Search found 13 matches
- Tue Sep 13, 2022 8:36 am
- Forum: Octane for Unity
- Topic: LoadOctane error
- Replies: 3
- Views: 19557
Re: LoadOctane error
The issue was fixed automatically the next day.
- Mon Aug 15, 2022 11:16 am
- Forum: Octane for Unity
- Topic: LoadOctane error
- Replies: 3
- Views: 19557
Re: LoadOctane error
I failed to fix the problem even by reinstalling the system.




- Mon Aug 15, 2022 11:02 am
- Forum: Octane for Unity
- Topic: LoadOctane error
- Replies: 3
- Views: 19557
LoadOctane error
I used to subscribe to OctaneRender Prime, which is no longer available. This is now converted to Octane Account. However, an error occurred during the conversion.
- Mon Aug 15, 2022 3:39 am
- Forum: Octane for Unity
- Topic: OctaneRender ® Prime is no longer available?
- Replies: 1
- Views: 12813
OctaneRender ® Prime is no longer available?
My account LoadOctane prompts OctaneRender ® Prime is no longer available?
- Wed Apr 06, 2022 9:43 am
- Forum: Octane for Unity
- Topic: What are the brightness parameters of the model?
- Replies: 3
- Views: 16683
Re: What are the brightness parameters of the model?
The material conversion for unity materials default to "surface brightness"
Which means that as the object grows in size, it will emit more light.
Possible solutions to your goal:
- You can create an octane material in unity with an emission node that does not have surface brightness.
- Another ...
Which means that as the object grows in size, it will emit more light.
Possible solutions to your goal:
- You can create an octane material in unity with an emission node that does not have surface brightness.
- Another ...
- Mon Feb 21, 2022 10:41 am
- Forum: Octane for Unity
- Topic: What are the brightness parameters of the model?
- Replies: 3
- Views: 16683
What are the brightness parameters of the model?
I use two objects of different sizes to give the same self-illumination parameter, why the large object looks brighter than the small object. And the brightness difference varies with the size difference of the object. How does this work, by volume or by surface area? How can I control the ...
- Wed Feb 09, 2022 2:47 am
- Forum: Octane for Unity
- Topic: How to programmatically modify the sky background?
- Replies: 0
- Views: 13119
How to programmatically modify the sky background?
I tried to modify the sky box programmatically, but failed to modify it using the following code:
Visible environment Node
pBRRender.RenderTarget.VisibleSkyboxTexture = tex; is failure
Backplate Set to true
Then I tried to modify it by modifying the node
Node node = new Node();
node.InitInRoot ...
Visible environment Node
pBRRender.RenderTarget.VisibleSkyboxTexture = tex; is failure
Backplate Set to true
Then I tried to modify it by modifying the node
Node node = new Node();
node.InitInRoot ...
- Fri Jan 21, 2022 11:58 am
- Forum: Octane for Unity
- Topic: RTX 3060 cannot be set to Use for denoising in PBR Setting
- Replies: 2
- Views: 15652
RTX 3060 cannot be set to Use for denoising in PBR Setting
RTX 3060 cannot be set to Use for denoising in PBR Setting. Is it because the SDK itself does not support it? If so, please tell me what is the highest graphics card model supported? Thank you very much! My Unity version is 2018.4.25.OC version is 1.2.0.1417
- Thu Jan 20, 2022 1:15 pm
- Forum: Octane for Unity
- Topic: I am trying to automate the system of rendering.
- Replies: 6
- Views: 18891
Re: I am trying to automate the system of rendering.
ChrisHekman wrote:Why can't I select Use for denoising in Settings?
- Thu Jan 20, 2022 6:06 am
- Forum: Octane for Unity
- Topic: I am trying to automate the system of rendering.
- Replies: 6
- Views: 18891
Re: I am trying to automate the system of rendering.
Octane for Unity was not intended to do automated rendering, so the setup will be a bit awkward.
1. Can be done by accessing the Render Target Component, and getting the rendertarget node and then getting the camera node and changing the settings of the camera.
3. Can be done by accessing the ...
1. Can be done by accessing the Render Target Component, and getting the rendertarget node and then getting the camera node and changing the settings of the camera.
3. Can be done by accessing the ...