Search found 10 matches

by Colin55
Sun Jul 13, 2025 2:13 pm
Forum: Maxon Cinema 4D
Topic: Using fractal noise textures for materials may cause crashes when analytic lighting is applied
Replies: 1
Views: 172

Using fractal noise textures for materials may cause crashes when analytic lighting is applied

Other types of noise textures work fine.
b.png
c.png
However, crashes occur when fractal noise is used
a.png
d.png
by Colin55
Sat Jul 12, 2025 11:53 am
Forum: Maxon Cinema 4D
Topic: sphere shape light use analytics cannot use post volume and light beams
Replies: 1
Views: 278

Re: sphere shape light use analytics cannot use post volume and light beams


What are those "effects"?

like this:
1a7827a9912003b647483e7e2d9d156.png
I just want to create a glowing sphere with light beams, like those in nightclubs or bars. Using volume fog results in a lot of noise and slower rendering. Fortunately, by adjusting the light spread angle, I achieved a ...
by Colin55
Fri Jul 11, 2025 12:20 pm
Forum: Maxon Cinema 4D
Topic: sphere shape light use analytics cannot use post volume and light beams
Replies: 1
Views: 278

sphere shape light use analytics cannot use post volume and light beams

If sphere lights could utilize light beams, more effects would be achievable.
1.jpg
2.jpg
by Colin55
Sun Apr 20, 2025 10:29 am
Forum: Maxon Cinema 4D
Topic: Why can't baking texture be used for field texture?
Replies: 1
Views: 158

Why can't baking texture be used for field texture?

I want to control the displacement map by using field texture, but it doesn't work. What's wrong?
field texture projection - xyz to uvw
微信图片_20250420182520.png
by Colin55
Wed Mar 26, 2025 2:45 am
Forum: Maxon Cinema 4D
Topic: How to render a realistic moon in the sky?
Replies: 1
Views: 1176

Re: How to render a realistic moon in the sky?


In production, this would typically be done in post (compositing of multiple layers). This is the fastest and most efficient. Octane has a built-in compositor where similar (if not identical) compositing setup can be created (same logic as in post, universal techniques).

This would also make it ...
by Colin55
Wed Mar 19, 2025 5:16 pm
Forum: Maxon Cinema 4D
Topic: How to render a realistic moon in the sky?
Replies: 1
Views: 1176

How to render a realistic moon in the sky?

I want to render a realistic moon in the sky. If I place it in an HDR environment, its shadows don’t blend seamlessly with the sky.
How can I make it appear as if it’s outside the atmosphere?
I tried using Octane Daylight fog and Volume fog, but the results were not satisfactory.
Any suggestions ...
by Colin55
Sat Nov 23, 2024 5:38 am
Forum: Maxon Cinema 4D
Topic: Analytics light and Transparent material problem
Replies: 5
Views: 1773

Re: Analytics light and Transparent material problem

Project scale and asset-level scaling (not the whole project or "scene") do matter for several reasons and on different aspects.

• When it comes to light, Octane takes a relatively more physical approach, than let's say Cycles, where scale changes the "emission output" unless the corresponding ...
by Colin55
Wed Nov 20, 2024 5:34 pm
Forum: Maxon Cinema 4D
Topic: Analytics light and Transparent material problem
Replies: 5
Views: 1773

Re: Analytics light and Transparent material problem

The "screen capture" files do not include all possible factors (the project files can only be opened by C4D users).
Some thoughts that could help:

1. When using Universal Material, transmission, when "enabled", is defaulted to a Specular mode
2. The asset seems to be a simplified character where ...
by Colin55
Wed Nov 20, 2024 8:54 am
Forum: Maxon Cinema 4D
Topic: Analytics light and Transparent material problem
Replies: 5
Views: 1773

Analytics light and Transparent material problem

Hi~
When I use analytics light and sss material together, strange things happen to the characters
1732091393805.png
But when I use primitive lights, or close the transmission channels, it goes back to normal
1732091430178.png
1732091448058.png
Why does this happen? The file is attached.

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