Search found 6 matches

by qalunaq
Wed Feb 20, 2013 11:53 am
Forum: Autodesk Maya
Topic: Maya OSX question or ALEMBIC or COLLADA standalone import
Replies: 0
Views: 1157

Maya OSX question or ALEMBIC or COLLADA standalone import

What is are the possibilities to export animation on OSX from maya to octane ? Cause the plugin is win only right now, or ?

AND VERY IMPORTANT:
What about Collada or Alembic formats for animation ? What is the progress right now ? Time expectation.
by qalunaq
Thu Oct 04, 2012 11:50 am
Forum: Development Build Releases
Topic: Guys, PLEASE help :-)
Replies: 11
Views: 3943

Re: Guys, PLEASE help :-)

]ok, maybe i didnt said it right

if you can make a shadow catcher that would be great for layers

but in my second post above, i was talking about final render in octane (compositing) for the gain of GI/reflections/caustics interaction with the projection.

If you could implement this too beside a ...
by qalunaq
Tue Sep 18, 2012 8:07 am
Forum: Development Build Releases
Topic: Guys, PLEASE help :-)
Replies: 11
Views: 3943

Maybe that helps better too... new idea...

Following would be even better for shadows!

:idea: imagine a ground plane on which from the camera angle is projected the BG image 1:1, so that the ground plane is textured trough projection and
(best of all) 1. no need for shadow catcher, 2. the ground plane would color-GI the 3D models and 3 ...
by qalunaq
Mon Sep 17, 2012 3:39 pm
Forum: General Discussion
Topic: :idea: Big Idea, maybe it helps :-)
Replies: 0
Views: 925

:idea: Big Idea, maybe it helps :-)

OK Guys, i have an idea, maybe you could give it a try...

Maybe im talking BS :-P but better to say it, maybe this would be THE solution for the fireflies as well as for way faster GI (if it works).

Is it possible to modify the kernel so that it makes an interpolated MonteCarlo pathtracing for GI ...
by qalunaq
Mon Sep 10, 2012 9:19 am
Forum: Development Build Releases
Topic: Guys, PLEASE help :-)
Replies: 11
Views: 3943

Guys, PLEASE help :-)

Make a shadow/matte material solution for compositing.

I know that the Monte Carlo rayshooting isnt suited for that, BUT, you could make a :idea: backplane that stays parallel to the camera, and as the shadowonly shader you could use an alpha based material that gets the shadow samples, but ...
by qalunaq
Wed Aug 22, 2012 10:56 am
Forum: Commercial Product News & Releases (Download here)
Topic: BIG WISH
Replies: 6
Views: 2450

BIG WISH

Hello,

first thank you for this beatiful program :-).
I wonder if there is possible to send fewer rays for the GI and caustics tracing and to interpolate/blur them.
It would be biased i know, but hell fast, also the animation would have fewer noise. :-)

Werner

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