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by stratified
Wed Aug 10, 2016 12:38 am
Forum: Commercial Product News & Releases (Download here)
Topic: new features of OctaneRender™ 3.00 (updated 10.8.)
Replies: 91
Views: 98785

Re: new features of OctaneRender™ 3.00 (updated 24.5.)

Updated the first post with more information about the visible environment, the triangle limit and selecting devices for tonemapping.
by stratified
Wed Jul 27, 2016 8:27 pm
Forum: Lua Scripting
Topic: Create random textures over instances
Replies: 53
Views: 89180

Re: Create random textures over instances

Thank you very much for this!
Also, is there a way to have such scripts saved in the toolbar instead of having to reload it through the editor?
Cheers!

You can configure a scrip directory (via File -> Preferences -> Application tab). All the scripts in this directory will have an entry in the ...
by stratified
Tue Jul 26, 2016 11:04 pm
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender™ Standalone 3.03.1
Replies: 24
Views: 13356

Re: OctaneRender™ Standalone 3.03.1

I don't exactly know how it works in Altus. -- but in Octane they are 2 separate things.
by stratified
Tue Jul 26, 2016 8:03 pm
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender™ Standalone 3.03.1
Replies: 24
Views: 13356

Re: OctaneRender™ Standalone 3.03.1

I have been having somewhat of an issue with the specular material and render passes. Is this supposed to be happening?

Beauty_Capture.PNG
DirectLight_Capture.PNG
InDirectLight_Capture.PNG
DiffuseFilter_Capture.PNG

As it stands this would make using Altus very problematic, as Altus has ...
by stratified
Mon Jul 18, 2016 11:42 pm
Forum: Lua Scripting
Topic: octane.file.copy question
Replies: 2
Views: 5309

Re: octane.file.copy question

Copy only works for files, we will add a function to copy directories.

cheers,
Thomas
by stratified
Sun Jul 17, 2016 4:25 am
Forum: General Discussion
Topic: GTX 1080 no compatible with OCTANE V3!??
Replies: 101
Views: 75467

Re: GTX 1080 no compatible with OCTANE V3!??

L_Sprangers wrote:Will GTX 1080 support be available for Octane plugins (C4D, Maya, etc...) at the same time as the Standalone version?
Yes, as soon as the plugin developers release their plugins with version 3.03.2, the plugins shall have support for Pascal cards.

cheers,
Thomas
by stratified
Thu Jul 14, 2016 5:42 am
Forum: Foundry Modo
Topic: Network rendering Modo: invalid version 3.1.1
Replies: 15
Views: 9273

Re: Network rendering Modo: invalid version 3.1.1

Thanks for the bug report! This will be fixed in the next release.
by stratified
Mon Jul 11, 2016 3:18 am
Forum: Module Development
Topic: Introduction to the module SDK.
Replies: 13
Views: 72249

Introduction to the module SDK.

This post gives a high-level overview of the module API which we will make available in the next weeks. The module API is still a work in progress and changes are likely.

The most up-to-date version of this text is always shipped as part of the latest OctaneRender standalone release. With the ...
by stratified
Mon Jul 11, 2016 2:30 am
Forum: Bug Reports
Topic: Layer ID pass question
Replies: 3
Views: 2050

Re: Layer ID pass question

I assume that the tree is the only object not on the active layer? As a workaround, you can use the render layer mask or if you need different colors per object the object id mask.

cheers,
Thomas
by stratified
Mon Jul 11, 2016 2:11 am
Forum: General Discussion
Topic: Saving Layered EXR from the Turntable Animation script
Replies: 7
Views: 2653

Re: Saving Layered EXR from the Turntable Animation script

Hi there,

Like Bepe already said, these options aren't available in the daylight animation and turntable animation scripts. I've made a not of this and will make sure we have the same output options for the 3 scripts somewhere in the future.

cheers,
Thomas

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