Search found 13 matches

by wyh880123
Tue Sep 13, 2022 8:36 am
Forum: Octane for Unity
Topic: LoadOctane error
Replies: 3
Views: 19557

Re: LoadOctane error

The issue was fixed automatically the next day.
by wyh880123
Mon Aug 15, 2022 11:16 am
Forum: Octane for Unity
Topic: LoadOctane error
Replies: 3
Views: 19557

Re: LoadOctane error

I failed to fix the problem even by reinstalling the system. :? :? :?
by wyh880123
Mon Aug 15, 2022 11:02 am
Forum: Octane for Unity
Topic: LoadOctane error
Replies: 3
Views: 19557

LoadOctane error

I used to subscribe to OctaneRender Prime, which is no longer available. This is now converted to Octane Account. However, an error occurred during the conversion.
by wyh880123
Mon Aug 15, 2022 3:39 am
Forum: Octane for Unity
Topic: OctaneRender ® Prime is no longer available?
Replies: 1
Views: 12813

OctaneRender ® Prime is no longer available?

My account LoadOctane prompts OctaneRender ® Prime is no longer available?
by wyh880123
Wed Apr 06, 2022 9:43 am
Forum: Octane for Unity
Topic: What are the brightness parameters of the model?
Replies: 3
Views: 16683

Re: What are the brightness parameters of the model?

The material conversion for unity materials default to "surface brightness"
Which means that as the object grows in size, it will emit more light.

Possible solutions to your goal:
- You can create an octane material in unity with an emission node that does not have surface brightness.

- Another ...
by wyh880123
Mon Feb 21, 2022 10:41 am
Forum: Octane for Unity
Topic: What are the brightness parameters of the model?
Replies: 3
Views: 16683

What are the brightness parameters of the model?

I use two objects of different sizes to give the same self-illumination parameter, why the large object looks brighter than the small object. And the brightness difference varies with the size difference of the object. How does this work, by volume or by surface area? How can I control the ...
by wyh880123
Wed Feb 09, 2022 2:47 am
Forum: Octane for Unity
Topic: How to programmatically modify the sky background?
Replies: 0
Views: 13119

How to programmatically modify the sky background?

I tried to modify the sky box programmatically, but failed to modify it using the following code:
Visible environment Node
pBRRender.RenderTarget.VisibleSkyboxTexture = tex; is failure
Backplate Set to true
Then I tried to modify it by modifying the node
Node node = new Node();
node.InitInRoot ...
by wyh880123
Fri Jan 21, 2022 11:58 am
Forum: Octane for Unity
Topic: RTX 3060 cannot be set to Use for denoising in PBR Setting
Replies: 2
Views: 15652

RTX 3060 cannot be set to Use for denoising in PBR Setting

RTX 3060 cannot be set to Use for denoising in PBR Setting. Is it because the SDK itself does not support it? If so, please tell me what is the highest graphics card model supported? Thank you very much! My Unity version is 2018.4.25.OC version is 1.2.0.1417
by wyh880123
Thu Jan 20, 2022 1:15 pm
Forum: Octane for Unity
Topic: I am trying to automate the system of rendering.
Replies: 6
Views: 18891

Re: I am trying to automate the system of rendering.

ChrisHekman wrote:Why can't I select Use for denoising in Settings?
by wyh880123
Thu Jan 20, 2022 6:06 am
Forum: Octane for Unity
Topic: I am trying to automate the system of rendering.
Replies: 6
Views: 18891

Re: I am trying to automate the system of rendering.

Octane for Unity was not intended to do automated rendering, so the setup will be a bit awkward.

1. Can be done by accessing the Render Target Component, and getting the rendertarget node and then getting the camera node and changing the settings of the camera.
3. Can be done by accessing the ...

Go to advanced search