Search found 6 matches

by tmeks
Mon Feb 07, 2011 5:30 pm
Forum: M is for Metaverse Gallery
Topic: First Little House
Replies: 7
Views: 4101

Re: First Little House

Not bad, but try lens shift for pararel vertical lines
by tmeks
Mon Jan 10, 2011 11:19 pm
Forum: M is for Metaverse Gallery
Topic: Bathroom shoots
Replies: 5
Views: 3405

Re: Bathroom shoots

most lights is from squares above toilet (~halogen)
rest - for shadow illumination is from enviroment, without any hdr map
by tmeks
Mon Jan 10, 2011 11:04 pm
Forum: M is for Metaverse Gallery
Topic: Bathroom shoots
Replies: 5
Views: 3405

Re: Bathroom shoots

http://html.tubadzin.pl/kolekcja.php?id=173
Bump map is gray one. "S-Homme 1 250x360 mm"
I've used mix material. Between tiles is difuuse, tiles are specular with bump - thats all.
If it will be useful for someone, I can show mix map and bump

cheers
by tmeks
Mon Jan 10, 2011 8:05 pm
Forum: M is for Metaverse Gallery
Topic: Bathroom shoots
Replies: 5
Views: 3405

Bathroom shoots

Hi, ~1000 samples, PT, 2000px x 2000px, about 30min each on GTX 460

Image
Image
Image
by tmeks
Mon Jan 10, 2011 4:01 pm
Forum: General Discussion
Topic: New user few question :)
Replies: 2
Views: 1136

Re: New user few question :)

Shift lens coming? Great news!
by tmeks
Sun Jan 09, 2011 7:51 pm
Forum: General Discussion
Topic: New user few question :)
Replies: 2
Views: 1136

New user few question :)

Hello, im new with Octane, and I have two questions

1. Interior renderings: does most of You using patch tracing for interiors? Direct lighting with proper ambient occlusion radius is preety good to, and much faster ihmo - but as I said, im new :)
2. Does Octane have clipping planes for camera ...

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