Hi guys,
is it possible to store the rendered image via code, instead of pressing the save image to harddisk button. I imagine that I go to Playmode in Editor and a script checks the progress of the rendering and then stores the image after certain samples.
Please help me, thank you very much
Alex
Search found 2 matches
- Sun Oct 17, 2021 6:50 pm
- Forum: Octane for Unity
- Topic: Save rendered image via code
- Replies: 1
- Views: 5384
- Thu Oct 07, 2021 6:06 pm
- Forum: Octane for Unity
- Topic: Unity Universal Render Pipeline (URP) with Octance
- Replies: 1
- Views: 9147
Unity Universal Render Pipeline (URP) with Octance
Good evening,
I would like to use Octane with the URP. It works, but not perfectly. I am not a pro user, so it's difficult for me, scretching the surface is the only thing I can fo. The materials I have in my project don't look very good, so I assume the shader is not perfectly suiting for the ...
I would like to use Octane with the URP. It works, but not perfectly. I am not a pro user, so it's difficult for me, scretching the surface is the only thing I can fo. The materials I have in my project don't look very good, so I assume the shader is not perfectly suiting for the ...