Search found 5 matches

by MJB
Sun Aug 21, 2022 3:56 am
Forum: Bug Reports
Topic: UE5 Always crashing on exit
Replies: 1
Views: 1761

Re: UE5 Always crashing on exit

I have the same issue. UE5 always crashes on exit. Lenovo p73 quadro 5000, 64 gig ram, small test scenes.
by MJB
Sun Jul 31, 2022 4:43 am
Forum: OctaneVR Questions & Discussion
Topic: Orbx Viewer app on Oculus Quest
Replies: 17
Views: 21105

Re: Orbx Viewer app on Oculus Quest

Any news re progress on this topic.

I just bought a Meta Quest 2.
After a few hours researching on the web, i concluded incorrectly that I could at least display a panorama file or a cube map on one of several available viewers for this device.

As it turns out there does not appear to be a single ...
by MJB
Mon Jan 21, 2013 9:06 pm
Forum: Demo Version Questions & Discussion
Topic: .obj file internals
Replies: 7
Views: 3442

Re: .obj file internals

Seekerfinder

This was an effort for a large architecture firm that has a couple of thousand seats of Revit. It ended up taking several hundred hours to implement (and its still got UV issues on certain complex shapes), profoundly different than some of the other exporters from what i can tell ...
by MJB
Mon Jan 21, 2013 8:41 pm
Forum: Demo Version Questions & Discussion
Topic: .obj file internals
Replies: 7
Views: 3442

Re: .obj file internals

face_off

I have never worked with non architectual apps, to get uv to work in revit i can't use normalized numbers so i guess your right.
If you look at the octane_22_benchmark file, all these faces must be normalized, and this is not what you want in architecture.

I have it working fine now for ...
by MJB
Wed Oct 03, 2012 3:34 pm
Forum: Demo Version Questions & Discussion
Topic: .obj file internals
Replies: 7
Views: 3442

.obj file internals

I have been working on a Revit addin to write an obj file specifically for octane render.

I am writing the .obj file out in mm and setting the octane preferences accordingly on import.
I found that i had to scale the UV coordinates by .001 in order to get sensible texture scaling in octane.
I.e ...

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