Search found 1110 matches

by funk
Sat Jun 29, 2024 8:34 pm
Forum: Foundry Modo
Topic: OctaneRender 2023 for Modo [OBSOLETE]
Replies: 57
Views: 77095

Re: OctaneRender 2023 for Modo [TEST and STABLE]

Paul, the 2023.1.3.200 release notes are wrong about the octane.exportFrame useOldExporter option ("octane.exportFrame" doesn't exist).

The actual command is

Code: Select all

octane.saveFrame useOldExporter:true
by funk
Mon Jan 08, 2024 1:12 pm
Forum: Foundry Modo
Topic: aov's in 2023 - imager settings
Replies: 2
Views: 10732

Re: aov's in 2023 - imager settings

I replied on slack, but posting it here too:

The new output AOVs don't go through the imager anymore. You have to rebuild your effects with the newly available nodes. While they aren't exactly the same, you can get something pretty close once you learn how. It's also WAY more flexible. eg. you can ...
by funk
Fri Dec 22, 2023 7:12 pm
Forum: Foundry Modo
Topic: Motion blur with replactors
Replies: 6
Views: 14114

Re: Motion blur with replactors

As far as I know, motion blur won't work if the particle count is different in each frame.
IMPORTANT: motion blur on Replicators only works if there are the same number of Point Source transforms each frame

The alternative instructions only seem to allow you to see the replicas (without motion ...
by funk
Thu Dec 21, 2023 7:51 pm
Forum: Foundry Modo
Topic: Motion blur with deformers
Replies: 7
Views: 13068

Re: Motion blur with deformers

I also found a way to make it work in modo, although I'm not sure if it's correct

Add a modo motion vector render output (add layer > render outputs > basic > motion vector) and restart the render.
This seems to help the render cache produce correct motion vectors (?)
It also exports the ORBX ...
by funk
Thu Dec 21, 2023 7:30 pm
Forum: Foundry Modo
Topic: Motion blur with deformers
Replies: 7
Views: 13068

Re: Motion blur with deformers

UPDATE: There is more to this. I restarted modo, loaded the scene and went straight to an export. This second ORBX is NOT showing motionblur (on the middle mesh) in standalone.

If I DISABLE "use modo render cache", then export, it works though. So I may have changed settings, or there is some ...
by funk
Thu Dec 21, 2023 7:15 pm
Forum: Foundry Modo
Topic: Motion blur with deformers
Replies: 7
Views: 13068

Re: Motion blur with deformers

Motion blur is not working in Standalone on an exported ORBX from this scene either, so something is amiss. I am away for the Christmas break, so will need to look at this next week.

Paul

Standalone 2023.1.1 is showing motion blur here. Here's a screenshot and the ORBX.
NOTE: I'm using modo 16 ...
by funk
Sun Dec 17, 2023 4:53 pm
Forum: Foundry Modo
Topic: Color Spaces for EXRs do not work as expected
Replies: 10
Views: 7119

Re: Color Spaces for EXRs do not work as expected


@funk - as to your Fusion setup:
When reading in the image with the OCIO node and transforming it to sRGB that means that you then also have sRGB as your working color space - meaning that Fusion will apply all it's operations on data in that color space, which I think is not ideal. If you do that ...
by funk
Sun Dec 17, 2023 12:33 pm
Forum: Foundry Modo
Topic: Color Spaces for EXRs do not work as expected
Replies: 10
Views: 7119

Re: Color Spaces for EXRs do not work as expected

I need to add a note here about saving PNGs with Octane. I only noticed this while testing the 2 different ways you can use ACES in Octane.

If you are using an ACES OCIO config with imager > OCIO view = "ACES: sRGB", you need to select color space = "Output - sRGB" when saving to PNG.
Selecting ...
by funk
Sun Dec 17, 2023 11:39 am
Forum: Foundry Modo
Topic: Color Spaces for EXRs do not work as expected
Replies: 10
Views: 7119

Re: Color Spaces for EXRs do not work as expected

I don't use Nuke, but tested this in fusion and it looks correct with a simple textured area light.

In this fusion comparison, I'm using no view LUT.
Left = modo viewport, Octane plugin 2023.1.1.196 (using imager > ACES tone mapping)
Right, Top left = EXR16 (saved as ACEScg). Piped through an OCIO ...
by funk
Sat Aug 19, 2023 11:43 pm
Forum: Foundry Modo
Topic: Octane 2022.1.1 layout missing on Modo (16.0v1)
Replies: 2
Views: 3106

Re: Octane 2022.1.1 layout missing on Modo (16.0v1)

As a long time user you probably already know this.

You need to delete your modo config (or move it somewhere else), then start modo to generate a new one.

On windows it's in C:\Users\USERNAME\AppData\Roaming\Luxology

This is just the way modo works. You are probably missing layout changes in the ...

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