Thanks for the feedback! Here are the final renders:
http://www.richardupshur.com/concept_racer/3.jpg
http://www.richardupshur.com/concept_racer/4.jpg
http://www.richardupshur.com/concept_racer/5.jpg
http://www.richardupshur.com/concept_racer/6.jpg
http://www.richardupshur.com/concept ...
Search found 14 matches
- Wed Nov 13, 2013 6:34 pm
- Forum: M is for Metaverse Gallery
- Topic: Concept Racer
- Replies: 10
- Views: 5635
- Wed Oct 30, 2013 3:39 pm
- Forum: M is for Metaverse Gallery
- Topic: Concept Racer
- Replies: 10
- Views: 5635
Concept Racer
This image is part of a larger project -- I used the Blender plugin for this particular render.
The scene setup was inspired by a shot of the Mercedes-Benz W196 -- which is a similar car to this in some respects.
The scene setup was inspired by a shot of the Mercedes-Benz W196 -- which is a similar car to this in some respects.
- Sat Apr 30, 2011 1:09 am
- Forum: Works In Progress
- Topic: Kitchen
- Replies: 19
- Views: 10254
Re: Kitchen [maya studies]
Thanks for the information and the tips. That's very helpful!
- Thu Apr 28, 2011 4:40 pm
- Forum: Works In Progress
- Topic: Kitchen
- Replies: 19
- Views: 10254
Re: Kitchen [maya studies]
How hard is Maya to learn? (With the understanding that you're an experienced Blender user.)
- Mon Apr 18, 2011 8:53 pm
- Forum: M is for Metaverse Gallery
- Topic: Loft
- Replies: 2
- Views: 2522
Re: Loft
Yes, she is.
I was trying to think of a CG joke to go with my initial post. Something like: while the CG nerds are modeling inflatable furniture, I'm out photographing beautiful women. But then I realized that I’m a CG nerd.

I was trying to think of a CG joke to go with my initial post. Something like: while the CG nerds are modeling inflatable furniture, I'm out photographing beautiful women. But then I realized that I’m a CG nerd.
- Mon Apr 18, 2011 7:02 pm
- Forum: M is for Metaverse Gallery
- Topic: Loft
- Replies: 2
- Views: 2522
Loft
Hi!
Thought I'd throw this out there. It's a personal project that I finished over the weekend. The model is real, the environment is CG. Pathtracing for about 5 hours (it really didn't need to run that long -- I fell asleep.)
The architecture of the loft was from a reference in a magazine, the ...
Thought I'd throw this out there. It's a personal project that I finished over the weekend. The model is real, the environment is CG. Pathtracing for about 5 hours (it really didn't need to run that long -- I fell asleep.)
The architecture of the loft was from a reference in a magazine, the ...
- Wed Mar 30, 2011 11:50 pm
- Forum: Works In Progress
- Topic: ST11 Enterprise Hallway
- Replies: 12
- Views: 7568
Re: ST11 Enterprise Hallway
I noticed that, too.
Here's what I've been using as a still reference. The color is a little different than the shot that tehfailsafe put up. However -- I've got some work to do to get it to match. I was fiddling with the blue channel this morning trying to match the floor, but now I can see from ...
Here's what I've been using as a still reference. The color is a little different than the shot that tehfailsafe put up. However -- I've got some work to do to get it to match. I was fiddling with the blue channel this morning trying to match the floor, but now I can see from ...
- Wed Mar 30, 2011 10:28 pm
- Forum: Works In Progress
- Topic: ST11 Enterprise Hallway
- Replies: 12
- Views: 7568
Re: ST11 Enterprise Hallway
Thanks for the feedback!
@Colin -- I see the haze now. And yes: I think lifting the blacks will take it the rest of the way.
I see a few things I want to tweak on the airlock door (mostly the dimensions on the upper and lower bands.) I might bump the lights in the soffit up a bit too.
Thanks for ...
@Colin -- I see the haze now. And yes: I think lifting the blacks will take it the rest of the way.
I see a few things I want to tweak on the airlock door (mostly the dimensions on the upper and lower bands.) I might bump the lights in the soffit up a bit too.
Thanks for ...
- Wed Mar 30, 2011 2:30 pm
- Forum: Works In Progress
- Topic: ST11 Enterprise Hallway
- Replies: 12
- Views: 7568
Re: ST11 Enterprise Hallway
A fellow photographer noticed the same issue with the lights. So, I changed the film response[?] and that seemed to help add a little color back to them. I also added a subtle bloom to the brightest lights in PS.
I think it's an improvement.
I think it's an improvement.
- Wed Mar 30, 2011 1:25 am
- Forum: Works In Progress
- Topic: ST11 Enterprise Hallway
- Replies: 12
- Views: 7568
Re: ST11 Enterprise Hallway
Here's the other reference I've been using to gather more detailed information (I tried to stay consistent with the lighting and color in the screen grab):
http://www.startrekmovie.com/panoramas/hallway1.html
(There's a great pano of the bridge too.)
http://www.startrekmovie.com/panoramas/hallway1.html
(There's a great pano of the bridge too.)