Search found 276 matches

by atome451
Thu Sep 05, 2019 7:54 pm
Forum: Releases
Topic: Cinema 4D version 4.05-R7 (V4 stable) 25.10.2019
Replies: 237
Views: 125271

Re: Cinema 4D version 4.05-R2 (Latest stable) 15.08.2019

moebius wrote:R21
Node Editor navigation stops working after a couple of Clicks
Can't connect Nodes anymore, just push around the whole workplane

sorry, if someone postet it earlyer
Thanks for the information. Now, i know i'm not alone in this case. ;)
by atome451
Sun Dec 09, 2018 11:01 am
Forum: Maxon Cinema 4D
Topic: stop displacement texture repeating
Replies: 1
Views: 1170

Re: stop displacement texture repeating

Hello mitchino,

With a Baking texture node (between the ImageTexture and Displacement nodes) with a Projection node attached, it should work. Anyway, it works with Octane 4.01.1.
by atome451
Fri Oct 26, 2018 10:50 am
Forum: Releases
Topic: Version 3.08.5-R3 (V3 stable) 24.10.2018
Replies: 66
Views: 56211

Re: Version 3.08.5-R3 (latest stable) 24.10.2018

Thanks for this new version Aoktar !

I really like the ability to change values by clic and drag in the node editor. This is very usefull and even fun to use. The icing on the cake would be, for example, double-click and change the value on the keyboard. But it's already great like that. ;)
by atome451
Wed Aug 22, 2018 9:12 am
Forum: Maxon Cinema 4D
Topic: Displacement Mid Level
Replies: 3
Views: 1859

Re: Displacement Mid Level

I'm a bit confused regarding displacement. I am embossing a logo onto a glass. I set up a file in Photoshop with a 50% grey background, and my embossed logo as 100% black with blurred edges. I save that as a 32bit file and put it in an image texture node connected to a displacement node and fed ...
by atome451
Thu Feb 08, 2018 4:57 pm
Forum: Maxon Cinema 4D
Topic: Baking with alpha/two sets of UV
Replies: 1
Views: 820

Re: Baking with alpha/two sets of UV

Hi,

It's do-able manually. But not with the uv map selection of the bake camera parameters on my 3.07 version. I don't remember if it worked before but i'm afraid it's a limitation of Cinema 4D or Wavefront obj file format: it's impossible to send more than one uv by polygon. As the uv set ...
by atome451
Wed Jan 31, 2018 9:59 am
Forum: Maxon Cinema 4D
Topic: prism or coloured dispersion caustics
Replies: 5
Views: 4695

Re: prism or coloured dispersion caustics

Hi,
If you use "Fake shadows" on specular material of the prism, it will not work at all.
There is a lot of other possible optimizations on your file but this is the main one to have a prism effect.
by atome451
Tue Dec 19, 2017 4:38 pm
Forum: Releases
Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Replies: 194
Views: 119227

Re: Version 3.08-test6 (TEST VERSION)

Looks like there's a bug with mixtextures. Try putting a mixtexture into the diffuse, put it on an object, and send over with an octane sky (no need for hdr). It does some weird stuff especially when you toss in a dirt shader as the mix amount. Renders half and/or quarters of the image wrong.

I ...
by atome451
Tue Dec 19, 2017 2:54 pm
Forum: Development Build Releases
Topic: OctaneRender™ Standalone 3.08 TEST 6
Replies: 142
Views: 71498

Re: OctaneRender™ Standalone 3.08 TEST 6 [latest 3.xx]

Hello everyone,
I do not know if this has already been mentioned but there is a problem with Diffuse or Specular materials containing Scattering Medium when using network rendering and the "Minimize net traffic" setting is active. With this parameter inactive, there is no problem but the phenomenon ...
by atome451
Thu Oct 19, 2017 7:49 am
Forum: Maxon Cinema 4D
Topic: 10000 Replies - Congratulations Ahmet !
Replies: 8
Views: 2390

Re: 10000 Replies - Congratulations Ahmet !

Thanks a lot Aoktar! :)
by atome451
Sat Oct 07, 2017 7:39 am
Forum: Maxon Cinema 4D
Topic: how do i increase render resolution?
Replies: 1
Views: 5090

Re: how do i increase render resolution?

Hi frewinhu,

Maybe i'm wrong but i think you are doing your renders in Live Preview. Isn't it?

If it's the case, it's not like that you should do. Live preview is used to prepare the scene but not to do the final render. The final render should be done in Visualizer (or render queue, ... but the ...

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