Search found 33 matches

by ThomasVandenAbeele
Fri Apr 12, 2019 7:21 am
Forum: Lightwave 3D
Topic: Displacement wrong placement - any ideas why?
Replies: 8
Views: 2374

Re: Displacement wrong placement - any ideas why?

I'm still using version 3, so that explains why the bug is still in there!

But as I understand it, putting the UV for displacement in slot 1 is a perfectly good workaround, right?
by ThomasVandenAbeele
Thu Apr 11, 2019 7:58 am
Forum: Lightwave 3D
Topic: Displacement wrong placement - any ideas why?
Replies: 8
Views: 2374

Re: Displacement wrong placement - any ideas why?

Hi Juan,

No transformation in the UV map parameters. However, I discovered the error today: the displacement keeps using UV map 1, even though you specify UV map 2 in the texture sampler node.

This causes the wrong mapping, and the disconnect between diffuse mapping and displacement mapping: the ...
by ThomasVandenAbeele
Wed Apr 10, 2019 2:53 pm
Forum: Lightwave 3D
Topic: Displacement wrong placement - any ideas why?
Replies: 8
Views: 2374

Re: Displacement wrong placement - any ideas why?

Is that the same Promity from the Kray forum? If so, hi Promity! Nice to meet you here as well ;-)

The model has UV texture coordinates - as is visible from the mapping of the texture on the diffuse channel. Or did you mean something else?
by ThomasVandenAbeele
Wed Apr 10, 2019 2:26 pm
Forum: Lightwave 3D
Topic: Displacement wrong placement - any ideas why?
Replies: 8
Views: 2374

Displacement wrong placement - any ideas why?

Hi!

I have a displacement behaving weirdly, and I can't seem to figure out why... The attached screenshot shows a circular mapping, with the letter N in the middle. The image is placed correctly in the diffuse channel, but the same texture hooked up to displacement is placed and scaled wrongly ...
by ThomasVandenAbeele
Fri Mar 09, 2018 12:25 pm
Forum: Lightwave 3D
Topic: Can you get textures OUT of liveDB materials?
Replies: 2
Views: 1113

Can you get textures OUT of liveDB materials?

For some reason I'm trying to get the bump map "Gold_Foil_B.jpg" out of a liveDB material. Is there a way to do this?

I can edit the material just fine from LW, but I can't find a way to get the image file OUT of the node setup so I can use it myself.
by ThomasVandenAbeele
Wed Dec 13, 2017 6:10 pm
Forum: Lightwave 3D
Topic: Displacement always driving me crazy!
Replies: 1
Views: 1016

Displacement always driving me crazy!

Hi all,

I seem to run into the same problem with displacements on glass every time, and it's driving me nuts!

1) I make my model, surfaces, scene and lighting. Everything looks great.
2) Then I apply displacement without texture - everything still looks great.
3) I put in a texture and BOOM! My ...
by ThomasVandenAbeele
Wed Aug 30, 2017 3:27 pm
Forum: Lightwave 3D
Topic: Bump strenght - I'm missing something super-obvious!
Replies: 5
Views: 1899

Bump strenght - I'm missing something super-obvious!

Hi,

I'm making some cardboard boxes, super-simple stuff. But I can't seem to figure out how to reduce the bump strength of the procedural bump texture I have!

How do I do this? I have a noise texture feeding into the bump channel, all working well, but contrary to my expectations, neither contrast ...
by ThomasVandenAbeele
Wed Aug 31, 2016 3:53 pm
Forum: Lightwave 3D
Topic: Displacement noise and polygon screw-up
Replies: 6
Views: 2074

Re: Displacement noise and polygon screw-up

Hi Ristoraven,

Thanks! That did the trick! I naively thought that if errors showed up setting it lower was the way to go, but higher worked well!
by ThomasVandenAbeele
Fri Aug 26, 2016 5:54 pm
Forum: Lightwave 3D
Topic: Displacement noise and polygon screw-up
Replies: 6
Views: 2074

Re: Displacement noise and polygon screw-up

I tried that, but it's at 100um now, and if I set it to 95um the bottom part goes dark. Hold on, I'll do a render to show you.
by ThomasVandenAbeele
Fri Aug 26, 2016 1:53 pm
Forum: Lightwave 3D
Topic: Displacement noise and polygon screw-up
Replies: 6
Views: 2074

Re: Displacement noise and polygon screw-up

For your info, here is the render when the sleeve is only at .1mm distance from the displaced plastic bottle. In theory, displacement should be zero where the sleeve, for the plastic bottle, because the disp map is white there, and mid level is at 1.0.
Poly Screwup.jpg

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