That's great news, thanks...
/Niklas
Search found 69 matches
- Sun Nov 11, 2018 11:30 pm
- Forum: Foundry Modo
- Topic: Version 4 not releasing licenses?
- Replies: 4
- Views: 2247
- Wed Oct 24, 2018 8:16 pm
- Forum: Foundry Modo
- Topic: Version 4 not releasing licenses?
- Replies: 4
- Views: 2247
Version 4 not releasing licenses?
Hi.
I have some problems with the version 4 of the plugin, my licenses remains locked and are not being released even if I close Modo!
If I start and shut down the standalone, then that license is released but the Modo plugin license is never released?
/Niklas
I have some problems with the version 4 of the plugin, my licenses remains locked and are not being released even if I close Modo!
If I start and shut down the standalone, then that license is released but the Modo plugin license is never released?
/Niklas
- Mon Jul 02, 2018 11:19 pm
- Forum: Foundry Modo
- Topic: VDB problem, plugin vs standalone
- Replies: 4
- Views: 2498
Re: VDB problem, plugin vs standalone
Thank you, must have missed or forgotten this, It works really well!face_off wrote: IMO the best way to render VDB's in the plugin is to load the VDB file into an ORBX file and assign that as a Proxy mesh.
/Niklas
- Tue Jun 19, 2018 9:53 pm
- Forum: Foundry Modo
- Topic: VDB problem, plugin vs standalone
- Replies: 4
- Views: 2498
Re: VDB problem, plugin vs standalone
Hi and yes it was supposed to be an image there! I added a new picture, unfortunately it was pretty low resolution but I hope it's visible?
The main problem is that the fire/smoke should almost be dissolved as it renders in Octane standalone, In the plugin the smoke is thick, blobby and appears to ...
The main problem is that the fire/smoke should almost be dissolved as it renders in Octane standalone, In the plugin the smoke is thick, blobby and appears to ...
- Mon Jun 18, 2018 11:07 pm
- Forum: Foundry Modo
- Topic: VDB problem, plugin vs standalone
- Replies: 4
- Views: 2498
VDB problem, plugin vs standalone
Hi. I have a problem with VDB in the Modo plugin?
There is a difference when this VDB-fire dissolves if you render it with the plugin or with the standalone, I dont know if Im doing something wrong or what it could be? I wanted to use "flame" as the VDB grid mapping, as it is called in Octane!
The ...
There is a difference when this VDB-fire dissolves if you render it with the plugin or with the standalone, I dont know if Im doing something wrong or what it could be? I wanted to use "flame" as the VDB grid mapping, as it is called in Octane!
The ...
- Mon Jul 03, 2017 1:27 pm
- Forum: Foundry Modo
- Topic: Alembic animation problems...
- Replies: 6
- Views: 4872
Re: Alembic animation problems...
Hi.
Managed to fix a file, finally!
https://www.dropbox.com/sh/h8c394pgku6izxb/AABYhmo4JwUnjJPxGa7P4UNIa?dl=0
In this file the .alembic file have an frame offset off 5 and the scene starts at frame 10 but Octane render the Alembic animation as it starts at fram 0? I did see that Foundry had made ...
Managed to fix a file, finally!
https://www.dropbox.com/sh/h8c394pgku6izxb/AABYhmo4JwUnjJPxGa7P4UNIa?dl=0
In this file the .alembic file have an frame offset off 5 and the scene starts at frame 10 but Octane render the Alembic animation as it starts at fram 0? I did see that Foundry had made ...
- Thu Jun 29, 2017 9:18 pm
- Forum: Foundry Modo
- Topic: Focus Distance don't export from Modo 11!
- Replies: 1
- Views: 1639
Focus Distance don't export from Modo 11!
Hi
I noticed that animated Focus Distance is not exported if I export from Modo 11 with octane.saveAnimation? But if I open the same scene with Modo 10.2v2 and export, it works!
/Niklas
I noticed that animated Focus Distance is not exported if I export from Modo 11 with octane.saveAnimation? But if I open the same scene with Modo 10.2v2 and export, it works!
/Niklas
- Thu Jun 29, 2017 9:06 pm
- Forum: Foundry Modo
- Topic: Alembic animation problems...
- Replies: 6
- Views: 4872
Re: Alembic animation problems...
Hello.
I managed to do a workaround, I will try to fix a scene if you want to investigate!
Thanks
/Niklas
I managed to do a workaround, I will try to fix a scene if you want to investigate!
Thanks
/Niklas
- Sun Jun 11, 2017 11:38 pm
- Forum: Foundry Modo
- Topic: Alembic animation problems...
- Replies: 6
- Views: 4872
Re: Alembic animation problems...
Sorry for bumping this thread but I also noticed that the Time Properties settings/channels in the Alembic file Item don't work, don't know if it's doable but I would love to have those settings!
/Niklas
/Niklas
- Tue Jun 06, 2017 10:29 pm
- Forum: Foundry Modo
- Topic: Alembic animation problems...
- Replies: 6
- Views: 4872
Alembic animation problems...
Hello. I have encountered a problem!
If I import an alembic animation (500 frames) into Modo, then I want to skip the first 100 frames and I adjust my settings to just render frame 101 to 200. It seems like Octane starts the Alembic animation from the beginning where I set and wants to start the ...
If I import an alembic animation (500 frames) into Modo, then I want to skip the first 100 frames and I adjust my settings to just render frame 101 to 200. It seems like Octane starts the Alembic animation from the beginning where I set and wants to start the ...