Hi Juanjo I know the volumetric way to create a realistic fog. But sometimes it is a bit noisy and hard to set. My idea is to use the procedure that i normally use in Photoshop, but directly in Octane: The ZDepth channel. Is there a way for create a render target node which uses the data stored in ...
Sometimes I need to duplicate (or triplicate) a single image node for obtain the right image type (color, float, alpha). I thought that the control could be moved to an another node that control this specific aspect. What do you think about it?
Honestly we got tired of trying beta versions. We also paid the PLugIn (and I personally bought two) in addition to the standalone engine. if Otoy wants us to continue using Octane, after two years, I think it's time to get a professional version, There are many other render engines on the market ...
I'm also a Octane for Lightwave user and there the situation is same as Modo.
Juanjo is incredibly fast to reply and resolve all the problems.
I think only sketchup plugin is a valley of tears...
My objects disappear in the ipr window.
Sometime when I start the rendering, sometime when I refresh the ipr window. Then I have to restart sketchup for see again my objects.
Very annoying
is there a prediction for resolve the gamma correction for the rgb color node?
I still have to use a color correction node (gamma 2.2) each time that i use a rgb node.