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by vanlicht
Sun Jan 20, 2013 5:38 pm
Forum: M is for Metaverse Gallery
Topic: "Hark the Angel Sings" Short Film Completed
Replies: 7
Views: 3173

Re: "Hark the Angel Sings" Short Film Completed

Thanks for the positive and wonderful comments.
It's a shame not able to show the full-length of the film at this moment.
Though, I updated the post with synopsis. Hopefully that would help
the viewing experience more enjoyable with supplementary context/ information.
by vanlicht
Fri Jan 18, 2013 11:04 pm
Forum: M is for Metaverse Gallery
Topic: "Hark the Angel Sings" Short Film Completed
Replies: 7
Views: 3173

"Hark the Angel Sings" Short Film Completed

Hi All,

"Hark the Angel Sings" is a 6 minutes personal short film that I had been working for 4 years, and it is finally done in 2012.
The film is 95% percent rendered in Octane Render, and post-processed in Adobe AfterEffects.
Due to the fact it is in festival run, I can only show a small part of ...
by vanlicht
Mon Feb 14, 2011 9:05 am
Forum: M is for Metaverse Gallery
Topic: Dialogue Animation rendered with Octane
Replies: 6
Views: 3955

Re: Dialogue Animation rendered with Octane

@sanblack:
Thanks, I appreciate the comment.
I spent quite a while polishing animation...couple weeks at least.
For rendering, I merely use direct lighting to save time, and it worked
in this case since there's no complex furnitures or props in the room.
And Yes, actually I am working on a short ...
by vanlicht
Sat Feb 12, 2011 12:15 pm
Forum: M is for Metaverse Gallery
Topic: office room - study area light
Replies: 8
Views: 4485

Re: office room - study area light

Agree. Love the tree idea.
Looks good with direct lighting,and curious to see the pathtracing treatment.
Only peculiar part is that the walls seem floating abit above the floor.
cheers.
by vanlicht
Sat Feb 12, 2011 4:21 am
Forum: M is for Metaverse Gallery
Topic: Dialogue Animation rendered with Octane
Replies: 6
Views: 3955

Dialogue Animation rendered with Octane

Hello,
Here's my animation with a dialogue clip from "The Dick Van Dyke Show."
Rendered with Octane still needs full attention. I applied filters, but still
need to go through frame by frame to paint away the fireflies.
Though, octane provides nice render to this piece, and I enjoy the look of it ...
by vanlicht
Wed Dec 22, 2010 1:38 am
Forum: Autodesk Maya
Topic: Scaling issues in maya
Replies: 24
Views: 14859

Re: Scaling issues in maya

I do everything in cm in maya, but still there's scaling issues, the black radial shades.
by vanlicht
Wed Nov 17, 2010 11:59 pm
Forum: Autodesk Maya
Topic: Focal Depth and Center of Interest
Replies: 10
Views: 6978

Focal Depth and Center of Interest

Hi Bazuka,

I encountered two problems here, which you might be able to solve.
1.
I animate Focal Depth attribute in the plugin, which it also links to the maya camera's Focal Lenth .
Say I have 10 frames to render. If I render manually frame 1 and frame 10, I see the change of Focal Depth.
However ...
by vanlicht
Tue Nov 16, 2010 9:52 am
Forum: Off Topic Forum
Topic: Dawn above the clouds flying above the atlantic photos
Replies: 8
Views: 2725

Re: Dawn above the clouds flying above the atlantic photos

Nice fotos...somehow I can hear the humming of the engines outside the cabinet.
Good luck with everything and the new office in LA.

Thomas
by vanlicht
Tue Nov 16, 2010 9:41 am
Forum: General Discussion
Topic: noise in dark areas
Replies: 4
Views: 2231

Re: noise in dark areas

I am curious about this too. See if there's a way to handle dark scene more efficiently.
It's especially critical for high contrast/ dramatic style shots, say film-noir look would benefit from the improvement.
Any suggestion of work-around would be much appreicated.

Best,
Thomas
by vanlicht
Tue Nov 16, 2010 9:40 am
Forum: Development Build Releases
Topic: OctaneRender® pre-Beta 2.3 v5 (win/lin/mac) [OBSOLETE]
Replies: 148
Views: 46508

Re: OctaneRender® pre-Beta 2.3 v5 (win/lin/mac) [CURRENT]

bepeg4d wrote:
there is a workaround for this:
http://www.refractivesoftware.com/forum ... f=9&t=3748

ciao beppe
Cool, thanks for the link Beppe, it solved the material problem, the chance of crash reduces much, and the materials do stick to the scene.
Cheers,
Thomas

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