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by nuno1980
Fri May 30, 2025 6:29 pm
Forum: M is for Metaverse Gallery
Topic: [Sell] Wall@specular on glossy floor (oldest OR benchmark)
Replies: 0
Views: 145

[Sell] Wall@specular on glossy floor (oldest OR benchmark)

Hello, guys. :)

Can you remember oldest "Octane Render" benchmark (April 2010 :lol: ) - here ? :)

But this original "Wall" scene is edited (changed material from "glossy" to "specular") by me in 2014. ;)

-------------

// Out of wall @ior 1.509 and @dispersion coeff 0.006 on glossy floor@d ...
by nuno1980
Tue May 27, 2025 10:48 am
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 2025.2.1 [current 2025]
Replies: 4
Views: 553

Re: OctaneRender® 2025.2.1 [current 2025]

Hello. :)

I got 1341 OB running Win 10 x64 22H2:
- i7-12700KF@stock
- RTX 4090 non-OC version@all stock speeds with Studio 576.02WHQL (HQ)
2025.2.1_Win 10 x64_i7-12700KF@stock_RTX 4090-Studio 576.02WHQL (HQ).JPG
:D
by nuno1980
Thu May 15, 2025 10:22 am
Forum: General Discussion
Topic: Octane and AMD?
Replies: 4
Views: 353

Re: Octane and AMD?

AMD Radeon GPU support? No, nor Intel GPU, unfortunately.
by nuno1980
Sat May 03, 2025 10:06 am
Forum: M is for Metaverse Gallery
Topic: Clear standard diamond on glossy floor - more dispersion as NEW
Replies: 2
Views: 314

Clear standard diamond on glossy floor - more dispersion as NEW

Hello, guys. :)

Rendered DENOISED image using Path Tracing kernel without "caustic blur" by OctaneRender Standalone 2025.1 with a GeForce RTX 4090 GPU.

-Standard diamond (since 2014 :lol: ) at 8.179x sun size:
clear@ior 2.4166,@abbe nr 22.73 at 8.179x sun size_PT denoised@80-diff,160-spec_150k ...
by nuno1980
Thu May 01, 2025 3:39 pm
Forum: Demo Version Questions & Discussion
Topic: Variable caustics (new): Path Tracing vs Photon Tracing
Replies: 2
Views: 2902

Re: Variable caustics (new): Path Tracing vs Photon Tracing

Hello, guys. :D

Watch about "Variable vs almost non-variable caustics at... the real life" but not on computer:
https://youtube.com/shorts/j1Awp-IA3C4

Best regards. ;)
by nuno1980
Mon Apr 21, 2025 10:27 am
Forum: General Discussion
Topic: Still no Polarizer available in camera node
Replies: 0
Views: 305

Still no Polarizer available in camera node

Hello! :)

I watched "Polarized Lighting" about "OTOY 2019 GTC Slides and Presentation Materials" through Youtube but newer OR has still no polarization support for 6 years ago... :(

I used to rotate the sunglasses with orange lens for variable intensity of sky color, for variable reflection of ...
by nuno1980
Mon Apr 07, 2025 3:07 pm
Forum: Development Build Releases
Topic: OctaneRender® 2025.1 Beta 2
Replies: 10
Views: 3431

Re: OctaneRender® 2025.1 Beta 2

@KeeWe: Do you use "Open Image Denoise"? :)
by nuno1980
Mon Mar 31, 2025 10:49 am
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 2025.1
Replies: 7
Views: 3944

Re: OctaneRender® 2025.1 [current 2025.1]

Hello, guys. :D

Nice release! :mrgreen:


I tested this new #octanerender with 2 "new" benchmark.orbx files with default tile and new 128-tile (but !!CAUTION!! - new 128-tile samples due to up to 9.5GB VRAM used as very high :O :) ) at Path Tracing kernel only on my RTX 4090@all stock speeds ...
by nuno1980
Wed Mar 26, 2025 11:51 pm
Forum: Off Topic Forum
Topic: RTX 5080/5090
Replies: 6
Views: 493

Re: RTX 5080/5090

Zay wrote: Wed Mar 26, 2025 11:47 am Hmm, wonder why they haven't update the bechmark.
Ok. Only 1.35x is very normal because 4nm process and 92-billion transistors for RTX 5090 aren't good enough. ;)
by nuno1980
Tue Mar 25, 2025 10:52 pm
Forum: Off Topic Forum
Topic: RTX 5080/5090
Replies: 6
Views: 493

Re: RTX 5080/5090

Hello. RTX 5090 should be... only ~1.35x faster than 4090 at... mainly path tracing kernel only on OR 2025.1 beta 2 despite no new OctaneBench. :)

Best regards.

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