It's a lot of implementations...
Maybe too much..
I think you should do less but better.
Search found 59 matches
- Fri Dec 19, 2014 4:34 pm
- Forum: News & Announcements
- Topic: OTOY expands OctaneRender™ integration to NUKE, Houdini, MotionBuilder, Unreal Engine 4, and Digital Molecular Matter Engine
- Replies: 42
- Views: 231380
- Fri Apr 20, 2012 10:58 am
- Forum: Development Build Releases
- Topic: OctaneRender® 1.025 beta2.58 test release [obsolete]
- Replies: 66
- Views: 16763
Re: OctaneRender® 1.025 beta2.58 test release [CURRENT]
it might be already discussed but why don't you put medium input for glossy material ?
preview swatches seems wery well optimized !
the change of light power settings is good too
bye
preview swatches seems wery well optimized !
the change of light power settings is good too
bye
- Tue Mar 13, 2012 11:57 am
- Forum: News & Announcements
- Topic: MAJOR NEWS: OTOY® Inc. acquires Refractive Software® LTD
- Replies: 60
- Views: 84023
Re: MAJOR NEWS: OTOY® Inc. acquires Refractive Software® LTD
At least this is not Autodesk the killer of innovation... (not yet :? )
If this gives you additional opportunities without prejudice to the purpose of the product and customers, even in the long therm, it's good for all of us.
I hope especially this will help Octane to reach a level even more ...
If this gives you additional opportunities without prejudice to the purpose of the product and customers, even in the long therm, it's good for all of us.
I hope especially this will help Octane to reach a level even more ...
- Tue Mar 13, 2012 3:28 am
- Forum: News & Announcements
- Topic: MAJOR NEWS: OTOY® Inc. acquires Refractive Software® LTD
- Replies: 60
- Views: 84023
Re: MAJOR NEWS: OTOY® Inc. acquires Refractive Software® LTD
At least this is not Autodesk the killer of innovation... (not yet :? )
If this gives you additional opportunities without prejudice to the purpose of the product and customers, even in the long therm, it's good for all of us.
I hope especially this will help Octane to reach a level even more ...
If this gives you additional opportunities without prejudice to the purpose of the product and customers, even in the long therm, it's good for all of us.
I hope especially this will help Octane to reach a level even more ...
- Wed Feb 15, 2012 5:04 pm
- Forum: News & Announcements
- Topic: OctaneRender® for Autodesk® Maya® beta-testers wanted
- Replies: 24
- Views: 29499
Re: OctaneRender® for Autodesk® Maya® beta-testers wanted
wainting for it for a long time.. ! octane in the hypergraph ... that's cool
And i'm on holiday, so i have got time for it.
++

And i'm on holiday, so i have got time for it.
++
- Tue Jan 17, 2012 5:26 pm
- Forum: News & Announcements
- Topic: OctaneRender(R) Forums will be offline on Sunday 15/01/2012
- Replies: 9
- Views: 11644
Re: OctaneRender(R) Forums will be offline on Sunday 15/01/2012
did i miss something or there's nothing new ..?
- Sat Dec 17, 2011 1:43 pm
- Forum: General Discussion
- Topic: Material editor improvements
- Replies: 14
- Views: 5574
Re: Material editor improvements
i so agree with that proposition !!
an horizontal node system like maya subscription advantage pack 2012 or xsi ones would be great.
i would add a control of the level of detail of visible connections (node icon preview only, main inputs outputs, all inputs outputs).
an horizontal node system like maya subscription advantage pack 2012 or xsi ones would be great.
i would add a control of the level of detail of visible connections (node icon preview only, main inputs outputs, all inputs outputs).
- Mon Aug 22, 2011 2:14 am
- Forum: M is for Metaverse Gallery
- Topic: Three "zen stones"
- Replies: 9
- Views: 4430
Re: Three "zen stones"
the problem isnt the texture reso,
the pb comes from the uv unfolding.
by the way, does someone know a maya rock generator plugin ?
the pb comes from the uv unfolding.
by the way, does someone know a maya rock generator plugin ?
- Fri Jul 15, 2011 1:18 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 1.024 beta 2.48b TEST (lin/win) [OBSOLETE]
- Replies: 143
- Views: 36464
Re: OctaneRender® 1.024 beta 2.48b TEST (lin/win)
@vipvip.
Such a system would be not physically correct.
plus you can ajuste the lengh of a depht blur with the f factor (aperture) and ajusting speed or sensitibility.
and why do you want that in the render engine depth passes anc compositing are here for that... (when depth pass is available by ...
Such a system would be not physically correct.
plus you can ajuste the lengh of a depht blur with the f factor (aperture) and ajusting speed or sensitibility.
and why do you want that in the render engine depth passes anc compositing are here for that... (when depth pass is available by ...
- Sat Jul 09, 2011 12:31 pm
- Forum: Development Build Releases
- Topic: Add Features
- Replies: 9
- Views: 2847
Re: Add Features
and what would you think about a plugin which makes a bound beetween the 3D software and the Octane render.
The plugin would contain shaders nodes, procedurals nodes, lights of octane..everything nedded... that we can setup into the 3D soft, and allows too to set the octane specific camera inside by ...
The plugin would contain shaders nodes, procedurals nodes, lights of octane..everything nedded... that we can setup into the 3D soft, and allows too to set the octane specific camera inside by ...