Hi everyone,
I was experimenting a bit with Vectron, and I somehow managed to put together a parametric displaced brick object thingy, thanks to bits of code found here on the forums.
Problem is, when I try to plug it to a scatter node¨(4000 something instances), Octane crashes.
So I was thinking ...
Search found 11 matches
- Sat Dec 29, 2018 5:55 pm
- Forum: Development Build Releases
- Topic: Scatter node input to Vectron
- Replies: 3
- Views: 1644
- Thu Sep 20, 2018 2:09 pm
- Forum: Blender
- Topic: Octane for Blender 4 videos.
- Replies: 22
- Views: 9972
Re: Octane for Blender 4 videos.
Nice list ! Since you ask there are three other topics for which I'd find a tutorial would be useful :
- The baking process, both for generating lightmaps and for baking them onto low poly objects
- UDIM workflow
- Instance IDs and instance range textures
Cheers, and thank you.
- The baking process, both for generating lightmaps and for baking them onto low poly objects
- UDIM workflow
- Instance IDs and instance range textures
Cheers, and thank you.
- Tue May 01, 2018 10:36 am
- Forum: General Discussion
- Topic: Exporting Alembic hair&fur to standalone
- Replies: 9
- Views: 3791
Re: Exporting Alembic hair&fur to standalone
Hi Paride,
I use 3ds Max 2018 Build 20.0.0.966. Here's the simple scene I uploaded to .orbx.
I have Octane for 3ds 3.06.4 - 4.41 Demo (I don't have a licence yet since I'm still learning 3ds), but I didn't use it to get the .orbx ; I exported to .abc using 3ds's export options, then imported to ...
I use 3ds Max 2018 Build 20.0.0.966. Here's the simple scene I uploaded to .orbx.
I have Octane for 3ds 3.06.4 - 4.41 Demo (I don't have a licence yet since I'm still learning 3ds), but I didn't use it to get the .orbx ; I exported to .abc using 3ds's export options, then imported to ...
- Mon Apr 30, 2018 3:46 pm
- Forum: General Discussion
- Topic: Exporting Alembic hair&fur to standalone
- Replies: 9
- Views: 3791
Re: Exporting Alembic hair&fur to standalone
Hi again guys,
Here's a simple .orbx scene where the issue occurs. Its a simple 1x1 meter plane with the hair modifier transformed to splines then exported to .abc.
I'll try to revert back to 3.07 for this project (a simple rug
) in the meantime.
Thanks for helping.
Yugs
Here's a simple .orbx scene where the issue occurs. Its a simple 1x1 meter plane with the hair modifier transformed to splines then exported to .abc.
I'll try to revert back to 3.07 for this project (a simple rug

Thanks for helping.
Yugs
- Mon Apr 30, 2018 9:44 am
- Forum: General Discussion
- Topic: Exporting Alembic hair&fur to standalone
- Replies: 9
- Views: 3791
Re: Exporting Alembic hair&fur to standalone
Thanks Beppe, this is weird indeed.
About Default hair thickness, no matter what value I enter (I tried 1, 0.1, 0.01 etc.) in the settings, it remains the same in the viewport.
A potential lead to understanding what's going on : after searching the forums a bit more, I downloaded the .abc file you ...
About Default hair thickness, no matter what value I enter (I tried 1, 0.1, 0.01 etc.) in the settings, it remains the same in the viewport.
A potential lead to understanding what's going on : after searching the forums a bit more, I downloaded the .abc file you ...
- Sat Apr 28, 2018 5:12 pm
- Forum: General Discussion
- Topic: Exporting Alembic hair&fur to standalone
- Replies: 9
- Views: 3791
Exporting Alembic hair&fur to standalone
Hi everyone,
I'm having troubles exporting hair&fur from 3ds Max 2018 to Octane 3.08 Standalone.
I converted the hair to splines and then exported to .ABC Ogawa but then when I import the file in Octane I get these strange shapes on each sides of the strains.
Moreover, I have no control on hair ...
I'm having troubles exporting hair&fur from 3ds Max 2018 to Octane 3.08 Standalone.
I converted the hair to splines and then exported to .ABC Ogawa but then when I import the file in Octane I get these strange shapes on each sides of the strains.
Moreover, I have no control on hair ...
- Fri Sep 15, 2017 2:34 pm
- Forum: Lua Scripting
- Topic: Create random textures over instances
- Replies: 53
- Views: 90085
Re: Create random textures over instances
Hi,
Would it be possible to have this scripted graph working with an image texture input instead of a string value ?
That way one could, for instance, link an image node with UV transform information directly to the script. I tried to do it but I don't know the first thing about LUA. I just ...
Would it be possible to have this scripted graph working with an image texture input instead of a string value ?
That way one could, for instance, link an image node with UV transform information directly to the script. I tried to do it but I don't know the first thing about LUA. I just ...
- Thu Nov 10, 2016 11:38 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ Standalone 3.04.3
- Replies: 24
- Views: 17596
Re: OctaneRender™ Standalone 3.04.3 [current 3.xx]
Hi everyone,
I'm having an issue in this version with specular materials and the daylight system.
tests.jpg
I've made this simple scene to show you the problem : modeled in Sketchup then exported to standalone through the current plugin. The top image was rendered in v3.04, and that is what I ...
I'm having an issue in this version with specular materials and the daylight system.
tests.jpg
I've made this simple scene to show you the problem : modeled in Sketchup then exported to standalone through the current plugin. The top image was rendered in v3.04, and that is what I ...
- Wed Sep 07, 2016 1:40 pm
- Forum: General Discussion
- Topic: Volumetric Generators!
- Replies: 36
- Views: 33908
Re: Volumetric Generators!
In v3 to get this sort of effect you'd create a random volume - this will give you more control over the effect.
In my own time I've started writing a random volume generator for standalone, based on stratified's random 2d texture lua script. It already implements the various generators that we ...
In my own time I've started writing a random volume generator for standalone, based on stratified's random 2d texture lua script. It already implements the various generators that we ...
- Tue Sep 06, 2016 4:36 pm
- Forum: General Discussion
- Topic: Volumetric Generators!
- Replies: 36
- Views: 33908
Re: Volumetric Generators!
Hi, I just stumbled upon this thread while researching exactly that.
Is it possible in v3.03 to use an image or a generator for medium nodes?
I've been trying both with scattering and absorption but i've had no luck so far.
Cheers!
Is it possible in v3.03 to use an image or a generator for medium nodes?
I've been trying both with scattering and absorption but i've had no luck so far.
Cheers!