Search found 57 matches

by A2Zen
Wed Apr 24, 2013 3:36 am
Forum: General Discussion
Topic: create nodes - feature request
Replies: 7
Views: 2438

Re: create nodes - feature request

It would be nice to be able to right click and choose either create node (for just that one level) or create network to expand that whole hierarchy.

It would be even nicer to be able to just ctrl-drag from the dot to pull out the node to somewhere in the graph.

http://i.imgur.com/AFWASt3.gif ...
by A2Zen
Tue Apr 09, 2013 8:04 am
Forum: General Discussion
Topic: Render only one material?
Replies: 10
Views: 4042

Re: Render only one material?

- change a kernel to deep_chennel_kernel
- choose type: Material ID
- lets it render for 2000 s/px
- copy the render to clipboard
- Photoshop: FILE->NEW and paste the render
- you can now make a selection of every material easily by the magic wand tool
by A2Zen
Mon Apr 08, 2013 1:53 pm
Forum: Development Build Releases
Topic: Cancel node connecting make render restart
Replies: 0
Views: 617

Cancel node connecting make render restart

PLEASE fix this to prevent a render to accidentally restart !!
This bad behavior occur on both 1.10 and 1.12

Description as below
DragRestartRender.jpg

When you dragging from any input pin of a rendertarget node to any node or a blank area and then you cancel it will not restart render <- this ...
by A2Zen
Mon Apr 08, 2013 1:03 pm
Forum: Development Build Releases
Topic: SSS bug since octane V1.11(v1.12)
Replies: 13
Views: 5202

Re: SSS bug since octane V1.11(v1.12)

Specular SSS give the same result both 1.10 and 1.12

and you have a choise to add a little bit glossy to it without mixing material ;)

roughness = 1 (no glossy)
Specular SSS no glossy
Specular SSS no glossy
put diffuse color more value (brighter) + roughness = 0.6 (semi-gloss)
Specular SSS with glossy
Specular SSS with glossy
by A2Zen
Mon Apr 08, 2013 12:04 pm
Forum: General Discussion
Topic: Smoothing problem in v1.11
Replies: 11
Views: 4935

Re: Smoothing problem in v1.11

Your scene unit was set for a Poser native unit (PNU) and thats 1 PNU = 2.62128 Meters
Your mesh size was something about 1 meter height...

I think you should add 1x subdiv for your mesh as my result below
FixScene.jpg
by A2Zen
Mon Apr 08, 2013 8:50 am
Forum: General Discussion
Topic: A Special Please
Replies: 17
Views: 5951

Re: A Special Please

+10 for a button that LOCK EVERYTHING not just only a view...
by A2Zen
Tue Mar 26, 2013 6:50 am
Forum: Development Build Releases
Topic: Material Map does not work in 1.11
Replies: 4
Views: 1603

Re: Material Map does not work in 1.11

Sorry maybe I miss some topic taking about the same problem before, if it is fixed I just waiting for the next release then .
Thanks a lot :P
by A2Zen
Mon Mar 25, 2013 11:43 am
Forum: Development Build Releases
Topic: Material Map does not work in 1.11
Replies: 4
Views: 1603

Material Map does not work in 1.11

as attached picture
MaterialMapIssue.png
Original material for the object is blue color
I add 2 material map for it
Assign 2 different material nodes for them (Red and Green) but the result is the same color

Is this a bug or user error ?
by A2Zen
Thu Mar 21, 2013 4:32 am
Forum: General Discussion
Topic: Smoothing problem in v1.11
Replies: 11
Views: 4935

Re: Smoothing problem in v1.11

I have experience the same problem like this and there are 2 solutions for me that solve it...

1. import the mesh to rhino5 and use WELD command to weld vertices... (so in this case some vertices of the mesh are not weld together?) or

2. import the mesh to blender and use SHADE SMOOTH command to ...
by A2Zen
Thu Feb 21, 2013 7:30 pm
Forum: Works In Progress
Topic: Zoom navigation for NodeGraph editor
Replies: 12
Views: 5388

Re: Zoom navigation for NodeGraph editor

Great !!! I am waiting for this !! :D

Go to advanced search