Search found 68 matches
- Fri Jan 08, 2016 2:38 pm
- Forum: General Discussion
- Topic: Lack Luster Diamond
- Replies: 5
- Views: 2962
Re: Lack Luster Diamond
Hey! maybe you should add some dispersion to your refractions!
- Tue Sep 08, 2015 9:55 am
- Forum: General Discussion
- Topic: renderregion problem S.O.S.
- Replies: 0
- Views: 849
renderregion problem S.O.S.
Hey guys!
got a problem, maybe someone here knows the solution:
i start a render and everything renders as usual, but if i use the region tool during render and define a region where it should focus on the render it resets all samples in the selected region and starts from 1....
i think this is ...
got a problem, maybe someone here knows the solution:
i start a render and everything renders as usual, but if i use the region tool during render and define a region where it should focus on the render it resets all samples in the selected region and starts from 1....
i think this is ...
- Thu Jul 16, 2015 10:00 pm
- Forum: General Discussion
- Topic: HDR Shadow Strength
- Replies: 13
- Views: 7451
Re: HDR Shadow Strength
As said the shadows in many hdri-files are very soft and gentle. The main reason for this is the difference between overall illumination and the maximum brightness of the sun. in many cases the difference is way too low.
this only relates to real 32-bit HDRi Files. Often simple 8bit 360-degree ...
this only relates to real 32-bit HDRi Files. Often simple 8bit 360-degree ...
- Thu Jun 18, 2015 6:36 pm
- Forum: General Discussion
- Topic: Glitter Material
- Replies: 2
- Views: 3013
Re: Glitter Material
just turn the ior to 8 and mask the reflective color with a noise - also the masking of the glossiness channel should give a nice result (maybe overall color of 65%black and 98%in the speckles)
- Mon Jun 15, 2015 12:11 pm
- Forum: M is for Metaverse Gallery
- Topic: Black Living Room
- Replies: 20
- Views: 8206
Re: Black Living Room
Impressive! I like the details very much - only the corrugation of the carpet is quite seen to much in cgi-images
- just a little would be enough. but the material itself of the carpet is amazing, how is it done?
thx for sharing!

thx for sharing!
- Sun Jun 14, 2015 11:21 am
- Forum: M is for Metaverse Gallery
- Topic: Free Keyboard displacement map
- Replies: 2
- Views: 1838
Re: Free Keyboard displacement map
Nice! Thx for the maps!
- Wed Jun 03, 2015 12:33 pm
- Forum: General Discussion
- Topic: Shader Suggestions
- Replies: 16
- Views: 9008
Re: Shader Suggestions
+1 !!
- Wed May 20, 2015 8:55 am
- Forum: General Discussion
- Topic: Samples render history
- Replies: 3
- Views: 1618
Re: Samples render history
Hey!
i wonder if it would be possible to implement an optional Noise-Threshold linked with the max-sample value to stop the render like e.g. the antialiasing-Engine of Vray?
maybe the software could focus on the noise areas of the image while the areas which meets the threshold are not sampled ...
i wonder if it would be possible to implement an optional Noise-Threshold linked with the max-sample value to stop the render like e.g. the antialiasing-Engine of Vray?
maybe the software could focus on the noise areas of the image while the areas which meets the threshold are not sampled ...
- Tue May 19, 2015 5:05 pm
- Forum: M is for Metaverse Gallery
- Topic: Yellow Kitchen
- Replies: 7
- Views: 3294
Re: Yellow Kitchen
looks nice!
- Mon May 18, 2015 8:37 am
- Forum: Works In Progress
- Topic: MADOX-01
- Replies: 2
- Views: 2266
Re: MADOX-01
Very cool! both thumbs up!