Search found 4 matches
- Wed Jan 26, 2022 10:37 pm
- Forum: Development Build Releases
- Topic: Not able to turn off beauty pass when Batch Rendering
- Replies: 1
- Views: 1041
Not able to turn off beauty pass when Batch Rendering
Couldn't find a Standalone forum so I figured I'd post this here? I'm rendering out of Standalone 2021.1 and I can't figure out how to batch render my denoised beauty and zdepth passes only. There's a toggle that says "render all enabled passes" (how would I disable the beauty save out?). In the ...
- Thu Dec 30, 2021 7:37 pm
- Forum: Foundry Modo
- Topic: Modo Replicated Particle Sources and object Motion Blur
- Replies: 6
- Views: 2653
Re: Modo Replicated Particle Sources and object Motion Blur
Sorry Paul! "I see where you say that the MODO SDK is not providing velocities for particles sources.." Thank you! Will see what Foundry says!
Funk - Thank you for the particles existing all-at-once-solve...unfortunately I feel that would complicate my current process trying to ensure that all ...
Funk - Thank you for the particles existing all-at-once-solve...unfortunately I feel that would complicate my current process trying to ensure that all ...
- Thu Dec 16, 2021 10:41 pm
- Forum: Foundry Modo
- Topic: Modo Replicated Particle Sources and object Motion Blur
- Replies: 6
- Views: 2653
Re: Modo Replicated Particle Sources and object Motion Blur
Thanks for the quick response Paul...is there any plans for development in the near future on this?
- Thu Dec 16, 2021 2:52 pm
- Forum: Foundry Modo
- Topic: Modo Replicated Particle Sources and object Motion Blur
- Replies: 6
- Views: 2653
Modo Replicated Particle Sources and object Motion Blur
Is there a work around that allows motion blur to render on Replicated Particle Sources that doesn't involve exporting an ORBX into the Standalone Octane yet? Thank you.