Some experiments with grasshopper and octane.
cheers.
Search found 45 matches
- Wed Aug 12, 2015 9:43 am
- Forum: M is for Metaverse Gallery
- Topic: Candle Decoration
- Replies: 1
- Views: 1489
Candle Decoration
cheers.
- Fri Jun 05, 2015 9:41 am
- Forum: M is for Metaverse Gallery
- Topic: Cristobal
- Replies: 2
- Views: 1444
Re: Cristobal
thanks glimpse.
- Thu Jun 04, 2015 11:12 am
- Forum: M is for Metaverse Gallery
- Topic: Cristobal
- Replies: 2
- Views: 1444
Cristobal
hi folks,
My result with fragrance. Modeled from scratch in zbrush, Uved in zbrush and textured with subtance painter, then rendered with octane.
The model is quite dense for the closup and honestly i did not bother too much
Crits welcome.
Cristobal_Face-copie.jpg Cristobal
Cristobal_cote ...
My result with fragrance. Modeled from scratch in zbrush, Uved in zbrush and textured with subtance painter, then rendered with octane.
The model is quite dense for the closup and honestly i did not bother too much
Crits welcome.
Cristobal_Face-copie.jpg Cristobal
Cristobal_cote ...
- Tue May 05, 2015 9:49 am
- Forum: M is for Metaverse Gallery
- Topic: Archinterior Octanised
- Replies: 7
- Views: 3333
Re: Archinterior Octanised
thanks guys,
RobSteady
i have to tweak some materials, mostly the glossy one to have a correct look and also some of them with the composite node from max which is not suported by octane.
the HD shot are 5000 px and the render time are about 1h15 mostly with a dual titan rig. 3000 samples PT 5 ...
RobSteady
i have to tweak some materials, mostly the glossy one to have a correct look and also some of them with the composite node from max which is not suported by octane.
the HD shot are 5000 px and the render time are about 1h15 mostly with a dual titan rig. 3000 samples PT 5 ...
- Mon May 04, 2015 4:45 pm
- Forum: M is for Metaverse Gallery
- Topic: Archinterior Octanised
- Replies: 7
- Views: 3333
Archinterior Octanised
Some materials converter test.
Nothing fancy, but the mood turn out quite good
Nothing fancy, but the mood turn out quite good

- Mon May 04, 2015 4:01 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2.23.1 - 1.5 [OBSOLETE]
- Replies: 33
- Views: 18422
hair and fur
Hair and Fur works for me.
3ds max 2014.
Within the Hair and Fur modifier, go to Tools tab, click render setting
Then change Hairs buffer to Hairs geometry.
Hope this helps
3ds max 2014.
Within the Hair and Fur modifier, go to Tools tab, click render setting
Then change Hairs buffer to Hairs geometry.
Hope this helps
- Sun Oct 12, 2014 7:40 pm
- Forum: M is for Metaverse Gallery
- Topic: Impact animation
- Replies: 1
- Views: 1305
Impact animation
Hi folks.
A short to test out the new stuff like motion blur
But also particles and alembic caching.
http://vimeo.com/108719661
Cheers
A short to test out the new stuff like motion blur
But also particles and alembic caching.
http://vimeo.com/108719661
Cheers
- Sat Apr 26, 2014 10:41 am
- Forum: M is for Metaverse Gallery
- Topic: Ancient artifacts
- Replies: 6
- Views: 2681
Re: Ancient artifacts
MuhahahharemKa wrote:Nice job Jacko !
I heard that they want to use your skills for the next season of Game of Thrones
- Fri Apr 25, 2014 5:07 pm
- Forum: M is for Metaverse Gallery
- Topic: Ancient artifacts
- Replies: 6
- Views: 2681
Re: Ancient artifacts
@ slepy8
thanks, i like texturing
@ Bendbox
i like de second one by far also, on a design basis.
@ ROUBAL
thanks,
thanks, i like texturing

@ Bendbox
i like de second one by far also, on a design basis.
@ ROUBAL
thanks,
- Fri Apr 25, 2014 8:56 am
- Forum: M is for Metaverse Gallery
- Topic: Ancient artifacts
- Replies: 6
- Views: 2681
Ancient artifacts
This time, this is some doodeling with zbruh rendered with octane.
A kinda old and forgotten objects brought back from the past.
PMC 3000 samples
5000 px
A kinda old and forgotten objects brought back from the past.
PMC 3000 samples
5000 px