Search found 37 matches
- Mon Jan 07, 2013 1:42 am
- Forum: M is for Metaverse Gallery
- Topic: 100% Heisenberg
- Replies: 51
- Views: 23586
Re: 100% Heisenberg
The only things I feel separated this from a real life shot is the tones and specular highlights of the skin. The areas of the skin that are better shaded work well but the hand where there are brighter reflections there is this waxy look to it. I think its mostly due to sharp and bright highlights ...
- Sun Feb 20, 2011 3:39 am
- Forum: Works In Progress
- Topic: writing backwards
- Replies: 5
- Views: 3074
Re: writing backwards
a quick fix would be to open the texture in Photoshop and flip horizontally and then cc 180
- Sat Feb 19, 2011 7:43 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® beta 2.43 (lin/mac/win) [OBSOLETE]
- Replies: 192
- Views: 59381
Re: OctaneRender® beta 2.43 (lin/mac/win) [CURRENT/RECOMMENDED]
I think the forum by its self needs some mods, Thats aside from the issues I have with the development.
I have offered to work on the forums for free in the way of being a mod, I never did get a response to that. The reason I requested to be a mod the first place was due to a spamming of a virus ...
I have offered to work on the forums for free in the way of being a mod, I never did get a response to that. The reason I requested to be a mod the first place was due to a spamming of a virus ...
- Sat Feb 19, 2011 5:37 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® beta 2.43 (lin/mac/win) [OBSOLETE]
- Replies: 192
- Views: 59381
Re: OctaneRender® beta 2.43 (lin/mac/win) [CURRENT/RECOMMENDED]
A suggestion that I think will help to minimize the negativity from community that I keep see growing.
Refractive Software needs to be more transparent in its development and needs more customer service.
A few things that bother me right now are about the development of Octane.
1: No public ...
Refractive Software needs to be more transparent in its development and needs more customer service.
A few things that bother me right now are about the development of Octane.
1: No public ...
- Thu Feb 17, 2011 3:29 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® beta 2.43 (lin/mac/win) [OBSOLETE]
- Replies: 192
- Views: 59381
Re: OctaneRender® beta 2.43 (lin/mac/win) [CURRENT/RECOMMENDED]
Any updates or news 
The waiting is killing me...................!

The waiting is killing me...................!
- Sun Feb 13, 2011 3:55 am
- Forum: Works In Progress
- Topic: Dispicable me - Minion.
- Replies: 2
- Views: 3026
- Sat Feb 12, 2011 7:17 pm
- Forum: Works In Progress
- Topic: Dispicable me - Minion.
- Replies: 2
- Views: 3026
- Wed Feb 09, 2011 1:59 am
- Forum: Competitions
- Topic: Surprise bonus material competition (CLOSED)
- Replies: 125
- Views: 116961
Re: Surprise 3-day bonus material competition (OPEN)
thanks for clearing that up, I guess I thought wrong.
Regarding the upload of material macros with images: It is possible, but we had a size limit of 8MB per macro. We have increased the limit to 16MB now.
But please make sure that your used textures are not too big (less than 16MB). You can ...
Regarding the upload of material macros with images: It is possible, but we had a size limit of 8MB per macro. We have increased the limit to 16MB now.
But please make sure that your used textures are not too big (less than 16MB). You can ...
- Wed Feb 09, 2011 12:59 am
- Forum: Development Build Releases
- Topic: [Bug] 2.43 Windows - aperture value is wrong on materialball
- Replies: 2
- Views: 1168
Re: [Bug] 2.43 Windows - aperture value is wrong on materialball
One thing I just thought of why this maybe what it is. Maybe this is intentional seeing that if you are working on a scene you don't want a material ball to change your preview camera setting? Correct me if I'm wrong.
Hope I'm not coming off as spamy. I just want to help in any way I can to make ...
Hope I'm not coming off as spamy. I just want to help in any way I can to make ...
- Wed Feb 09, 2011 12:57 am
- Forum: Development Build Releases
- Topic: [Request] Texture Environment Macro
- Replies: 0
- Views: 650
[Request] Texture Environment Macro
Well I think the title says it all. It would be great to be able to share a hdri with the macro.
truth be told I bet a Texture Environment Macro would be more successful then the material macros considering the ease of use a Texture Environment Macro would provide.
The only problem I would ...
truth be told I bet a Texture Environment Macro would be more successful then the material macros considering the ease of use a Texture Environment Macro would provide.
The only problem I would ...