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by klausmehnke
Wed Jul 19, 2017 3:27 pm
Forum: Demo Version Questions & Discussion
Topic: MODO: Override the overrides further up the shader tree?
Replies: 2
Views: 1833

Re: MODO: Override the overrides further up the shader tree?

OK, I think I found a way:
Create an override in each group mask, move all nodes to the node network of the root override and start connecting.
This could turn messy with a lot of group masks but at least it works.

Is there another, simpler way that works directly i nthe shader tree?

Thanks.
by klausmehnke
Mon Jul 17, 2017 6:59 am
Forum: Demo Version Questions & Discussion
Topic: MODO: Override the overrides further up the shader tree?
Replies: 2
Views: 1833

MODO: Override the overrides further up the shader tree?

Hello,

I am currently testing the Octane plugin for modo.

Quite often I set up the shader tree with a material at the very bottom and then overwrite the diffuse color with contants or image textures using group masks (item, part, selection set). This way I can get, for example, different colour ...

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