Search found 3 matches
- Sun Oct 13, 2024 7:13 am
- Forum: Demo Version Questions & Discussion
- Topic: [Octane Blender Addon] Slow shader updates in viewport
- Replies: 0
- Views: 6919
[Octane Blender Addon] Slow shader updates in viewport
A while back in the standalone version of Octane for Blender there was an option to use the older shader nodes (Image tex etc.) Besides the obvious noise for when the samples were calculating the shaders would update in "realtime" and you could say, rescale a texture and it would be instant. When I ...
- Sun Sep 17, 2023 5:36 am
- Forum: Demo Version Questions & Discussion
- Topic: Using world space normal maps
- Replies: 0
- Views: 1842
Using world space normal maps
I've been trying to figure out a way to use a normal map exported from Gaea inside of Octane for Blender.
Problem being that its not in tangent space and I haven't found a solution in the material editor or anywhere online explaining how to use a world space normal map in the renderer.
I can of ...
Problem being that its not in tangent space and I haven't found a solution in the material editor or anywhere online explaining how to use a world space normal map in the renderer.
I can of ...
- Tue Aug 10, 2021 5:29 am
- Forum: Demo Version Questions & Discussion
- Topic: Is this Engine runtime data usage normal?
- Replies: 2
- Views: 2336
Is this Engine runtime data usage normal?
So first off, I am using the blender plugin on the latest stable build at the moment.
This is less of a confirmed issue and more of just me asking for clarification.
No matter the scene complexity when rendering 1.9gb of my vram will be allocated to "engine runtime data"
Is this standard behaviour ...
This is less of a confirmed issue and more of just me asking for clarification.
No matter the scene complexity when rendering 1.9gb of my vram will be allocated to "engine runtime data"
Is this standard behaviour ...