
Search found 29 matches
- Fri Jul 03, 2015 9:44 am
- Forum: Autodesk 3Ds Max
- Topic: Octane Shortcuts v3.1 (updated)
- Replies: 24
- Views: 12429
Re: Octane Shortcuts v3.1 (updated)
Looks very usefull, i'll try ! thanks ! 

- Tue Apr 28, 2015 8:11 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2.22.2 - 1.3 [OBSOLETE]
- Replies: 36
- Views: 20398
Re: OctaneRender® for 3ds max® v2.22.2 - 1.3 [TEST]
Hi, i don't know for this version, i'm on 2.21.1, i noticed rendering with video post, camera event don't switch (camera not found when switching to a second camera). The new camera sequencer mode don't work too (tested in max2015 ext. 2, not the 2016), as it's rendering always the same camera ...
- Thu Apr 16, 2015 11:46 pm
- Forum: Autodesk 3Ds Max
- Topic: Displacement banding - shading artefacts
- Replies: 3
- Views: 1358
Re: Displacement banding - shading artefacts
did you rise a bit the amount value in the disp map ?
Keep the "edges rounding" value in general glossy mat, to 0 too.
Keep the "edges rounding" value in general glossy mat, to 0 too.
- Fri Mar 20, 2015 7:11 pm
- Forum: Autodesk 3Ds Max
- Topic: Please Karba
- Replies: 6
- Views: 2117
Re: Please Karba
+1, this will be very usefull, for sure...
- Thu Nov 28, 2013 5:09 pm
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.18[Test]
- Replies: 188
- Views: 71454
Re: OctaneRender® for 3ds max® v1.18[Test]
I just remembered to fix one annoyin thing - when you reload the scene = the texture doesn't get reloaded - I have to close the octane preview windows and open again - that is, when I work on a texture in photoshop and I'm checking on progress in 3d max - this is what I have to do every time - can ...
- Fri Nov 08, 2013 5:04 pm
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.18[Test]
- Replies: 188
- Views: 71454
Re: OctaneRender® for 3ds max® v1.18[Test]
Karba Hi,
I was wondering if it would be possible to lead us a way to convert Octane materials to VrayMTL.
I will need this for a project that I'm bidding. I'll have to go back and forth with vray and octane.
I'm not asking it as a feature request but asking this for an advice to lead us a way ...
I was wondering if it would be possible to lead us a way to convert Octane materials to VrayMTL.
I will need this for a project that I'm bidding. I'll have to go back and forth with vray and octane.
I'm not asking it as a feature request but asking this for an advice to lead us a way ...
- Wed Sep 04, 2013 8:36 am
- Forum: Autodesk 3Ds Max
- Topic: VRam runs full.
- Replies: 5
- Views: 2262
Re: VRam runs full.
yup, i saw this issue too... just log out win session, restart max and all vram is here ready to use. But when using only secondary card, all vram is alway available, so maybe it's a problem of cache or something by the main card... 

- Wed Aug 14, 2013 8:17 am
- Forum: Autodesk 3Ds Max
- Topic: Future features/roadmap plans?
- Replies: 2
- Views: 1380
Re: Future features/roadmap plans?
right ! Another thing, may ba a little feature where we can set a maximum resolution for bitmaps, i mean for example a button "max res 1024x1024" etc. which can help to fit all bitmaps in Vram without loading reduced version of textures.
- Wed Aug 07, 2013 9:22 am
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.18[Test]
- Replies: 188
- Views: 71454
Re: OctaneRender® for 3ds max® v1.18[Test]
I found a very annoying bug. Dont know if it is max 2014 or Octane. when I save render presets in max to be used in batch render setup some parts of the octane render setup will be saved in the render preset, even if I only save the "common" part in the preset. As I said. dont know if its octane or ...
- Fri Mar 29, 2013 10:18 pm
- Forum: Autodesk 3Ds Max
- Topic: How to have transparents decals without shadows under ?
- Replies: 6
- Views: 2575
Re: How to have transparents decals without shadows under ?

!!! So simple, ho, i go hide myself behind a pile of triangles...

Thanks, i had misunderstanding use for this switch (i was thinking it was only about the matte fonction...)!!