Search found 11 matches

by aias
Mon Oct 16, 2023 5:23 pm
Forum: Releases
Topic: OctaneRender 2023.1.4 for Houdini beta (2023.1.4.0)
Replies: 19
Views: 5893

Re: OctaneRender 2023.1.4 for Houdini beta (2023.1.4.0)

Noticed that the gradient node is not working properly. Tried to use one to control an texture for vertex displacement and I can swap black and white order to make it negative but sliding the ramp controls doesn't do anything.
by aias
Mon Mar 27, 2023 10:18 pm
Forum: Bug Reports
Topic: Light Linking not working with packed objects
Replies: 1
Views: 1597

Light Linking not working with packed objects

If we enable Packed Geo Instancing on a geometry container with packed objects, toggling light IDs does nothing (it doesn't even create an update event to the IPR). If we disable the packed geo option (so the objects are automatically unpacked) lighting linking works properly.

Houdini 19.5.435 ...
by aias
Mon Mar 27, 2023 4:13 pm
Forum: Bug Reports
Topic: Tool Baked Image does not bake Point attributes
Replies: 2
Views: 1703

Re: Tool Baked Image does not bake Point attributes

juanjgon wrote:This sounds like a core limitation. Standalone probably has the same issue. I'll report it to the core devs.

-Juanjo
Thank you Juanjo! Weird how no-one asked for this before. It is extremely useful in Houdini to control the displacement texture for example (UV not vertex) with point attributes.
by aias
Sun Mar 26, 2023 6:53 pm
Forum: Bug Reports
Topic: Tool Baked Image does not bake Point attributes
Replies: 2
Views: 1703

Tool Baked Image does not bake Point attributes

houdini_EmxEHUX32d.png Octane 2022.1, Houdini 19.5

If I multiply a procedural texture with a point attribute (Float_Vertex_Attribute) the Baked Image is incorrect and does not take into account the attribute color.
Setting the multiply node straight to Base Color for example I can see the wanted ...
by aias
Wed Dec 21, 2022 2:04 pm
Forum: Bug Reports
Topic: ORBX Animation
Replies: 1
Views: 1571

ORBX Animation

Hey there,

We exported an animated alembic character in ORBX with its octane materials from C4D and imported in Houdini. Everything appears great apart from the animation. Is this not supported in ORBX sop node?
In standalone animation works fine.

thx
by aias
Mon Dec 12, 2022 5:37 pm
Forum: Bug Reports
Topic: Material ID and Object ID AOVs change colors in animation
Replies: 1
Views: 1492

Material ID and Object ID AOVs change colors in animation

I saw the issue in the C4D forum but has anyone noticed this in Houdini?
Rendering the Object and Material ID AOVs for an animated sequence makes the color change every frame.
Is this a know bug? Is there a workaround?
by aias
Wed Nov 16, 2022 4:52 pm
Forum: Releases
Topic: OctaneRender 2022.1 for Houdini beta build 2022.1.0.5 RC1
Replies: 29
Views: 7434

Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.5 RC1

Thank you for the updated Light HDA.
I believe a Perspective projection instead of UVW as well as by default black borders in the shader image is the behaviour people would expect 90% of the time for Gobo lighting scenarios. Of course everyone could tweak the hda to their liking but these seem like ...
by aias
Fri Oct 21, 2022 7:05 pm
Forum: Releases
Topic: OctaneRender 2022.1 for Houdini beta build 2022.1.0.4 XB4
Replies: 3
Views: 2511

Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.4 XB4

Thank you for the update. When should we be able to see fixes for the gobo texture mapping for Houdini octane lights ?
by aias
Thu Sep 08, 2022 2:13 am
Forum: Houdini
Topic: Distribution Texture / Gobo not working
Replies: 5
Views: 2900

Re: Distribution Texture / Gobo not working

I find the Area Light HDA broken to be honest. Just got back into Octane after two years in RS and I find it quite extraordinary that new stuff like Brigade appear while a very fondmental thing such as a proper Area Light with a Spread slider as in every other renderer is not included.

Juango are ...
by aias
Fri Sep 02, 2022 10:32 am
Forum: Bug Reports
Topic: Cam Keyframing While IPR Active
Replies: 3
Views: 2331

Re: Cam Keyframing While IPR Active

I can verify that the same happens with Lights.
If I create a Spectron Spotlight and tweak its Throw distance and Cone Width values IPR acts properly.
If I keyframe these and then try to tweak them, the IPR does not reflect the changes.
Deleting the channel and now we can tweak them again in real ...

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