Please, anyone who can post a working example of multi-layer exr save.
I'have been strugling with saveRenderPassesMultiExr2.
I'm on latest stable Octane 2021.1.
Many thanks
Aleksandar
Search found 12 matches
- Wed Nov 10, 2021 10:09 am
- Forum: Lua Scripting
- Topic: saveRenderPasseMultiExr2 help needed
- Replies: 1
- Views: 12037
- Fri Oct 22, 2021 7:27 am
- Forum: Lua Scripting
- Topic: How to work with localDB in lua
- Replies: 4
- Views: 5223
Re: How to work with localDB in lua
Many thanks. Will try it today.
Pity that getting localDB using API is not more direct and intuitive
Aleksandar
Pity that getting localDB using API is not more direct and intuitive

Aleksandar
- Thu Oct 21, 2021 12:41 pm
- Forum: Lua Scripting
- Topic: How to work with localDB in lua
- Replies: 4
- Views: 5223
Re: How to work with localDB in lua
Hi beppe,
I appreciate the answer and I'll use liveDB at some point.
However, I want to use localDB programmatically.
Could not find API support for the local one.
Aleksandar
I appreciate the answer and I'll use liveDB at some point.
However, I want to use localDB programmatically.
Could not find API support for the local one.
Aleksandar
- Wed Oct 20, 2021 2:48 pm
- Forum: Lua Scripting
- Topic: How to work with localDB in lua
- Replies: 4
- Views: 5223
How to work with localDB in lua
Hi,
How can one get and work with liveDB from lua scripts?
Seems that octane.importLocalDB is not available.
Aleksandar
How can one get and work with liveDB from lua scripts?
Seems that octane.importLocalDB is not available.
Aleksandar
- Sat Oct 16, 2021 5:50 am
- Forum: Lua Scripting
- Topic: Are non-modal windows possible
- Replies: 1
- Views: 3289
Re: Are non-modal windows possible
Think I have found a way to solve my issue.
See the code below that randomizes geometry's translational and rotational placement.
There, octane.changemanager.update() call can be used to keep the window live while updating the scene.
local function Randomize()
local rndRotate = {math.random ...
See the code below that randomizes geometry's translational and rotational placement.
There, octane.changemanager.update() call can be used to keep the window live while updating the scene.
local function Randomize()
local rndRotate = {math.random ...
- Fri Oct 15, 2021 5:03 pm
- Forum: Lua Scripting
- Topic: Are non-modal windows possible
- Replies: 1
- Views: 3289
Are non-modal windows possible
Hi,
I would like to create a non modal window to drive object location randomization to generate variations in the scene.
Is this possible at all?
Any other approaches?
Many thanks
Aleksandar
I would like to create a non modal window to drive object location randomization to generate variations in the scene.
Is this possible at all?
Any other approaches?
Many thanks
Aleksandar
- Thu Oct 14, 2021 8:30 am
- Forum: Lua Scripting
- Topic: Camera to be parent for a light source
- Replies: 2
- Views: 3478
Re: Camera to be parent for a light source
Hi,
Many thanks. Having light at fixed position in camera space is indeed what I needed.
Will test the script.
Many thanks. Having light at fixed position in camera space is indeed what I needed.
Will test the script.
- Thu Oct 14, 2021 8:24 am
- Forum: Lua Scripting
- Topic: set Kernel type using Lua
- Replies: 2
- Views: 3250
Re: set Kernel type using Lua
Many thanks.
Will dive into it.
Will dive into it.
- Wed Oct 13, 2021 2:37 pm
- Forum: Blender
- Topic: Blender to *.orbx geometry export question
- Replies: 1
- Views: 1411
Blender to *.orbx geometry export question
Hi,
I'm wondering if it is possible to avoid Blender geometry to be exported as GT_GEOMETRYARCHIVE.
For example, in Blender I can parent light source (QuadLight) to camera (so when camera moves light follows).
However, this is not preserved after the export - camera is a separate node and light is ...
I'm wondering if it is possible to avoid Blender geometry to be exported as GT_GEOMETRYARCHIVE.
For example, in Blender I can parent light source (QuadLight) to camera (so when camera moves light follows).
However, this is not preserved after the export - camera is a separate node and light is ...
- Wed Oct 13, 2021 8:52 am
- Forum: Lua Scripting
- Topic: Camera to be parent for a light source
- Replies: 2
- Views: 3478
Camera to be parent for a light source
Hi,
Is it possible to bind a light source to a camera; the light then moves in same way as the camera?
I'm interested to know how this may be achieved by manually changing the graph and via scripting.
Many thanks
Aleksandar
Is it possible to bind a light source to a camera; the light then moves in same way as the camera?
I'm interested to know how this may be achieved by manually changing the graph and via scripting.
Many thanks
Aleksandar