Search found 11 matches

by Design Union
Tue Mar 15, 2011 7:39 am
Forum: General Discussion
Topic: Mesh Light Issue
Replies: 19
Views: 6760

Re: Mesh Light Issue

@radiance: Thank you for your explination of the problem. I am going to work around it for the current project but cannot wait to use the updates in the next Octane Release.
by Design Union
Wed Mar 09, 2011 3:46 pm
Forum: General Discussion
Topic: GTX 590
Replies: 17
Views: 6146

Re: GTX 590

WOW 8-)
That is amazing, these cards are coming out so quickly I cannot keep up.

I can imagine though that this card is going to come with one huge price, I am still going to think about getting 2x GTX570 with 1.28GB on each card.
I priced it on newegg for $354, so for both it will be $708. Now ...
by Design Union
Wed Mar 09, 2011 12:19 pm
Forum: General Discussion
Topic: Mesh Light Issue
Replies: 19
Views: 6760

Re: Mesh Light Issue

@abstrax: Yes I am using Direct Lighting. The only lighting in this scene is the "fake" wall lights(the wall material is a Diffuse with the material of the wall and light then in the texture emission tab I placed an image of the light, just black and white, so where the white is shines the light ...
by Design Union
Wed Mar 09, 2011 6:05 am
Forum: General Discussion
Topic: Mesh Light Issue
Replies: 19
Views: 6760

Re: Mesh Light Issue

Hi all,

@abstrax: I had a look at the render again and it does look like there is no ceiling. But there is in the model, I think the combination of a lame material(grey Diffuse) and basic lighting, there is an illusion on no ceiling.
@Magog: I did come across that tutorial, even though I dont use ...
by Design Union
Tue Mar 08, 2011 6:31 am
Forum: General Discussion
Topic: problem with mesh ligths
Replies: 3
Views: 1410

Re: problem with mesh ligths

Hi pimpuppy,

I have been doing so many tests these past couple of days to try find a solution.
Your problem seems to be a bit different to mine but I may have a few solutions for you.
1. Check you normals for the objects emitting the light.
2. Are the objects emitting the light one object or ...
by Design Union
Tue Mar 08, 2011 6:15 am
Forum: General Discussion
Topic: Mesh Light Issue
Replies: 19
Views: 6760

Re: Mesh Light Issue

Faking IES lighting test.

I would like your views on the way I am faking IES lighting.
It is a very quick test scene, no exterior lighting just texture lighting. I have to find a way to show ies lighting within my scene as it is very important to show the client and I dont think Refractive Software ...
by Design Union
Mon Mar 07, 2011 5:45 am
Forum: General Discussion
Topic: Mesh Light Issue
Replies: 19
Views: 6760

Re: Mesh Light Issue

Just a quick update.

So below is the render that I left on after work on Friday.
Render time is 8 hours 54min
Max Depth is 32
Max Samples is 64000
Lighting_pathtracing_8hours.jpg

Rendertime is unrealistic for large size renders but hopefully I can find the time to do it as the quality is a lot ...
by Design Union
Fri Mar 04, 2011 2:44 pm
Forum: General Discussion
Topic: Mesh Light Issue
Replies: 19
Views: 6760

Re: Mesh Light Issue

Firstly thank you all for you comments.

@GeoPappas: I was actually worried that it was because of to little faces, the light sources are planes with one face. I did do a test with more polygons on the face but still had the issue.
@bepeg4d: I was searching long and hard in the forums to see if ...
by Design Union
Fri Mar 04, 2011 12:30 pm
Forum: General Discussion
Topic: Mesh Light Issue
Replies: 19
Views: 6760

Re: Mesh Light Issue

@Kubo: Yes totally understand, direct lighting is basic but in terms of Time vs Quality, time wins this round. So I am having to have a lower realistic quality but will able to finish on time. I also downloaded the latest version of Octane(I was using 2.4 and now got version 2.44).

Well I have been ...
by Design Union
Fri Mar 04, 2011 7:03 am
Forum: General Discussion
Topic: Mesh Light Issue
Replies: 19
Views: 6760

Re: Mesh Light Issue

@ Hubo: Thank you for you reply, I searched the forums again and saw you have answered other people with similar issues.
But unfortunaly the normalize did not work, have a look at the renders below.
Has anybody come across this issue or is there anyway around it.
Could anyone from Refractive ...

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