Search found 4 matches
- Thu Jul 01, 2010 11:43 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: Octane Render 1.022b beta2.2b released [OBSOLETE]
- Replies: 70
- Views: 26363
Re: Octane Render 1.022b beta2.2b released (Recommended/Stable)
This hasn't come through in my install either. This is the first install for me so would really like to have a look through this.
You need to download/install the commercial version here, not the demo from our downloads page
I have the same issue. Downloaded the commercial version from this ...
- Mon May 03, 2010 7:27 am
- Forum: M is for Metaverse Gallery
- Topic: Plug me in
- Replies: 2
- Views: 2622
Re: Plug me in
Thanks radiance!
Well I wasn't able to submit this one to the competition, but maybe I'll jump in for the next one!
Well I wasn't able to submit this one to the competition, but maybe I'll jump in for the next one!

- Fri Apr 30, 2010 12:45 pm
- Forum: M is for Metaverse Gallery
- Topic: Plug me in
- Replies: 2
- Views: 2622
Plug me in
Hello!
I've been reading the forums and using Octane since the first demo came out, and all I can say it's: Congrats to the team, Octane is awesome!
Here is a little robot that I've modeled to be printed out as a real 3D figure:
I've been reading the forums and using Octane since the first demo came out, and all I can say it's: Congrats to the team, Octane is awesome!
Here is a little robot that I've modeled to be printed out as a real 3D figure:
- Fri Feb 26, 2010 11:14 am
- Forum: General Discussion
- Topic: Texture tiling?
- Replies: 12
- Views: 5207
Texture tiling?
Hello!
I've just registered into the forum but I've been following (and testing!) this wonderful renderer since day 1.
I have a quick question that maybe has been answered before, but I couldn't find it: is there a way to specify tiling in a texture node?
Thanks, and keep the hard work guys, OR ...
I've just registered into the forum but I've been following (and testing!) this wonderful renderer since day 1.
I have a quick question that maybe has been answered before, but I couldn't find it: is there a way to specify tiling in a texture node?
Thanks, and keep the hard work guys, OR ...