More information: I think it has something to do with temporarily stored UV's or vertex order that gets changed when it exports and reimports back in?
I noticed that the normal map is m apping wrong and was distorting the reflection, which explains why the surface looks smooth in profile, but the ...
Search found 4 matches
- Sun Jun 04, 2023 10:02 pm
- Forum: General Discussion
- Topic: Same Mesh, Same Material, Different Result??
- Replies: 3
- Views: 1149
- Sun Jun 04, 2023 7:37 pm
- Forum: General Discussion
- Topic: Same Mesh, Same Material, Different Result??
- Replies: 3
- Views: 1149
Same Mesh, Same Material, Different Result??
This is driving me up the wall...
I export and re-import a model into C4D without making any changes to it, apply the same material, same phong tag, same mesh no changes...but one of the meshes reflects properly, and the other doesn't. What is happening?
Here are the same mesh side by side. What is ...
I export and re-import a model into C4D without making any changes to it, apply the same material, same phong tag, same mesh no changes...but one of the meshes reflects properly, and the other doesn't. What is happening?
Here are the same mesh side by side. What is ...
- Tue Apr 18, 2023 5:06 pm
- Forum: General Discussion
- Topic: Turn off Cast Shadows for Only One Object for Only One Light
- Replies: 2
- Views: 2677
Turn off Cast Shadows for Only One Object for Only One Light
I have a character in front of a house lit by an HDRI.
I want the house to self-shadow and cast shadows as normal.
However, I have a rim/hair/background light shining from behind the house to target the character.
The problem is the house blocks the rim light from hitting the character, and I want ...
I want the house to self-shadow and cast shadows as normal.
However, I have a rim/hair/background light shining from behind the house to target the character.
The problem is the house blocks the rim light from hitting the character, and I want ...
- Thu Feb 09, 2023 9:12 am
- Forum: General Discussion
- Topic: Mix Shader Not Updating Unless Reconnect Each Time
- Replies: 1
- Views: 976
Mix Shader Not Updating Unless Reconnect Each Time
I am having an issue where my mix material only displays correctly if I disconnect and reconnect the nodes, so it doesn’t update when I render the final straight to the picture viewer. I’ve looked all over the forums and some posts say to use an octane object tab and to check "force update", but I ...