Any plans for a fully integrated version, similar to the 3dsMAX one?
Search found 10 matches
- Mon Oct 15, 2012 9:20 pm
- Forum: SketchUp
- Topic: Octane Sketchup Exporter - 1025-03
- Replies: 7
- Views: 4591
Re: Octane Sketchup Exporter - 1025-03
Hey, guys.
Any plans for a fully integrated version, similar to the 3dsMAX one?
Any plans for a fully integrated version, similar to the 3dsMAX one?
- Wed Feb 16, 2011 3:09 pm
- Forum: General Discussion
- Topic: Infinite mirror problem
- Replies: 5
- Views: 1908
Re: Infinite mirror problem
@face: Aperture is small... That's why the palm trees in the reflections are in focus.
@steveps3: Do you know if this is a limitation of the beta?
@steveps3: Do you know if this is a limitation of the beta?
- Wed Feb 16, 2011 2:25 am
- Forum: General Discussion
- Topic: Infinite mirror problem
- Replies: 5
- Views: 1908
Infinite mirror problem
In this test with a mirror material from the online repository, reflections seem to stop somewhere around 20 bounces ans then go to a black blur... I made sure to set bounces to the maximum in the Pathtracing engine.
Any suggestions on how to achieve infinite mirror reflections? This is important ...
Any suggestions on how to achieve infinite mirror reflections? This is important ...
- Mon Feb 14, 2011 9:41 pm
- Forum: Demo Version Questions & Discussion
- Topic: How to simulate the double slit interference experiment?
- Replies: 7
- Views: 3710
- Mon Feb 14, 2011 9:37 pm
- Forum: Demo Version Questions & Discussion
- Topic: How to simulate the double slit interference experiment?
- Replies: 7
- Views: 3710
Re: How to simulate the double slit interference experiment?
No need to simuate quantum mechanics, according to this paper. I don't understand all of it, but I do understand that they seem optimistic this can be implemented in existing raytracing solutions.
cameraculture.media.mit.edu/files/raskarEG2010ALFrendering.pdf
cameraculture.media.mit.edu/files/raskarEG2010ALFrendering.pdf
- Sat Feb 12, 2011 4:20 pm
- Forum: General Discussion
- Topic: Smart IBL
- Replies: 3
- Views: 1659
Smart IBL
New user here.
I just noticed using a blurry HDR instead of sun/sky greatly reduces fireflies. Then I remembered about "Smart IBL", a nice little soft that can produce three versions from the same HDR: One for background, one for reflections and one for illumination:
http://www.hdrlabs.com/sibl ...
I just noticed using a blurry HDR instead of sun/sky greatly reduces fireflies. Then I remembered about "Smart IBL", a nice little soft that can produce three versions from the same HDR: One for background, one for reflections and one for illumination:
http://www.hdrlabs.com/sibl ...
- Sat Feb 12, 2011 4:16 pm
- Forum: General Discussion
- Topic: Projector - any ideas?
- Replies: 4
- Views: 1954
Re: Projector - any ideas?
Mmm... yes, I've done it with Twilight's unbiased engine. I believe Thea Render can do it, too.
I'm new to Octane -just bought a license- and I'm wondering why it should be so difficult to do. I guess the current version of Octane doesn't have spotlights, which in other software can load an image ...
I'm new to Octane -just bought a license- and I'm wondering why it should be so difficult to do. I guess the current version of Octane doesn't have spotlights, which in other software can load an image ...
- Sat Jan 01, 2011 8:34 pm
- Forum: Demo Version Questions & Discussion
- Topic: "Maximum number of 32bpp RGBA Textures Reached"
- Replies: 7
- Views: 6264
Re: "Maximum number of 32bpp RGBA Textures Reached"
Yes, LightUp is OpenGL-based. Those 282 textures are no problem for it. This is the house in question:
http://www.youtube.com/watch?v=AA-Vcl0h8Jw
So Octane can't handle this right now without having to export each room as a separate file...
http://www.youtube.com/watch?v=AA-Vcl0h8Jw
So Octane can't handle this right now without having to export each room as a separate file...
- Sat Jan 01, 2011 1:11 am
- Forum: Demo Version Questions & Discussion
- Topic: "Maximum number of 32bpp RGBA Textures Reached"
- Replies: 7
- Views: 6264
"Maximum number of 32bpp RGBA Textures Reached"
Yup, I received this message after loading an obj with a model of a house complete with furniture and stuff. This model runs with no problems in SketchUp and even ran with no problems in LightUp, which is also GPU-based and thus loads all textures in the GPU RAM.
This error message kept popping up ...
This error message kept popping up ...
- Thu Dec 30, 2010 10:05 am
- Forum: Works In Progress
- Topic: living room... now in octane
- Replies: 7
- Views: 5977
Re: living room... now in octane
Awesome work.
If I understand correctly, the first and the third images are V-Ray, and the second and last are Octane, right?
What about the render times?
If I understand correctly, the first and the third images are V-Ray, and the second and last are Octane, right?
What about the render times?