Search found 41 matches
- Sat Nov 07, 2020 8:06 pm
- Forum: Lua Scripting
- Topic: Generic switch node
- Replies: 7
- Views: 12148
Re: Generic switch node
Good ideas! I made a change and updated the script in the OP.
Nice! :)
All works as expected. The only thing we lost is selecting option with mouse wheel. But it isn't useful (IMHO).
There is also one more issue: when scene file, containing these switch nodes is opened, their UI (in Node ...
- Fri Nov 06, 2020 12:06 pm
- Forum: Lua Scripting
- Topic: Generic switch node
- Replies: 7
- Views: 12148
Re: Generic switch node
Very useful, many thanks! Now I can switch LUTs without losing sight of rendered image :)
A couple of UI/UX suggestions:
1. Is it possible to limit "Selected option" maximum value to selected "Number of options", not the maxCount=32 constant?
2. Can the "Selected option" control be implemented as ...
A couple of UI/UX suggestions:
1. Is it possible to limit "Selected option" maximum value to selected "Number of options", not the maxCount=32 constant?
2. Can the "Selected option" control be implemented as ...
- Tue Jun 18, 2019 5:09 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ Standalone 4.05 [current 4.xx]
- Replies: 29
- Views: 23161
Re: OctaneRender™ Standalone 4.05 [current 4.xx]
A tiny, but obvious issue
: the inconsistencies in version information on window title, splash/about screen (4.04) and in file properties (File/Product version : 4.5.0.0 / 4.5.0.0)

- Sat Nov 03, 2018 4:56 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ 4 RC 7
- Replies: 92
- Views: 53369
Re: OctaneRender™ 4 RC 7 [latest version 4]
Save/load render state feature seems to be broken in this version. Saving state completes without errors, but when I try to load .ocr file, I've get an error message:
load-failed.png
Log window contents:
Started logging on 03.11.18 19:44:59
OctaneRender 4.00 RC7 (4000017)
couldn't find entry 1 ...
load-failed.png
Log window contents:
Started logging on 03.11.18 19:44:59
OctaneRender 4.00 RC7 (4000017)
couldn't find entry 1 ...
- Tue Oct 30, 2018 6:47 am
- Forum: General Discussion
- Topic: Geforce RTX
- Replies: 72
- Views: 49168
Re: Geforce RTX
Just tested combination of GTX1080 and RTX2080, it seems to work fine in both Octane 3.08.5 and 4.00 RC7 (with latest nVidia drivers, Win7 x64) 

- Sat Oct 06, 2018 6:07 pm
- Forum: General Discussion
- Topic: Geforce RTX
- Replies: 72
- Views: 49168
Re: Geforce RTX
grain wrote:Wow, OK so YMMV but I just got my 2080ti and ran a little test (the octanebench doesn't want to work with the 2080ti).
So, the Octane 4 (RC) is only version, which will work on RX2080/2080Ti ?OlaHaldor wrote:I have picked up my RTX 2080 Ti today. Octane 4 in LightWave and Modo works fine.
- Sun Jul 22, 2018 1:40 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ Standalone 3.08.2
- Replies: 29
- Views: 23246
Re: OctaneRender™ Standalone 3.08.2 [current 3.xx]
Changing near clipping distance of the camera affects the functionality of the focus picker tool - the resulting focal depth value.
If near clip depth was set to 2.000, focal depth became, say 5.661; if it reset to 0.000 value, the focal depth became 3.663 (which is proper value for getting desired ...
If near clip depth was set to 2.000, focal depth became, say 5.661; if it reset to 0.000 value, the focal depth became 3.663 (which is proper value for getting desired ...
- Sun Apr 08, 2018 4:28 pm
- Forum: Development Build Releases
- Topic: sound signal
- Replies: 3
- Views: 1699
Re: sound signal
Starting any user-selected external program (with command-line arguments) will be more universal... play sounds, send e-mails, whatever...Elvissuperstar007 wrote:Whether it is possible to add what that a sound signal, about the termination of a render
- Sat Apr 07, 2018 11:29 am
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone 3.08 RC 3
- Replies: 50
- Views: 25964
Re: OctaneRender™ Standalone 3.08 RC 3 [latest 3.xx]
Strange fireflies in 3.08 RC3 Path Tracing (nothing similar was in 3.08 TEST 6
)
Rendering glossy material with opacity map, using HDRI environment lighting - a lot of fireflies appears. Some changes in Path Tracing?

Rendering glossy material with opacity map, using HDRI environment lighting - a lot of fireflies appears. Some changes in Path Tracing?
- Tue Mar 20, 2018 5:54 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone 3.08 RC 2
- Replies: 26
- Views: 17674
Re: OctaneRender™ Standalone 3.08 RC 2 [latest 3.xx]
I can confirm it, all combinations of 16bit/32bit environment HDR bit depths and PT/PMC kernels gives now pretty same render outputabstrax wrote: [*] Fixed incorrect loading of HDR images that overflow 16-bit floating point numbers (see viewtopic.php?p=332369#p332369).
