Search found 264 matches
- Mon Dec 15, 2025 3:27 pm
- Forum: Tutorials
- Topic: Field shape node
- Replies: 1
- Views: 3106
Re: Field shape node
Thank you
- Sun Dec 14, 2025 10:55 am
- Forum: Autodesk 3Ds Max
- Topic: Field textures tutorial?
- Replies: 1
- Views: 136
Field textures tutorial?
Any tutorial how to use "Field textures" in 3ds Max?
- Sun Nov 23, 2025 10:34 am
- Forum: Bug Reports
- Topic: Layered Material - Diffraction Grating
- Replies: 2
- Views: 308
Re: Layered Material - Diffraction Grating
Does dispersion not work in the Octane Layered Material?
- Tue Nov 18, 2025 12:15 pm
- Forum: Bug Reports
- Topic: Layered Material - Diffraction Grating
- Replies: 2
- Views: 308
Layered Material - Diffraction Grating
I'm trying to recreate the Diffraction Grating in Octane from https://everdrone.pages.dev/blog/diffraction-grating-octane#silicon-material
They use two objects there: one with a Metallic material and another with a Specular material. It works that way.
But shouldn’t the Octane Layered Material be ...
They use two objects there: one with a Metallic material and another with a Specular material. It works that way.
But shouldn’t the Octane Layered Material be ...
- Tue Nov 04, 2025 7:21 pm
- Forum: User Requests
- Topic: Gradient map - zoom
- Replies: 0
- Views: 143
Gradient map - zoom
Is there a way to increase the gradient scale? For example, like in After Effects (when you stretch the gradient, it expands). Or maybe a separate pop-up where you can zoom in on the gradient?
- Thu Jan 23, 2025 3:14 pm
- Forum: User Requests
- Topic: Advanced wood.
- Replies: 1
- Views: 6086
Re: Advanced wood.
Unfortunately Woodgrain is not even close to as good as Advanced Wood. Advanced Wood is made with OSL (AdvancedWood.osl attached). It would be great if Otoy could tweak OSL to make it work as well in Octane as it does in other renderers.
- Thu Jan 23, 2025 11:29 am
- Forum: User Requests
- Topic: Advanced wood.
- Replies: 1
- Views: 6086
Advanced wood.
How do I get Advanced Wood map to work in Octane? Which projection to use to get this result?
https://youtu.be/vUpVdEANQ1U?si=gZlRmpFShhi6zBC2&t=151
https://youtu.be/vUpVdEANQ1U?si=gZlRmpFShhi6zBC2&t=151
- Wed Jan 08, 2025 11:25 am
- Forum: Autodesk 3Ds Max
- Topic: Forest Material, Forest Color Support - Tutorial and samples
- Replies: 6
- Views: 15634
Re: Forest Material, Forest Color Support - Tutorial and samples
Hello.
How to replicate this effect in Octane and ForestPack? In the Corona Renderer, objects inherit the color from surface. This does not work in octane. Any ideas how to fix this?
Hi ramone163,
Thank you for the sample and explanations.
That's right, the current implementation of the FP color ...
How to replicate this effect in Octane and ForestPack? In the Corona Renderer, objects inherit the color from surface. This does not work in octane. Any ideas how to fix this?
Hi ramone163,
Thank you for the sample and explanations.
That's right, the current implementation of the FP color ...
- Mon Jan 06, 2025 9:47 am
- Forum: Autodesk 3Ds Max
- Topic: Forest Material, Forest Color Support - Tutorial and samples
- Replies: 6
- Views: 15634
Re: Forest Material, Forest Color Support - Tutorial and samples
Hello.
How to replicate this effect in Octane and ForestPack? In the Corona Renderer, objects inherit the color from surface. This does not work in octane. Any ideas how to fix this?
Hi ramone163,
Could you please post a sample ?
And could you explain what is the 'surface' you are referring to ...
How to replicate this effect in Octane and ForestPack? In the Corona Renderer, objects inherit the color from surface. This does not work in octane. Any ideas how to fix this?
Hi ramone163,
Could you please post a sample ?
And could you explain what is the 'surface' you are referring to ...
- Fri Jan 03, 2025 6:47 pm
- Forum: Autodesk 3Ds Max
- Topic: Forest Material, Forest Color Support - Tutorial and samples
- Replies: 6
- Views: 15634
Re: Forest Material, Forest Color Support - Tutorial and samples
Hello.
How to replicate this effect in Octane and ForestPack? In the Corona Renderer, objects inherit the color from surface. This does not work in octane. Any ideas how to fix this?
How to replicate this effect in Octane and ForestPack? In the Corona Renderer, objects inherit the color from surface. This does not work in octane. Any ideas how to fix this?