Hello, everyone. Render to texture is available in this plugin?
Thanks
Search found 18 matches
- Fri Dec 30, 2011 7:40 pm
- Forum: News & Announcements
- Topic: Refractive Software® announces OctaneRender® for 3ds max®
- Replies: 438
- Views: 336749
- Sat Feb 26, 2011 10:20 pm
- Forum: Autodesk 3Ds Max
- Topic: Quick render
- Replies: 10
- Views: 6349
Re: Quick render
Working perfectly.kilaD wrote:you got that right!
here. this must be put in the scripts\max2octane folder
Thanks for your time.
- Fri Feb 25, 2011 10:43 pm
- Forum: Autodesk 3Ds Max
- Topic: Quick render
- Replies: 10
- Views: 6349
Re: Quick render
Ofcourse it's possible, but im not the one to decide the design of the exporter
It is a matter of some variables starting with pre-defined values.
Not too difficult. But I do not know which variables...
Someone who understands enough about maxscript can easily answer.
Anyone want to try? (I've ...
It is a matter of some variables starting with pre-defined values.
Not too difficult. But I do not know which variables...
Someone who understands enough about maxscript can easily answer.
Anyone want to try? (I've ...
- Mon Feb 21, 2011 10:46 pm
- Forum: Autodesk 3Ds Max
- Topic: Quick render
- Replies: 10
- Views: 6349
Re: Quick render
No way?
- Sat Feb 19, 2011 2:35 am
- Forum: Autodesk 3Ds Max
- Topic: Quick render
- Replies: 10
- Views: 6349
Re: Quick render
I Do not want to enter values whenever I render.kilaD wrote:Do you mean like a preset for width/height etc?
I want to render with just one click.
I need that the values have already come predefined and the checkboxes will already marked
Same F9 (Quick Render) on 3Ds
- Fri Feb 18, 2011 10:22 am
- Forum: Autodesk 3Ds Max
- Topic: Quick render
- Replies: 10
- Views: 6349
Quick render
Hello, everyone.
Does anyone know how to put default values in the script?
I would like to have something like a "Quick render" and not have to enter values every time.
Thanks
Does anyone know how to put default values in the script?
I would like to have something like a "Quick render" and not have to enter values every time.
Thanks
- Wed Feb 09, 2011 10:00 pm
- Forum: Development Build Releases
- Topic: GI Fake
- Replies: 58
- Views: 16052
Re: GI Fake
You use the daylight with the directlight kernel.
Direct light uses the background to iluminated the scene.
If you set the backgound to 0, you have no indirect ilumination.
For the nightshot, set the background to white with a small power value.
That´s the same fake GI, what you use with daylight ...
- Tue Feb 08, 2011 10:30 am
- Forum: Development Build Releases
- Topic: GI Fake
- Replies: 58
- Views: 16052
Re: GI Fake
Let's stop this flame ...
We're here to talk about technical matters.
Right?
So let's start doing this
We're here to talk about technical matters.
Right?
So let's start doing this

- Tue Feb 08, 2011 10:21 am
- Forum: Development Build Releases
- Topic: GI Fake
- Replies: 58
- Views: 16052
Re: GI Fake
that's what I'm talking about!Proupin wrote:What is NOT a fake in 3D!
I share the same opinion.
- Tue Feb 08, 2011 10:18 am
- Forum: Development Build Releases
- Topic: GI Fake
- Replies: 58
- Views: 16052
Re: GI Fake
it dosnt matter how much people will say "i dont need it", its ok, you dont need it, but stop spaming here what you dont want,
its better to write what you want on some other topic, capishi :) be constructive, not destructive ;)
We will get this cos its very needed for many octane users :)
ok ...
its better to write what you want on some other topic, capishi :) be constructive, not destructive ;)
We will get this cos its very needed for many octane users :)
ok ...