I edited to change number of spp my last post (check above - from "...approximately 1.5M -spp@4320p" to "approximately 750k -spp@4320p") because:
-spp's numbers at same noises level *
12M at 1920x1080
3M at 4k/UHD
750k at 8k/Quad UHD
* - NOTE: Must use EXR image, click Free lastest "GIMP ...
Search found 769 matches
- Tue Dec 09, 2025 7:00 pm
- Forum: General Discussion
- Topic: Path tracing 12M-spp vs Photon tracing 6k-spp
- Replies: 2
- Views: 1716
- Sun Dec 07, 2025 11:07 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2026.1 [current 2026]
- Replies: 20
- Views: 2685
Re: OctaneRender® 2026.1 [current 2026]
Happy holidays!
VRAM size used at PT@32-parallel and @128-tile:
--at 7680x4320
2026.1 - 10.3GB
2025.x - 2.6GB
--at 1920x1080
2026.1 - 2.8GB
2025.x - 2.6GB
Why does new 2026.1 need to use VRAM size for resolution screen? But 2026.1 seems to be "not" faster than 2025.x.
VRAM size used at PT@32-parallel and @128-tile:
--at 7680x4320
2026.1 - 10.3GB
2025.x - 2.6GB
--at 1920x1080
2026.1 - 2.8GB
2025.x - 2.6GB
Why does new 2026.1 need to use VRAM size for resolution screen? But 2026.1 seems to be "not" faster than 2025.x.
- Mon Dec 01, 2025 10:36 pm
- Forum: M is for Metaverse Gallery
- Topic: Cyber Monday with 50% off for all paid images -//- [Sell] Blue Dragon@diamond (FC Porto :D) on glossy gray floor
- Replies: 0
- Views: 105
Cyber Monday with 50% off for all paid images -//- [Sell] Blue Dragon@diamond (FC Porto :D) on glossy gray floor
Hello, guys. :)
--Cyber Monday 50% (half of original prices) off for all paid rendered images except rest US$1's images until december 21st--
Check my "[Sell]..." topics.
---> IMPORTANT: check my updated signature (bottom of my any message). ;)
But...
-- NOTE: I suspend to upload any new ...
--Cyber Monday 50% (half of original prices) off for all paid rendered images except rest US$1's images until december 21st--
Check my "[Sell]..." topics.
---> IMPORTANT: check my updated signature (bottom of my any message). ;)
But...
-- NOTE: I suspend to upload any new ...
- Mon Dec 01, 2025 3:59 pm
- Forum: News & Announcements
- Topic: Octane 2027 Roadmap and Beyond
- Replies: 10
- Views: 5307
Re: Octane 2027 Roadmap and Beyond
Hello. Wave Optics... material!?! Oh! I'm sorry. - I edited the message - Fri Nov 28, 2025 9:12 am. 
Happy Holidays and best regards!
Happy Holidays and best regards!
- Fri Nov 28, 2025 9:12 am
- Forum: News & Announcements
- Topic: Octane 2027 Roadmap and Beyond
- Replies: 10
- Views: 5307
Re: Octane 2027 Roadmap and Beyond
Hello and happy holidays!!
-Birefringence support?!! 11 years after my request - HERE .... I adore this!!! :D
-New Wave Optics!??!! :o Wow!! Amazing!!!!! :D Material or kernel?
If new kernel is confirmed, then I say: "But... can this new kernel work to render any reflected and refracted light on ...
-Birefringence support?!! 11 years after my request - HERE .... I adore this!!! :D
-New Wave Optics!??!! :o Wow!! Amazing!!!!! :D Material or kernel?
If new kernel is confirmed, then I say: "But... can this new kernel work to render any reflected and refracted light on ...
- Wed Nov 26, 2025 10:31 am
- Forum: Development Build Releases
- Topic: OctaneRender® 2026.1 Beta 2 [current 2026]
- Replies: 8
- Views: 783
Re: OctaneRender® 2026.1 Beta 2 [current 2026]
Hi,
thanks for the new build.
I've tried new displacement and there are few issues:
- there is no old texture displacement
- viewport performance very bad eg. a mesh with displacement renders with 3 fps and without 40fps
- rendering performance is 4 times slower with displacement enabled
- when ...
- Wed Nov 19, 2025 5:54 pm
- Forum: Demo Version Questions & Discussion
- Topic: Smooth test for soft shadows: [email protected] size vs micro-dot sphere light
- Replies: 1
- Views: 262
Re: Smooth test for soft shadows: [email protected] size vs micro-dot sphere light
@roeland or @mojave:
Hello. Can you find the issue at the daylight env.?
Best regards.
Hello. Can you find the issue at the daylight env.?
Best regards.
- Fri Nov 14, 2025 9:49 pm
- Forum: General Discussion
- Topic: Smooth test for soft shadows: [email protected] size vs micro-dot sphere light
- Replies: 0
- Views: 105
- Fri Nov 14, 2025 9:46 pm
- Forum: Demo Version Questions & Discussion
- Topic: Smooth test for soft shadows: [email protected] size vs micro-dot sphere light
- Replies: 1
- Views: 262
Smooth test for soft shadows: [email protected] size vs micro-dot sphere light
Hello. :)
[email protected] size: soft shadows are unsmooth - BUG
[email protected] size - unsmooth.jpg
Artificial micro-dot sphere light: soft shadows are perfectly smooth - CORRECT
Artificial micro-dot light - smooth.jpg
- Download - free ORBX project -
test - smooth shadows between [email protected] size ...
[email protected] size: soft shadows are unsmooth - BUG
[email protected] size - unsmooth.jpg
Artificial micro-dot sphere light: soft shadows are perfectly smooth - CORRECT
Artificial micro-dot light - smooth.jpg
- Download - free ORBX project -
test - smooth shadows between [email protected] size ...
- Fri Oct 31, 2025 4:39 pm
- Forum: M is for Metaverse Gallery
- Topic: [Sell] Crystal Whiskey on glossy gray floor@rough 0.1
- Replies: 0
- Views: 225
[Sell] Crystal Whiskey on glossy gray floor@rough 0.1
Hello, guys. :)
-- Image 1 --
This image with 3M-polygon and with lead crystal for glass, cup and bottle and whiskey liquid at our sun source on the glossy gray floor@roughness of 0.1 is rendered by my GeForce RTX 4090 using OctaneRender Standalone 2025.2.1:
This image is limited by 1440x1125 ...
-- Image 1 --
This image with 3M-polygon and with lead crystal for glass, cup and bottle and whiskey liquid at our sun source on the glossy gray floor@roughness of 0.1 is rendered by my GeForce RTX 4090 using OctaneRender Standalone 2025.2.1:
This image is limited by 1440x1125 ...