Search found 659 matches
- Wed Aug 10, 2016 12:38 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: new features of OctaneRender™ 3.00 (updated 10.8.)
- Replies: 91
- Views: 98785
Re: new features of OctaneRender™ 3.00 (updated 24.5.)
Updated the first post with more information about the visible environment, the triangle limit and selecting devices for tonemapping.
- Wed Jul 27, 2016 8:27 pm
- Forum: Lua Scripting
- Topic: Create random textures over instances
- Replies: 53
- Views: 89180
Re: Create random textures over instances
Thank you very much for this!
Also, is there a way to have such scripts saved in the toolbar instead of having to reload it through the editor?
Cheers!
You can configure a scrip directory (via File -> Preferences -> Application tab). All the scripts in this directory will have an entry in the ...
Also, is there a way to have such scripts saved in the toolbar instead of having to reload it through the editor?
Cheers!
You can configure a scrip directory (via File -> Preferences -> Application tab). All the scripts in this directory will have an entry in the ...
- Tue Jul 26, 2016 11:04 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ Standalone 3.03.1
- Replies: 24
- Views: 13356
Re: OctaneRender™ Standalone 3.03.1
I don't exactly know how it works in Altus. -- but in Octane they are 2 separate things.
- Tue Jul 26, 2016 8:03 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ Standalone 3.03.1
- Replies: 24
- Views: 13356
Re: OctaneRender™ Standalone 3.03.1
I have been having somewhat of an issue with the specular material and render passes. Is this supposed to be happening?
Beauty_Capture.PNG
DirectLight_Capture.PNG
InDirectLight_Capture.PNG
DiffuseFilter_Capture.PNG
As it stands this would make using Altus very problematic, as Altus has ...
Beauty_Capture.PNG
DirectLight_Capture.PNG
InDirectLight_Capture.PNG
DiffuseFilter_Capture.PNG
As it stands this would make using Altus very problematic, as Altus has ...
- Mon Jul 18, 2016 11:42 pm
- Forum: Lua Scripting
- Topic: octane.file.copy question
- Replies: 2
- Views: 5309
Re: octane.file.copy question
Copy only works for files, we will add a function to copy directories.
cheers,
Thomas
cheers,
Thomas
- Sun Jul 17, 2016 4:25 am
- Forum: General Discussion
- Topic: GTX 1080 no compatible with OCTANE V3!??
- Replies: 101
- Views: 75467
Re: GTX 1080 no compatible with OCTANE V3!??
Yes, as soon as the plugin developers release their plugins with version 3.03.2, the plugins shall have support for Pascal cards.L_Sprangers wrote:Will GTX 1080 support be available for Octane plugins (C4D, Maya, etc...) at the same time as the Standalone version?
cheers,
Thomas
- Thu Jul 14, 2016 5:42 am
- Forum: Foundry Modo
- Topic: Network rendering Modo: invalid version 3.1.1
- Replies: 15
- Views: 9273
Re: Network rendering Modo: invalid version 3.1.1
Thanks for the bug report! This will be fixed in the next release.
- Mon Jul 11, 2016 3:18 am
- Forum: Module Development
- Topic: Introduction to the module SDK.
- Replies: 13
- Views: 72249
Introduction to the module SDK.
This post gives a high-level overview of the module API which we will make available in the next weeks. The module API is still a work in progress and changes are likely.
The most up-to-date version of this text is always shipped as part of the latest OctaneRender standalone release. With the ...
The most up-to-date version of this text is always shipped as part of the latest OctaneRender standalone release. With the ...
- Mon Jul 11, 2016 2:30 am
- Forum: Bug Reports
- Topic: Layer ID pass question
- Replies: 3
- Views: 2050
Re: Layer ID pass question
I assume that the tree is the only object not on the active layer? As a workaround, you can use the render layer mask or if you need different colors per object the object id mask.
cheers,
Thomas
cheers,
Thomas
- Mon Jul 11, 2016 2:11 am
- Forum: General Discussion
- Topic: Saving Layered EXR from the Turntable Animation script
- Replies: 7
- Views: 2653
Re: Saving Layered EXR from the Turntable Animation script
Hi there,
Like Bepe already said, these options aren't available in the daylight animation and turntable animation scripts. I've made a not of this and will make sure we have the same output options for the 3 scripts somewhere in the future.
cheers,
Thomas
Like Bepe already said, these options aren't available in the daylight animation and turntable animation scripts. I've made a not of this and will make sure we have the same output options for the 3 scripts somewhere in the future.
cheers,
Thomas