OK, I think I found a way:
Create an override in each group mask, move all nodes to the node network of the root override and start connecting.
This could turn messy with a lot of group masks but at least it works.
Is there another, simpler way that works directly i nthe shader tree?
Thanks.
Search found 2 matches
- Wed Jul 19, 2017 3:27 pm
- Forum: Demo Version Questions & Discussion
- Topic: MODO: Override the overrides further up the shader tree?
- Replies: 2
- Views: 1833
- Mon Jul 17, 2017 6:59 am
- Forum: Demo Version Questions & Discussion
- Topic: MODO: Override the overrides further up the shader tree?
- Replies: 2
- Views: 1833
MODO: Override the overrides further up the shader tree?
Hello,
I am currently testing the Octane plugin for modo.
Quite often I set up the shader tree with a material at the very bottom and then overwrite the diffuse color with contants or image textures using group masks (item, part, selection set). This way I can get, for example, different colour ...
I am currently testing the Octane plugin for modo.
Quite often I set up the shader tree with a material at the very bottom and then overwrite the diffuse color with contants or image textures using group masks (item, part, selection set). This way I can get, for example, different colour ...