Search found 38 matches
- Mon Jan 27, 2014 5:05 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone 1.28
- Replies: 37
- Views: 14337
Re: OctaneRender™ Standalone 1.28
Dear developers! Please add a pause and continue functions to LUA API, that can be used as callbacks (e.g. octane.render.callbackPause). Script button that allows user to suspend/resume rendering is much needed.
- Tue Jan 14, 2014 3:48 pm
- Forum: Lua Scripting
- Topic: Trouble with saving images using Lua in v1.25
- Replies: 3
- Views: 3314
Re: Trouble with saving images using Lua in v1.25
Thank you for your advice, Thomas!
But how can I use octane.imageType.EXR? The problem remains. I'm trying to apply various options (octane.render.imageType.EXR or octane.imageType.EXR), but saveImage command in 1.25 doesn't save EXRs anyway. Does this bug relate to non-numeric arguments as well?
But how can I use octane.imageType.EXR? The problem remains. I'm trying to apply various options (octane.render.imageType.EXR or octane.imageType.EXR), but saveImage command in 1.25 doesn't save EXRs anyway. Does this bug relate to non-numeric arguments as well?
- Mon Jan 13, 2014 6:59 pm
- Forum: Lua Scripting
- Topic: Trouble with saving images using Lua in v1.25
- Replies: 3
- Views: 3314
Trouble with saving images using Lua in v1.25
Hi, Thomas!
Here's a piece of my code for batch rendering of selected rendertargets (static cams).
local selNodes = octane.project.getSelection()
for i, n in ipairs(selNodes) do
if n:getProperties().type ~= 56 then octane.project.deselect(n) end
end
local renderTargets= octane.project ...
Here's a piece of my code for batch rendering of selected rendertargets (static cams).
local selNodes = octane.project.getSelection()
for i, n in ipairs(selNodes) do
if n:getProperties().type ~= 56 then octane.project.deselect(n) end
end
local renderTargets= octane.project ...
- Wed Dec 18, 2013 12:01 am
- Forum: Lua Scripting
- Topic: Urgent help!
- Replies: 7
- Views: 6545
Re: Urgent help!
Thank you! It would be a very useful thing 
- Tue Dec 17, 2013 8:24 am
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone 1.22
- Replies: 91
- Views: 31928
Re: OctaneRender™ Standalone 1.22
Thanks!
Color linearization now works great! :)
But there's one more issue in a material picker (in both 1.21 and 1.22). It grabs a pixel at the center of the cursor, not at the pipette tip. :?
I can't reproduce this here, at least on Windows 7 it correctly picks a material at the pipette tip ...
Color linearization now works great! :)
But there's one more issue in a material picker (in both 1.21 and 1.22). It grabs a pixel at the center of the cursor, not at the pipette tip. :?
I can't reproduce this here, at least on Windows 7 it correctly picks a material at the pipette tip ...
- Sat Dec 14, 2013 10:33 pm
- Forum: Lua Scripting
- Topic: Urgent help!
- Replies: 7
- Views: 6545
Re: Urgent help!
Hi Thomas!
How to get info about currently open project (filename, path, etc.)?
I'd like to use it in output names, but can't find it in API Browser.
How to get info about currently open project (filename, path, etc.)?
I'd like to use it in output names, but can't find it in API Browser.
- Fri Dec 13, 2013 3:40 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone 1.22
- Replies: 91
- Views: 31928
Re: OctaneRender™ Standalone 1.22
Thanks!
Color linearization now works great!
But there's one more issue in a material picker (in both 1.21 and 1.22). It grabs a pixel at the center of the cursor, not at the pipette tip.
Color linearization now works great!
But there's one more issue in a material picker (in both 1.21 and 1.22). It grabs a pixel at the center of the cursor, not at the pipette tip.
- Mon Dec 09, 2013 10:57 am
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone 1.21
- Replies: 126
- Views: 46373
Re: OctaneRender™ Standalone 1.21
Thanks for release!
It seems that color linearization of OBJ doesn't work correctly, 'linear' colors look like sRGB and 'sRGB' colors look like double washed out.
Custom separator (comma) doesn't work either.
It seems that color linearization of OBJ doesn't work correctly, 'linear' colors look like sRGB and 'sRGB' colors look like double washed out.
Custom separator (comma) doesn't work either.
- Sat Dec 07, 2013 8:37 pm
- Forum: General Discussion
- Topic: Which feature do you need the most?
- Replies: 551
- Views: 1284117
Re: Which feature do you need the most?
Color linearization, please.
- Thu Sep 26, 2013 8:38 pm
- Forum: News & Announcements
- Topic: OctaneRender for SketchUp beta testers wanted
- Replies: 53
- Views: 191494
Re: NEW : OctaneRender for SketchUp beta testers wanted
Hi, Otoy Team!
I've been using Sketchup and Octane Render Standalone for over tree years. Both are very simple and comprehensible packages have made my work much simpler. Besides, I have experience of work with 3ds max and Maya integrations.
I am a 3d specialst in architecture firm and I have my ...
I've been using Sketchup and Octane Render Standalone for over tree years. Both are very simple and comprehensible packages have made my work much simpler. Besides, I have experience of work with 3ds max and Maya integrations.
I am a 3d specialst in architecture firm and I have my ...