ok, thanks
It feels as it has to do with the update of 3DS' render viewport in each pass
Search found 62 matches
- Tue Jan 29, 2013 7:58 am
- Forum: Autodesk 3Ds Max
- Topic: Strange behaviour when processing
- Replies: 2
- Views: 1556
- Mon Jan 28, 2013 9:35 pm
- Forum: Autodesk 3Ds Max
- Topic: Strange behaviour when processing
- Replies: 2
- Views: 1556
Strange behaviour when processing
When I process through the OctaneRender viewport, all the processing goes flawlessly, but:
when I precess through the render button, the GPU goes all time up and down.
I've tried this with the same resolution and frame, and the results are always the same. For a single render it is not such a ...
when I precess through the render button, the GPU goes all time up and down.
I've tried this with the same resolution and frame, and the results are always the same. For a single render it is not such a ...
- Wed Aug 15, 2012 8:17 pm
- Forum: General Discussion
- Topic: Multi-GPU crashes computer
- Replies: 9
- Views: 2690
Re: Multi-GPU crashes computer
Hi,
After 24h trying everything (I mean everything): all wire combinations, an additional 500W PSU only for one of the GPUs, GTX480 bios update (I even didn't know this could be done :), and so on, the results remain the same:
Any of the GPUs works fine alone or in combination of GT430 + GTX470 ...
After 24h trying everything (I mean everything): all wire combinations, an additional 500W PSU only for one of the GPUs, GTX480 bios update (I even didn't know this could be done :), and so on, the results remain the same:
Any of the GPUs works fine alone or in combination of GT430 + GTX470 ...
- Wed Aug 15, 2012 12:10 am
- Forum: General Discussion
- Topic: Multi-GPU crashes computer
- Replies: 9
- Views: 2690
Re: Multi-GPU crashes computer
It is 2.52 version
I have the latest drivers installed and I can only see a phisx menu in nvidia control panel, nothing about multigpu or sli
Cheers
I have the latest drivers installed and I can only see a phisx menu in nvidia control panel, nothing about multigpu or sli
Cheers
- Tue Aug 14, 2012 11:53 pm
- Forum: General Discussion
- Topic: Multi-GPU crashes computer
- Replies: 9
- Views: 2690
Re: Multi-GPU crashes computer
The PSU is 750W
My GPUs are about 500 all of them together so I think that is not the problem.?
In the moment I select the two GPUs it seems to start rendering but at the moment the computer freezes (I cannot even move the mouse) and I have to reset it.
I have tried in both the standalone and the ...
My GPUs are about 500 all of them together so I think that is not the problem.?
In the moment I select the two GPUs it seems to start rendering but at the moment the computer freezes (I cannot even move the mouse) and I have to reset it.
I have tried in both the standalone and the ...
- Tue Aug 14, 2012 11:24 pm
- Forum: General Discussion
- Topic: Multi-GPU crashes computer
- Replies: 9
- Views: 2690
Multi-GPU crashes computer
Hi,
I've just installed a GTX 470 and a GTX 480 and both of them work properly one by one, but when I select both of them, the system crashes and I have to reboot.
¿Any idea?
Thanks a lot
I've just installed a GTX 470 and a GTX 480 and both of them work properly one by one, but when I select both of them, the system crashes and I have to reboot.
¿Any idea?
Thanks a lot
- Thu Apr 26, 2012 2:57 am
- Forum: Autodesk 3Ds Max
- Topic: Missed maps, help please
- Replies: 2
- Views: 1355
Re: Missed maps, help please
Thanks a lot, I'll try to optimize maps.
Yes, I do agree about people in the scene. Customer like people doing things arround :DD
I will remove some of them and so I won't have such a problem with maps
Greetings
Yes, I do agree about people in the scene. Customer like people doing things arround :DD
I will remove some of them and so I won't have such a problem with maps

Greetings
- Wed Apr 25, 2012 5:42 pm
- Forum: Autodesk 3Ds Max
- Topic: Missed maps, help please
- Replies: 2
- Views: 1355
Missed maps, help please
One of my scenes have problems with maps in materials:
If I hide one of the objects (the buildint) then the rest of the maps are rendered right.
If I let all the objetcs unhided, maps are not applied to the lasts objects objects I merged to to the scene.
¿Any idea please?
The scene is not too big ...
If I hide one of the objects (the buildint) then the rest of the maps are rendered right.
If I let all the objetcs unhided, maps are not applied to the lasts objects objects I merged to to the scene.
¿Any idea please?
The scene is not too big ...
- Fri Dec 30, 2011 6:28 am
- Forum: General Discussion
- Topic: Performance comparsion of various GTX cards (including oc)
- Replies: 93
- Views: 44787
Re: Performance comparsion of various GTX cards (including oc)
I've noticed it too. Doubling cards is not very noticeable in the moment, but when comparing how time it takes to obtain a crisp image (with no fireflies), it is noticeable that rendering last half
Yes, i agree, in some time all this cards will be as prehistoric... maybe unbiased rendering in real ...
Yes, i agree, in some time all this cards will be as prehistoric... maybe unbiased rendering in real ...
- Tue Dec 27, 2011 5:42 pm
- Forum: General Discussion
- Topic: Performance comparsion of various GTX cards (including oc)
- Replies: 93
- Views: 44787
Re: Performance comparsion of various GTX cards (including oc)
Thanks guys - this thread is a BIG help.
One problem that occurs when choosing cuda cards is the bad description concerning the amount of cores.
For example http://www.amazon.de/GigaByte-NVIDIA-GeForce-Grafikkarte-Speicher/dp/B0050MUTUY/ref=sr_1_36?s=computers&ie=UTF8&qid=1324998583&sr=1-36
After ...
One problem that occurs when choosing cuda cards is the bad description concerning the amount of cores.
For example http://www.amazon.de/GigaByte-NVIDIA-GeForce-Grafikkarte-Speicher/dp/B0050MUTUY/ref=sr_1_36?s=computers&ie=UTF8&qid=1324998583&sr=1-36
After ...