Sorry, at the moment i can´t find the time to work on the plugin.
But i can release an actual state of the last work.
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- Mon Jun 11, 2018 8:53 am
- Forum: Autodesk Softimage XSI
- Topic: Octane for Softimage 3.1x
- Replies: 33
- Views: 76650
- Mon Feb 19, 2018 6:48 pm
- Forum: Autodesk Softimage XSI
- Topic: Octane for Softimage 3.1x
- Replies: 33
- Views: 76650
Re: Octane for Softimage 3.1x
Yes,
im here. will release a candidate the next time.
face
im here. will release a candidate the next time.
face
- Tue Dec 19, 2017 11:51 am
- Forum: Autodesk Softimage XSI
- Topic: Octane for Softimage 3.1x
- Replies: 33
- Views: 76650
Re: Octane for Softimage 3.1x
Working on the image node. It will be possible to use all image formats, which Softimage can use as image.
It will also possible to uses all image clip effects like crop, flip, rescale, color correct and so on...
face
It will also possible to uses all image clip effects like crop, flip, rescale, color correct and so on...
face
- Tue Nov 21, 2017 7:34 am
- Forum: Autodesk Softimage XSI
- Topic: Octane for Softimage 3.1x
- Replies: 33
- Views: 76650
Re: Octane for Softimage 3.1x
Some other improvements...
Added roughness parameter to the diffuse material.
Changed falloff shader to match the standalone one.
Fixed the portal material wich sets the wrong attribute so the material had no effect.
The distributed raytracing parameter of the info channel kernel is changed to the ...
Added roughness parameter to the diffuse material.
Changed falloff shader to match the standalone one.
Fixed the portal material wich sets the wrong attribute so the material had no effect.
The distributed raytracing parameter of the info channel kernel is changed to the ...
- Mon Nov 20, 2017 4:48 pm
- Forum: Autodesk Softimage XSI
- Topic: Octane for Softimage 3.1x
- Replies: 33
- Views: 76650
Re: Octane for Softimage 3.1x
W-Coordinates for strands.
- Fri Nov 17, 2017 6:34 pm
- Forum: Autodesk Softimage XSI
- Topic: Octane for Softimage 3.1x
- Replies: 33
- Views: 76650
Re: Octane for Softimage 3.1x
For now it´s quick enough 

- Wed Nov 15, 2017 6:21 pm
- Forum: Autodesk Softimage XSI
- Topic: Octane for Softimage 3.1x
- Replies: 33
- Views: 76650
Re: Octane for Softimage 3.1x
Damn, now i have an additional project which needs some attention...
- Sun Nov 12, 2017 11:52 am
- Forum: Autodesk Softimage XSI
- Topic: Octane for Softimage 3.1x
- Replies: 33
- Views: 76650
Re: Octane for Softimage 3.1x
Updated Emission shaders with the options to en/disable double sided emission.
Also visibility options are added. These are:
On diffuse, on specular, transparent emission and cast shadows.
Also visibility options are added. These are:
On diffuse, on specular, transparent emission and cast shadows.
- Sat Nov 11, 2017 2:06 pm
- Forum: Autodesk Softimage XSI
- Topic: Octane for Softimage 3.1x
- Replies: 33
- Views: 76650
Re: Octane for Softimage 3.1x
Baking shader wich will bake the input texture to an internal image.
This can be used to drive the displacement shader, which hasn´t the capability to use Octane procedural shaders.
With the baking shader, it is now possible.
This can be used to drive the displacement shader, which hasn´t the capability to use Octane procedural shaders.
With the baking shader, it is now possible.
- Fri Nov 10, 2017 9:50 am
- Forum: Autodesk Softimage XSI
- Topic: Octane for Softimage 3.1x
- Replies: 33
- Views: 76650
Re: Octane for Softimage 3.1x
Ambient occlusion environment shader.
This shader will set a texture which is used in the direct light ambient occlusion mode.
This shader will set a texture which is used in the direct light ambient occlusion mode.