Sorry for the confusion! I'm still having the issue. This post is entirely about setting up volumes with the daylight environment node alone. The fog volume box you found in the blend file is from an older experiment that I forgot to delete.
I'm not using the volume box to set up fog at all
Search found 34 matches
- Fri May 03, 2024 7:33 pm
- Forum: Blender
- Topic: Questions about daylight env and mediums
- Replies: 7
- Views: 2539
- Fri May 03, 2024 6:13 pm
- Forum: Blender
- Topic: Questions about daylight env and mediums
- Replies: 7
- Views: 2539
Re: Questions about daylight env and mediums
Hi Andreas_Resch, I think that was an old fog box I'm not using anymore. I'm just trying to use the medium on the daylight environment at the moment at the moment
- Fri May 03, 2024 4:30 pm
- Forum: Blender
- Topic: Questions about daylight env and mediums
- Replies: 7
- Views: 2539
Questions about daylight env and mediums
Hi all,
I'm experimenting with mediums and daylight environments to create fog/atmospheric perspective effects. I have some questions about the process:
1) Medium Radius: I'm guessing this is the sphere around the camera inside which ALL volume calculations will be made. What is the unit used here ...
I'm experimenting with mediums and daylight environments to create fog/atmospheric perspective effects. I have some questions about the process:
1) Medium Radius: I'm guessing this is the sphere around the camera inside which ALL volume calculations will be made. What is the unit used here ...
- Wed Apr 03, 2024 4:01 pm
- Forum: Blender
- Topic: Render regions with alpha has white outline
- Replies: 18
- Views: 5062
Re: Render regions with alpha has white outline
Thank you, once again! This tool, while it's from 2017, is fantastic (and sort of intuitive).
- Wed Apr 03, 2024 2:57 pm
- Forum: Blender
- Topic: Render regions with alpha has white outline
- Replies: 18
- Views: 5062
Re: Render regions with alpha has white outline
Thank you SO much. It's working now. Blender octane is still pointing to the original AgX. Is it ok if I leave it there or should it also be pointed to this AgXc?
Thanks again!
Thanks again!
- Tue Apr 02, 2024 9:19 pm
- Forum: Blender
- Topic: Extract slope info for texturing
- Replies: 2
- Views: 1537
Re: Extract slope info for texturing
Thank you! I will check this out
- Tue Apr 02, 2024 9:19 pm
- Forum: Blender
- Topic: Render regions with alpha has white outline
- Replies: 18
- Views: 5062
Re: Render regions with alpha has white outline
I hope this is not out of topic!
I decided to give Fusion 9 a shot. I don't think I need anything more than putting together render passes and color grading them. I'm sure Fusion 9 has those features!
I'd like to know if I'm using correct render settings. I'm unable to get Fusion to get the exr ...
I decided to give Fusion 9 a shot. I don't think I need anything more than putting together render passes and color grading them. I'm sure Fusion 9 has those features!
I'd like to know if I'm using correct render settings. I'm unable to get Fusion to get the exr ...
- Mon Apr 01, 2024 4:59 pm
- Forum: Blender
- Topic: Extract slope info for texturing
- Replies: 2
- Views: 1537
Extract slope info for texturing
Hi all,
Is there a solution for extracting the slope info from a mesh? I'm asking so I can create a mask based on the slope at all points on a mesh. I would like something like this for texturing terrains. Thanks!
Is there a solution for extracting the slope info from a mesh? I'm asking so I can create a mask based on the slope at all points on a mesh. I would like something like this for texturing terrains. Thanks!
- Fri Mar 29, 2024 7:08 pm
- Forum: Blender
- Topic: Tree leaves disappearing during view port render
- Replies: 11
- Views: 4520
Re: Tree leaves disappearing during view port render
I think I figured out the issue. The tree mesh was duplicated three times. I guess I should have noticed earlier that the read out said 29 M polygons instead of 9 million polygon. This happened with two different trees that I'd used. One made by me in speedtree and other downloaded from maxtree. Did ...
- Thu Mar 28, 2024 12:14 am
- Forum: Blender
- Topic: Tree leaves disappearing during view port render
- Replies: 11
- Views: 4520
Re: Tree leaves disappearing during view port render
I was fortunate enough to update my PC to a newer graphics card and the issue completely disappeared. So I guess this issue got resolved, in a way?
Thank you for the suggestions on how to troubleshoot this, if this happens again.
Thank you for the suggestions on how to troubleshoot this, if this happens again.