Thanks for the information. Now, i know i'm not alone in this case.moebius wrote:R21
Node Editor navigation stops working after a couple of Clicks
Can't connect Nodes anymore, just push around the whole workplane
sorry, if someone postet it earlyer
Search found 276 matches
- Thu Sep 05, 2019 7:54 pm
- Forum: Releases
- Topic: Cinema 4D version 4.05-R7 (V4 stable) 25.10.2019
- Replies: 238
- Views: 131056
Re: Cinema 4D version 4.05-R2 (Latest stable) 15.08.2019
- Sun Dec 09, 2018 11:01 am
- Forum: Maxon Cinema 4D
- Topic: stop displacement texture repeating
- Replies: 1
- Views: 1203
Re: stop displacement texture repeating
Hello mitchino,
With a Baking texture node (between the ImageTexture and Displacement nodes) with a Projection node attached, it should work. Anyway, it works with Octane 4.01.1.
With a Baking texture node (between the ImageTexture and Displacement nodes) with a Projection node attached, it should work. Anyway, it works with Octane 4.01.1.
- Fri Oct 26, 2018 10:50 am
- Forum: Releases
- Topic: Version 3.08.5-R3 (V3 stable) 24.10.2018
- Replies: 66
- Views: 57779
Re: Version 3.08.5-R3 (latest stable) 24.10.2018
Thanks for this new version Aoktar !
I really like the ability to change values by clic and drag in the node editor. This is very usefull and even fun to use. The icing on the cake would be, for example, double-click and change the value on the keyboard. But it's already great like that.
I really like the ability to change values by clic and drag in the node editor. This is very usefull and even fun to use. The icing on the cake would be, for example, double-click and change the value on the keyboard. But it's already great like that.
- Wed Aug 22, 2018 9:12 am
- Forum: Maxon Cinema 4D
- Topic: Displacement Mid Level
- Replies: 3
- Views: 1894
Re: Displacement Mid Level
I'm a bit confused regarding displacement. I am embossing a logo onto a glass. I set up a file in Photoshop with a 50% grey background, and my embossed logo as 100% black with blurred edges. I save that as a 32bit file and put it in an image texture node connected to a displacement node and fed ...
- Thu Feb 08, 2018 4:57 pm
- Forum: Maxon Cinema 4D
- Topic: Baking with alpha/two sets of UV
- Replies: 1
- Views: 850
Re: Baking with alpha/two sets of UV
Hi,
It's do-able manually. But not with the uv map selection of the bake camera parameters on my 3.07 version. I don't remember if it worked before but i'm afraid it's a limitation of Cinema 4D or Wavefront obj file format: it's impossible to send more than one uv by polygon. As the uv set ...
It's do-able manually. But not with the uv map selection of the bake camera parameters on my 3.07 version. I don't remember if it worked before but i'm afraid it's a limitation of Cinema 4D or Wavefront obj file format: it's impossible to send more than one uv by polygon. As the uv set ...
- Wed Jan 31, 2018 9:59 am
- Forum: Maxon Cinema 4D
- Topic: prism or coloured dispersion caustics
- Replies: 5
- Views: 4871
Re: prism or coloured dispersion caustics
Hi,
If you use "Fake shadows" on specular material of the prism, it will not work at all.
There is a lot of other possible optimizations on your file but this is the main one to have a prism effect.
If you use "Fake shadows" on specular material of the prism, it will not work at all.
There is a lot of other possible optimizations on your file but this is the main one to have a prism effect.
- Tue Dec 19, 2017 4:38 pm
- Forum: Releases
- Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
- Replies: 194
- Views: 122264
Re: Version 3.08-test6 (TEST VERSION)
Looks like there's a bug with mixtextures. Try putting a mixtexture into the diffuse, put it on an object, and send over with an octane sky (no need for hdr). It does some weird stuff especially when you toss in a dirt shader as the mix amount. Renders half and/or quarters of the image wrong.
I ...
I ...
- Tue Dec 19, 2017 2:54 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone 3.08 TEST 6
- Replies: 142
- Views: 74891
Re: OctaneRender™ Standalone 3.08 TEST 6 [latest 3.xx]
Hello everyone,
I do not know if this has already been mentioned but there is a problem with Diffuse or Specular materials containing Scattering Medium when using network rendering and the "Minimize net traffic" setting is active. With this parameter inactive, there is no problem but the phenomenon ...
I do not know if this has already been mentioned but there is a problem with Diffuse or Specular materials containing Scattering Medium when using network rendering and the "Minimize net traffic" setting is active. With this parameter inactive, there is no problem but the phenomenon ...
- Thu Oct 19, 2017 7:49 am
- Forum: Maxon Cinema 4D
- Topic: 10000 Replies - Congratulations Ahmet !
- Replies: 8
- Views: 2564
Re: 10000 Replies - Congratulations Ahmet !
Thanks a lot Aoktar! 
- Sat Oct 07, 2017 7:39 am
- Forum: Maxon Cinema 4D
- Topic: how do i increase render resolution?
- Replies: 1
- Views: 5146
Re: how do i increase render resolution?
Hi frewinhu,
Maybe i'm wrong but i think you are doing your renders in Live Preview. Isn't it?
If it's the case, it's not like that you should do. Live preview is used to prepare the scene but not to do the final render. The final render should be done in Visualizer (or render queue, ... but the ...
Maybe i'm wrong but i think you are doing your renders in Live Preview. Isn't it?
If it's the case, it's not like that you should do. Live preview is used to prepare the scene but not to do the final render. The final render should be done in Visualizer (or render queue, ... but the ...