Search found 3 matches

by Chitterdsb
Sun Oct 13, 2024 7:13 am
Forum: Demo Version Questions & Discussion
Topic: [Octane Blender Addon] Slow shader updates in viewport
Replies: 0
Views: 6919

[Octane Blender Addon] Slow shader updates in viewport

A while back in the standalone version of Octane for Blender there was an option to use the older shader nodes (Image tex etc.) Besides the obvious noise for when the samples were calculating the shaders would update in "realtime" and you could say, rescale a texture and it would be instant. When I ...
by Chitterdsb
Sun Sep 17, 2023 5:36 am
Forum: Demo Version Questions & Discussion
Topic: Using world space normal maps
Replies: 0
Views: 1842

Using world space normal maps

I've been trying to figure out a way to use a normal map exported from Gaea inside of Octane for Blender.
Problem being that its not in tangent space and I haven't found a solution in the material editor or anywhere online explaining how to use a world space normal map in the renderer.
I can of ...
by Chitterdsb
Tue Aug 10, 2021 5:29 am
Forum: Demo Version Questions & Discussion
Topic: Is this Engine runtime data usage normal?
Replies: 2
Views: 2336

Is this Engine runtime data usage normal?

So first off, I am using the blender plugin on the latest stable build at the moment.
This is less of a confirmed issue and more of just me asking for clarification.
No matter the scene complexity when rendering 1.9gb of my vram will be allocated to "engine runtime data"
Is this standard behaviour ...

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