The Universal Material has a strange behavior at low specular roughness values. It has these harmonic ring looking artifacts. These artifacts fade away as roughness approaches 0.002 and up.
I tested the same on the metallic material and no such artifacts exist.
Ray Epsilon has no affect.
The rings ...
Search found 271 matches
- Mon Nov 05, 2018 12:35 am
- Forum: Development Build Releases
- Topic: OctaneRender™ 4 RC 7
- Replies: 92
- Views: 53855
- Wed Oct 24, 2018 10:46 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ 4 RC 7
- Replies: 92
- Views: 53855
Re: OctaneRender™ 4 RC 7 [latest version 4]
The Universal Material has a strange behavior at low specular roughness values. It has these harmonic ring looking artifacts. These artifacts fade away as roughness approaches 0.002 and up.
https://imgur.com/esQ8c8Q.jpg
I tested the same on the metallic material and no such artifacts exist.
Ray ...
https://imgur.com/esQ8c8Q.jpg
I tested the same on the metallic material and no such artifacts exist.
Ray ...
- Wed Oct 24, 2018 9:03 pm
- Forum: Bug Reports
- Topic: Crash using tab menu after making digital asset
- Replies: 5
- Views: 2899
Re: Crash using tab menu after making digital asset
It works!! Thank you for such a hasty fix. 

- Sat Oct 20, 2018 8:19 pm
- Forum: Bug Reports
- Topic: volume with color
- Replies: 3
- Views: 2540
- Sat Oct 20, 2018 8:18 pm
- Forum: Bug Reports
- Topic: Crash using tab menu after making digital asset
- Replies: 5
- Views: 2899
Re: Crash using tab menu after making digital asset
Sorry for the delay. Interesting that you've heard about this with other software too.
Here's my .env after the beginning comments:
HOUDINI_DSO_ERROR = 2
TOOLS = /tools/houdini
OCTANE = $TOOLS/octane
MOPS = $TOOLS/MOPS
SHNOPS = $TOOLS/SHNOPs
HOUDINI_OTLSCAN_PATH = $MOPS/otls;$SHNOPS/otls;@/otls ...
Here's my .env after the beginning comments:
HOUDINI_DSO_ERROR = 2
TOOLS = /tools/houdini
OCTANE = $TOOLS/octane
MOPS = $TOOLS/MOPS
SHNOPS = $TOOLS/SHNOPs
HOUDINI_OTLSCAN_PATH = $MOPS/otls;$SHNOPS/otls;@/otls ...
- Fri Oct 12, 2018 4:00 am
- Forum: Bug Reports
- Topic: Crash using tab menu after making digital asset
- Replies: 5
- Views: 2899
Crash using tab menu after making digital asset
At any point after the file has had a material-based OTL enter the mat network, trying to create a node inside results in a hang and then immediate crash, without fail.
Things I have tried, and their results after trying to create a node inside the "Octane Material Builder":
• Creating an OTL out ...
Things I have tried, and their results after trying to create a node inside the "Octane Material Builder":
• Creating an OTL out ...
- Fri Mar 17, 2017 5:28 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v3.05 - 4.30 [OBSOLETE]
- Replies: 118
- Views: 53259
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
@acc24ex
I also ran into that problem with opening other projects. It's annoying but luckily fairly easy to work around. Hopefully it will be a quick fix after the new kernel is implemented.
I also ran into that problem with opening other projects. It's annoying but luckily fairly easy to work around. Hopefully it will be a quick fix after the new kernel is implemented.
- Mon Mar 06, 2017 5:33 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v3.05 - 4.30 [OBSOLETE]
- Replies: 118
- Views: 53259
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
kcpr-raffaEl are you familiar with the animation export that the 3DS Max plugin provides? I recently tried it and it worked perfectly for my animation.
- Wed Mar 01, 2017 9:11 am
- Forum: User Requests
- Topic: Kernel max. samples - animate ?
- Replies: 1
- Views: 1722
Re: Kernel max. samples - animate ?
Octane 3.06 has Adaptive Sampling which will be a solution to your problem. They're currently working on implementing the changes into the 3DS max plugin, but there is no solidified release date. It may be a couple of weeks.
- Wed Mar 01, 2017 9:04 am
- Forum: Autodesk 3Ds Max
- Topic: dof /bokeh question
- Replies: 3
- Views: 3270
Re: dof /bokeh question
While the sides will help, this is not "custom" bokeh, it is just polygonal. True custom bokeh will be image files. Also, the effect jim99 is after is more of an edge effect than a shape. While this is currently possible with "Aperture Edge" in the camera settings, its effect is fairly limited ...