.. It is important to understand that PCIe or Ethernet speed does not affect GPU rendering speed once all data is pushed to the GPU memory.
Thanks Boris, that was the important part. Good to know, but now that I think about it, it kind of makes total sense. I have been using network rendering as ...
Search found 34 matches
- Tue Oct 04, 2016 8:03 am
- Forum: General Discussion
- Topic: Open air frame, expanding GPU rendering. Help!
- Replies: 9
- Views: 4861
- Mon Oct 03, 2016 4:24 pm
- Forum: General Discussion
- Topic: Open air frame, expanding GPU rendering. Help!
- Replies: 9
- Views: 4861
Re: Open air frame, expanding GPU rendering. Help!
Yes, I am using connectors of this type:
https://www.amazon.de/gp/product/B01H4PATHW/ref=oh_aui_detailpage_o02_s00?ie=UTF8&psc=1
Since PCIe x 1 is many times faster then the Ethernet connection used to communicate to the master computer PCIe x 1 interface is not a bottleneck.
Ethernet is cca ...
https://www.amazon.de/gp/product/B01H4PATHW/ref=oh_aui_detailpage_o02_s00?ie=UTF8&psc=1
Since PCIe x 1 is many times faster then the Ethernet connection used to communicate to the master computer PCIe x 1 interface is not a bottleneck.
Ethernet is cca ...
- Fri Sep 30, 2016 3:54 pm
- Forum: General Discussion
- Topic: Open air frame, expanding GPU rendering. Help!
- Replies: 9
- Views: 4861
Re: Open air frame, expanding GPU rendering. Help!
I have two open rigs with 6 GPUs each connected over network to master computer. Each rig has super cheap Asrock H81 Pro BTC with the crappiest Intel CPU on it and 16GB of RAM and SSD and that's it.
That sounds good, but how are you connecting 6 GPUs on a motherboard with only 1 PCIe slot? Can ...
That sounds good, but how are you connecting 6 GPUs on a motherboard with only 1 PCIe slot? Can ...
- Fri Sep 30, 2016 3:49 pm
- Forum: General Discussion
- Topic: Open air frame, expanding GPU rendering. Help!
- Replies: 9
- Views: 4861
Re: Open air frame, expanding GPU rendering. Help!
I wouldn't go for 980ti for maximum GPU count (of course unless you absolutely need the 6GB of memory). They are too expensive, even for used ones. Get the much cheaper 780ti. 980ti has Octane bench result of 125 and 780ti has 103, so 980ti is only 25% faster, but costs around 100% more.
I have ...
I have ...
- Fri Sep 23, 2016 12:52 pm
- Forum: Resources and Sharing
- Topic: Excel File to find best graphics card for Octane
- Replies: 1
- Views: 3919
Excel File to find best graphics card for Octane
If, like me, you like to take an analytical approach to what hardware to buy, you can use this handy little Excel sheet I made. It lists the most common graphics cards from the last few years, Number of Cuda Cores, Memory and Octane Bench result. You can sort by any column.
Now you can go looking ...
Now you can go looking ...
- Wed Sep 21, 2016 3:13 pm
- Forum: Autodesk Maya
- Topic: Batch Render result different to normal render
- Replies: 4
- Views: 3655
Batch Render result different to normal render
I am using the Octane Version 2.24 Plugin in Maya 2014 and are having some troubles with it.
1) I am not getting any motion blur at all, independent of settings. If I export to standalone (more on that later), the motion blur is there.
2) If I use batch render the result is different to a normal ...
1) I am not getting any motion blur at all, independent of settings. If I export to standalone (more on that later), the motion blur is there.
2) If I use batch render the result is different to a normal ...
- Wed Sep 14, 2016 10:40 am
- Forum: Autodesk Maya
- Topic: Network Render Node not showing (3.03.2-8.02)
- Replies: 1
- Views: 2596
Network Render Node not showing (3.03.2-8.02)
I am trying to use the new Octane Render Plugin in Maya 2016.5 and have installed the latest version. Also updated the standalone to the corresponding version and also updated our render node.
If I open the standalone the node shows in the network rendering section. In the plugin though, nothing ...
If I open the standalone the node shows in the network rendering section. In the plugin though, nothing ...
- Fri Jul 15, 2016 3:29 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ Standalone 3.03.2
- Replies: 66
- Views: 39044
Re: OctaneRender™ Standalone 3.03.2 [current 3.xx]
Thank you. Can't wait to test this with a Pascal card!, will be ordering one soon.
Just ordered a GTX 1070 (Asus Strix). Will be picking it up on monday and hopefully test it right away, although I am not holding my breath performance-wise. But still intruiged. I guess OctaneBench doesn't have ...
Just ordered a GTX 1070 (Asus Strix). Will be picking it up on monday and hopefully test it right away, although I am not holding my breath performance-wise. But still intruiged. I guess OctaneBench doesn't have ...
- Thu Jun 23, 2016 9:05 am
- Forum: Lua Scripting
- Topic: Scatter node and alembic animation
- Replies: 4
- Views: 8588
Re: Scatter node and alembic animation
From Lua you can set an animator octane.node.setAnimator function. For instance given a scatter node and a list of strings with the file names you can do
scatterNode:setAnimator("transforms", {0}, fileList, 1/24)
Hi Roeland,
Thanks for your answer. I am still trying to get to grips with LUA ...
scatterNode:setAnimator("transforms", {0}, fileList, 1/24)
Hi Roeland,
Thanks for your answer. I am still trying to get to grips with LUA ...
- Mon Jun 13, 2016 12:54 pm
- Forum: Lua Scripting
- Topic: Scatter node and alembic animation
- Replies: 4
- Views: 8588
Re: Scatter node and alembic animation
You can, either you update the csv file each frame or you set up an animator for the A_TRANSFORM attribute (which is a list of transformation matrices). There are examples here on the forum on how to set up animators.
Hello @stratified,
could you point me in the right direction of achieving ...
Hello @stratified,
could you point me in the right direction of achieving ...