re: Octane inside Modo
Great to hear, I also wait for this. I have plans to start using Modo in the future.
- Fri Nov 29, 2013 9:37 pm
- Forum: Autodesk 3Ds Max
- Topic: Extremely slow in Max. Fast in standalone
- Replies: 4
- Views: 2376
Extremely slow in Max. Fast in standalone
Hello guys!
I use octane plugin a lot in 3dsmax. I have old gtx 570. This day I decided to export scene to Octane standalone (pathtracing, dark scene, gloss effects and lot of lights) and it was amazing what I saw. My graphic card gave me over 50 mega samples per second in comparison to only 12 in ...
I use octane plugin a lot in 3dsmax. I have old gtx 570. This day I decided to export scene to Octane standalone (pathtracing, dark scene, gloss effects and lot of lights) and it was amazing what I saw. My graphic card gave me over 50 mega samples per second in comparison to only 12 in ...