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by vurt
Thu May 29, 2025 1:24 pm
Forum: Releases
Topic: OctaneRender 2025.2 for Houdini production (2025.2.0.0)
Replies: 23
Views: 2408

Re: OctaneRender 2025.2 for Houdini production (2025.2.0.0)


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Hey lavrenovlad!
Thank you!
Yes, it is one of the items we will tackle next after IPR improvements.
Are there any specific features that the RS proxy has that you are particularly looking for?


Hey Dom!

Honestly I haven't used Redshift in years, but generally the main ...
by vurt
Fri Apr 04, 2025 3:28 pm
Forum: Releases
Topic: OctaneRender 2025.1 for Houdini production (2025.1.0.0)
Replies: 40
Views: 5180

Re: OctaneRender 2025.1 for Houdini production (2025.1.0.0)

Great additions to the Qt window!
May we ask to add a feature to the new IPR window, to set the resolution to Fit mode? Currently only Full res and Fill options are available, and Fill mode changes the aspect ratio. Would be very helpful
by vurt
Wed Apr 02, 2025 10:53 am
Forum: Releases
Topic: OctaneRender 2025.1 for Houdini production (2025.1.0.0)
Replies: 40
Views: 5180

Re: OctaneRender 2025.1 for Houdini production (2025.1.0.0)

Thanks a lot for the fast stable build for Houdini.

One question, with the new realistic lens, is there an option to use it and close the F-stop? Or it's meant to work only with the fully open aperture?
by vurt
Fri Mar 07, 2025 3:51 pm
Forum: Houdini
Topic: Houdini plugin improvements
Replies: 6
Views: 6294

Re: Houdini plugin improvements

Hi dear devs, thanks for all the work you do for the plugin!
May we ask to add a feature to the new IPR window, to set the resolution to Fit mode. Currently only Full res and Fill options are available, and Fill mode changes the aspect ratio. Would be very helpful
by vurt
Sun Jan 05, 2025 7:05 pm
Forum: Houdini
Topic: IPR QT5 resolution ?
Replies: 1
Views: 7597

Re: IPR QT5 resolution ?

You usually need to stop the render and then to start for the change to take in. If you just restart the render, it keeps the same resolution.
by vurt
Sun Jan 05, 2025 9:58 am
Forum: Releases
Topic: OctaneRender 2024.1.2 for Houdini production (2024.1.2.0)
Replies: 23
Views: 15481

Re: OctaneRender 2024.1.2 for Houdini production (2024.1.2.0)

Hi, may I ask how to use the new compositing AOVs? Is there any quickstart info?
For example, I have 3 Custom AOVs with different colors on each, may I combine all the customs to one mask for compositing with this new system?
Thanks

Hi there, we don't have any quickstart at the moment. It ...
by vurt
Sun Dec 29, 2024 6:02 pm
Forum: Releases
Topic: OctaneRender 2024.1.2 for Houdini production (2024.1.2.0)
Replies: 23
Views: 15481

Re: OctaneRender 2024.1.2 for Houdini production (2024.1.2.0)

Hi, may I ask how to use the new compositing AOVs? Is there any quickstart info?
For example, I have 3 Custom AOVs with different colors on each, may I combine all the customs to one mask for compositing with this new system?
Thanks
by vurt
Thu Dec 26, 2024 5:38 pm
Forum: Development Build Releases
Topic: OctaneRender® 2026.1 Alpha 1
Replies: 41
Views: 31563

Re: OctaneRender® 2026.1 Alpha 1 [current 2026.1]

How to enable 16K in texture displacement?
I have a 16K texture, and the shot starts from extreme close up. While 2026 greatly improves quality, it's still jaggy, and filters don't do anything
by vurt
Wed Dec 18, 2024 7:44 pm
Forum: Releases
Topic: OctaneRender 2024.1 for Houdini production (2024.1.0.2)
Replies: 27
Views: 6883

Re: OctaneRender 2024.1 for Houdini production (2024.1.0.2)

Hi, may I ask for a 2024.1.0 build for Houdini 20.5.445? We wish to update to the latest plugin, but we cannot use 2024.1.2 as it is not yet supported by RNDR network, and Houdini fixed some critical bug on latest production release
by vurt
Thu Dec 12, 2024 1:47 pm
Forum: The Render Network
Topic: Does RNDR support the latest version of Octane? (2023.1.2)
Replies: 7
Views: 34924

Re: Does RNDR support the latest version of Octane? (2023.1.2)

Hello,
I am quite surprised RNDR does not support 2024, when can we expect it? It's been out of beta for a while. I was aiming on using it for my current project and kinda upset that I need to look for some render farm solution

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