Search found 18 matches

by seujose
Fri Dec 30, 2011 7:40 pm
Forum: News & Announcements
Topic: Refractive Software® announces OctaneRender® for 3ds max®
Replies: 438
Views: 336749

Re: Refractive Software® announces OctaneRender® for 3ds max®

Hello, everyone. Render to texture is available in this plugin?
Thanks
by seujose
Sat Feb 26, 2011 10:20 pm
Forum: Autodesk 3Ds Max
Topic: Quick render
Replies: 10
Views: 6349

Re: Quick render

kilaD wrote:you got that right!

here. this must be put in the scripts\max2octane folder
Working perfectly.
Thanks for your time.
by seujose
Fri Feb 25, 2011 10:43 pm
Forum: Autodesk 3Ds Max
Topic: Quick render
Replies: 10
Views: 6349

Re: Quick render

Ofcourse it's possible, but im not the one to decide the design of the exporter

It is a matter of some variables starting with pre-defined values.
Not too difficult. But I do not know which variables...
Someone who understands enough about maxscript can easily answer.
Anyone want to try? (I've ...
by seujose
Mon Feb 21, 2011 10:46 pm
Forum: Autodesk 3Ds Max
Topic: Quick render
Replies: 10
Views: 6349

Re: Quick render

No way?
by seujose
Sat Feb 19, 2011 2:35 am
Forum: Autodesk 3Ds Max
Topic: Quick render
Replies: 10
Views: 6349

Re: Quick render

kilaD wrote:Do you mean like a preset for width/height etc?
I Do not want to enter values whenever I render.
I want to render with just one click.
I need that the values have already come predefined and the checkboxes will already marked
Same F9 (Quick Render) on 3Ds
by seujose
Fri Feb 18, 2011 10:22 am
Forum: Autodesk 3Ds Max
Topic: Quick render
Replies: 10
Views: 6349

Quick render

Hello, everyone.
Does anyone know how to put default values in the script?
I would like to have something like a "Quick render" and not have to enter values every time.
Thanks
by seujose
Wed Feb 09, 2011 10:00 pm
Forum: Development Build Releases
Topic: GI Fake
Replies: 58
Views: 16052

Re: GI Fake


You use the daylight with the directlight kernel.
Direct light uses the background to iluminated the scene.
If you set the backgound to 0, you have no indirect ilumination.

For the nightshot, set the background to white with a small power value.
That´s the same fake GI, what you use with daylight ...
by seujose
Tue Feb 08, 2011 10:30 am
Forum: Development Build Releases
Topic: GI Fake
Replies: 58
Views: 16052

Re: GI Fake

Let's stop this flame ...
We're here to talk about technical matters.
Right?
So let's start doing this ;)
by seujose
Tue Feb 08, 2011 10:21 am
Forum: Development Build Releases
Topic: GI Fake
Replies: 58
Views: 16052

Re: GI Fake

Proupin wrote:What is NOT a fake in 3D!
that's what I'm talking about!
I share the same opinion.
by seujose
Tue Feb 08, 2011 10:18 am
Forum: Development Build Releases
Topic: GI Fake
Replies: 58
Views: 16052

Re: GI Fake

it dosnt matter how much people will say "i dont need it", its ok, you dont need it, but stop spaming here what you dont want,
its better to write what you want on some other topic, capishi :) be constructive, not destructive ;)
We will get this cos its very needed for many octane users :)
ok ...

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