Hi,
Is it possible to have a texture animation occurring simultaneously with the animated camera using Ready Cam?
I can't seem to find a way to have both occur at once.
Many Thanks,
Chris.
Search found 52 matches
- Tue Jun 05, 2018 11:07 am
- Forum: Lua Scripting
- Topic: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
- Replies: 88
- Views: 124345
- Tue May 01, 2018 6:03 am
- Forum: Autodesk Revit
- Topic: Revit Render wont start
- Replies: 7
- Views: 5981
Re: Revit Render wont start
Hi Paul,
I am also getting this error, this strangely wasn't occurring a day ago, but since the model has been developed more, it now occurs and doesn't let me continue.
I have downloaded the updated to 3.8.0.5.2 version but it still occurs.
Happy to send you the file if necessary.
Edit:
This was ...
I am also getting this error, this strangely wasn't occurring a day ago, but since the model has been developed more, it now occurs and doesn't let me continue.
I have downloaded the updated to 3.8.0.5.2 version but it still occurs.
Happy to send you the file if necessary.
Edit:
This was ...
- Mon Oct 19, 2015 11:34 am
- Forum: General Discussion
- Topic: Phantom Photo Match [1.4.2] Get the 3D camera from a photo!
- Replies: 53
- Views: 55949
Re: Phantom Photo Match [1.2] Augmented reality in Octane!
Quick update Chris, got it working. Just select SCENE ORIGIN OFFSET from the SETUP module and you will get a tool that allows you to fly in 3D. You can then simply click on the position that you want the scene origin placed at. Ofcourse it all automatically carries through when exporting and saving ...
- Fri Oct 16, 2015 1:00 am
- Forum: General Discussion
- Topic: Phantom Photo Match [1.4.2] Get the 3D camera from a photo!
- Replies: 53
- Views: 55949
Re: Phantom Photo Match [1.2] Augmented reality in Octane!
Sounds perfect!
Many Thanks Guss!
Look forward to the next release.
Many Thanks Guss!

Look forward to the next release.
- Thu Oct 15, 2015 11:42 pm
- Forum: General Discussion
- Topic: Phantom Photo Match [1.4.2] Get the 3D camera from a photo!
- Replies: 53
- Views: 55949
Re: Phantom Photo Match [1.2] Augmented reality in Octane!
Hi Guss,
Thanks for all the work with this new software. I have found it to be helpful already for matching the focal distance. But this was unfortunately the only usable part for me thus far. The reason being that my model that I imported to gain the position data was at a height of 175m above sea ...
Thanks for all the work with this new software. I have found it to be helpful already for matching the focal distance. But this was unfortunately the only usable part for me thus far. The reason being that my model that I imported to gain the position data was at a height of 175m above sea ...
- Thu Jul 02, 2015 11:57 pm
- Forum: Autodesk Revit
- Topic: Animation Export
- Replies: 2
- Views: 4795
Re: Animation Export
Hi Paul,
Thank you for that. It works a treat, I have just copy pasted the camera nodes in between projects and the walk through information is retained.
Very easy.
Thank you for your time.
Thank you for that. It works a treat, I have just copy pasted the camera nodes in between projects and the walk through information is retained.
Very easy.
Thank you for your time.
- Thu Jul 02, 2015 5:58 am
- Forum: Autodesk Revit
- Topic: Animation Export
- Replies: 2
- Views: 4795
Animation Export
Hi Paul,
I am struggling to understand how the Plugin exports walk throughs. I can export the lot in an orbx format and the timeline appears in the standalone, but where is the timeline information stored? It is normally within an (.abc) file right?
If for instance I wish to export multiple walk ...
I am struggling to understand how the Plugin exports walk throughs. I can export the lot in an orbx format and the timeline appears in the standalone, but where is the timeline information stored? It is normally within an (.abc) file right?
If for instance I wish to export multiple walk ...
- Sun May 17, 2015 11:40 pm
- Forum: General Discussion
- Topic: Phantom Scatter [1.12.2] Export and press CTRL+V in Octane!
- Replies: 475
- Views: 418350
Re: Phantom Scatter [1.8] Improved optimization & camera tools
Hi Guss,
Forgive me if this has been asked before. But would it be possible have Phantom Scatter interpret spaces in surface names? We have a large library or materials organised with comas and spaces to differentiate for example, 'Earth, Dirt' & 'Earth, Grass'....but these are only every shown as ...
Forgive me if this has been asked before. But would it be possible have Phantom Scatter interpret spaces in surface names? We have a large library or materials organised with comas and spaces to differentiate for example, 'Earth, Dirt' & 'Earth, Grass'....but these are only every shown as ...
- Tue Jan 27, 2015 6:08 am
- Forum: Lua Scripting
- Topic: Possible Lua Script for determining coordinates
- Replies: 5
- Views: 5167
Re: Possible Lua Script for determining coordinates
Hi Jason,
Thanks for the reply, I didn't notice it :)
It sounds like you don't need a Lua script to do what you wish to do. You can use a placement node and move your object to any coordinate you would like. You can also change the object's rotation and scale as well. The placement node is in the ...
Thanks for the reply, I didn't notice it :)
It sounds like you don't need a Lua script to do what you wish to do. You can use a placement node and move your object to any coordinate you would like. You can also change the object's rotation and scale as well. The placement node is in the ...
- Tue Jan 27, 2015 6:03 am
- Forum: General Discussion
- Topic: placement of OBJ
- Replies: 15
- Views: 4901