It would be nice to be able to right click and choose either create node (for just that one level) or create network to expand that whole hierarchy.
It would be even nicer to be able to just ctrl-drag from the dot to pull out the node to somewhere in the graph.
http://i.imgur.com/AFWASt3.gif ...
Search found 57 matches
- Wed Apr 24, 2013 3:36 am
- Forum: General Discussion
- Topic: create nodes - feature request
- Replies: 7
- Views: 2438
- Tue Apr 09, 2013 8:04 am
- Forum: General Discussion
- Topic: Render only one material?
- Replies: 10
- Views: 4042
Re: Render only one material?
- change a kernel to deep_chennel_kernel
- choose type: Material ID
- lets it render for 2000 s/px
- copy the render to clipboard
- Photoshop: FILE->NEW and paste the render
- you can now make a selection of every material easily by the magic wand tool
- choose type: Material ID
- lets it render for 2000 s/px
- copy the render to clipboard
- Photoshop: FILE->NEW and paste the render
- you can now make a selection of every material easily by the magic wand tool
- Mon Apr 08, 2013 1:53 pm
- Forum: Development Build Releases
- Topic: Cancel node connecting make render restart
- Replies: 0
- Views: 617
Cancel node connecting make render restart
PLEASE fix this to prevent a render to accidentally restart !!
This bad behavior occur on both 1.10 and 1.12
Description as below
DragRestartRender.jpg
When you dragging from any input pin of a rendertarget node to any node or a blank area and then you cancel it will not restart render <- this ...
This bad behavior occur on both 1.10 and 1.12
Description as below
DragRestartRender.jpg
When you dragging from any input pin of a rendertarget node to any node or a blank area and then you cancel it will not restart render <- this ...
- Mon Apr 08, 2013 1:03 pm
- Forum: Development Build Releases
- Topic: SSS bug since octane V1.11(v1.12)
- Replies: 13
- Views: 5202
Re: SSS bug since octane V1.11(v1.12)
Specular SSS give the same result both 1.10 and 1.12
and you have a choise to add a little bit glossy to it without mixing material
roughness = 1 (no glossy) put diffuse color more value (brighter) + roughness = 0.6 (semi-gloss)
and you have a choise to add a little bit glossy to it without mixing material

roughness = 1 (no glossy) put diffuse color more value (brighter) + roughness = 0.6 (semi-gloss)
- Mon Apr 08, 2013 12:04 pm
- Forum: General Discussion
- Topic: Smoothing problem in v1.11
- Replies: 11
- Views: 4935
Re: Smoothing problem in v1.11
Your scene unit was set for a Poser native unit (PNU) and thats 1 PNU = 2.62128 Meters
Your mesh size was something about 1 meter height...
I think you should add 1x subdiv for your mesh as my result below
Your mesh size was something about 1 meter height...
I think you should add 1x subdiv for your mesh as my result below
- Mon Apr 08, 2013 8:50 am
- Forum: General Discussion
- Topic: A Special Please
- Replies: 17
- Views: 5951
Re: A Special Please
+10 for a button that LOCK EVERYTHING not just only a view...
- Tue Mar 26, 2013 6:50 am
- Forum: Development Build Releases
- Topic: Material Map does not work in 1.11
- Replies: 4
- Views: 1603
Re: Material Map does not work in 1.11
Sorry maybe I miss some topic taking about the same problem before, if it is fixed I just waiting for the next release then .
Thanks a lot
Thanks a lot

- Mon Mar 25, 2013 11:43 am
- Forum: Development Build Releases
- Topic: Material Map does not work in 1.11
- Replies: 4
- Views: 1603
Material Map does not work in 1.11
as attached picture
I add 2 material map for it
Assign 2 different material nodes for them (Red and Green) but the result is the same color
Is this a bug or user error ?
Original material for the object is blue colorI add 2 material map for it
Assign 2 different material nodes for them (Red and Green) but the result is the same color
Is this a bug or user error ?
- Thu Mar 21, 2013 4:32 am
- Forum: General Discussion
- Topic: Smoothing problem in v1.11
- Replies: 11
- Views: 4935
Re: Smoothing problem in v1.11
I have experience the same problem like this and there are 2 solutions for me that solve it...
1. import the mesh to rhino5 and use WELD command to weld vertices... (so in this case some vertices of the mesh are not weld together?) or
2. import the mesh to blender and use SHADE SMOOTH command to ...
1. import the mesh to rhino5 and use WELD command to weld vertices... (so in this case some vertices of the mesh are not weld together?) or
2. import the mesh to blender and use SHADE SMOOTH command to ...
- Thu Feb 21, 2013 7:30 pm
- Forum: Works In Progress
- Topic: Zoom navigation for NodeGraph editor
- Replies: 12
- Views: 5388
Re: Zoom navigation for NodeGraph editor
Great !!! I am waiting for this !! 
