Hello, guys. :)
-- Fog@density 0.05 not inside 3 glass' balls on glossy ground@roughness 0.0632 --
This image at our sun source is rendered by RTX 4090 GPU on OctaneRender Studio+ standalone 2025.2.1 release:
-This image is limited by enlarger left middle side of blur then right side of focus ...
Search found 759 matches
- Sun Sep 07, 2025 4:08 pm
- Forum: M is for Metaverse Gallery
- Topic: [Sell] Volumetric fog - scenes
- Replies: 0
- Views: 138
- Thu Aug 28, 2025 3:01 pm
- Forum: Demo Version Questions & Discussion
- Topic: Variable caustics (new): Path Tracing vs Photon Tracing
- Replies: 4
- Views: 3506
Re: Variable caustics (new): Path Tracing vs Photon Tracing
Hello. :)
New rendered images:
different caustics for camera moving despite fixed light source.png
--When the camera is moving--:
-On Photon Tracing, caustics aren't changing due to MISSED "variable" caustics;
-On Path Tracing, caustics are changing despite fixed light source.
Happy Rendering ...
New rendered images:
different caustics for camera moving despite fixed light source.png
--When the camera is moving--:
-On Photon Tracing, caustics aren't changing due to MISSED "variable" caustics;
-On Path Tracing, caustics are changing despite fixed light source.
Happy Rendering ...
- Mon Aug 11, 2025 3:46 pm
- Forum: Demo Version Questions & Discussion
- Topic: Variable caustics (new): Path Tracing vs Photon Tracing
- Replies: 4
- Views: 3506
Re: Variable caustics (new): Path Tracing vs Photon Tracing
Hello. :)
New rendered images:
Floor - non-roughness and little roughness.png
This is easier and better understand about the variable caustics. :)
--> Download - ORBX project <--:
Learn variable caustics from PSOR cube - PHT vs PT kernels.orbx
Don't forget to change kernel to Photon ...
New rendered images:
Floor - non-roughness and little roughness.png
This is easier and better understand about the variable caustics. :)
--> Download - ORBX project <--:
Learn variable caustics from PSOR cube - PHT vs PT kernels.orbx
Don't forget to change kernel to Photon ...
- Sun Jun 15, 2025 11:01 pm
- Forum: Tutorials
- Topic: Caustics test at PT kernel: sun sizes, exposure levels and resolution screens at same noises
- Replies: 1
- Views: 411
Re: Caustics test at PT kernel: sun sizes, exposure levels and resolution screens at same noises
Hello, guys.
At 0.1 sun size on OctaneRender and on GIMP v3.x: Amazing caustics is MAGIC for downscaled to 500x500 [email protected]% zoom* from 8k-pixel@100% zoom.
* - should use GIMP to open EXR FP32 image.
Best regards.

At 0.1 sun size on OctaneRender and on GIMP v3.x: Amazing caustics is MAGIC for downscaled to 500x500 [email protected]% zoom* from 8k-pixel@100% zoom.


* - should use GIMP to open EXR FP32 image.
Best regards.

- Sat Jun 14, 2025 6:55 pm
- Forum: Tutorials
- Topic: Caustics test at PT kernel: sun sizes, exposure levels and resolution screens at same noises
- Replies: 1
- Views: 411
Caustics test at PT kernel: sun sizes, exposure levels and resolution screens at same noises
Hello, guys! :)
VERY IMPORTANT for avoid any confusion due to weak precision of noises+colors of JPEG or of PNG image type:
-after completed rendering, should choose "EXR" image type with uncompressed, and with FP32 for insane color depth (this competes perfect true color at in the real life ...
VERY IMPORTANT for avoid any confusion due to weak precision of noises+colors of JPEG or of PNG image type:
-after completed rendering, should choose "EXR" image type with uncompressed, and with FP32 for insane color depth (this competes perfect true color at in the real life ...
- Fri May 30, 2025 6:29 pm
- Forum: M is for Metaverse Gallery
- Topic: [Sell] Wall@specular on glossy floor (oldest OR benchmark)
- Replies: 0
- Views: 612
[Sell] Wall@specular on glossy floor (oldest OR benchmark)
Hello, guys. :)
Can you remember oldest "Octane Render" benchmark (April 2010 :lol: ) - here ? :)
But this original "Wall" scene is edited (changed material from "glossy" to "specular") by me in 2014. ;)
-------------
// Out of wall @ior 1.509 and @dispersion coeff 0.006 on glossy floor@d ...
Can you remember oldest "Octane Render" benchmark (April 2010 :lol: ) - here ? :)
But this original "Wall" scene is edited (changed material from "glossy" to "specular") by me in 2014. ;)
-------------
// Out of wall @ior 1.509 and @dispersion coeff 0.006 on glossy floor@d ...
- Tue May 27, 2025 10:48 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2025.2.1
- Replies: 10
- Views: 2361
Re: OctaneRender® 2025.2.1 [current 2025]
Hello.
I got 1341 OB running Win 10 x64 22H2:
- i7-12700KF@stock
- RTX 4090 non-OC version@all stock speeds with Studio 576.02WHQL (HQ)

I got 1341 OB running Win 10 x64 22H2:
- i7-12700KF@stock
- RTX 4090 non-OC version@all stock speeds with Studio 576.02WHQL (HQ)

- Thu May 15, 2025 10:22 am
- Forum: General Discussion
- Topic: Octane and AMD?
- Replies: 5
- Views: 752
Re: Octane and AMD?
AMD Radeon GPU support? No, nor Intel GPU, unfortunately.
- Sat May 03, 2025 10:06 am
- Forum: M is for Metaverse Gallery
- Topic: Clear standard diamond on glossy floor - more dispersion as NEW
- Replies: 2
- Views: 478
Clear standard diamond on glossy floor - more dispersion as NEW
Hello, guys. :)
Rendered DENOISED image using Path Tracing kernel without "caustic blur" by OctaneRender Standalone 2025.1 with a GeForce RTX 4090 GPU.
-Standard diamond (since 2014 :lol: ) at 8.179x sun size:
clear@ior 2.4166,@abbe nr 22.73 at 8.179x sun size_PT denoised@80-diff,160-spec_150k ...
Rendered DENOISED image using Path Tracing kernel without "caustic blur" by OctaneRender Standalone 2025.1 with a GeForce RTX 4090 GPU.
-Standard diamond (since 2014 :lol: ) at 8.179x sun size:
clear@ior 2.4166,@abbe nr 22.73 at 8.179x sun size_PT denoised@80-diff,160-spec_150k ...
- Thu May 01, 2025 3:39 pm
- Forum: Demo Version Questions & Discussion
- Topic: Variable caustics (new): Path Tracing vs Photon Tracing
- Replies: 4
- Views: 3506
Re: Variable caustics (new): Path Tracing vs Photon Tracing
Hello, guys.
Watch about "Variable vs almost non-variable caustics at... the real life" but not on computer:
https://youtube.com/shorts/j1Awp-IA3C4
Best regards.

Watch about "Variable vs almost non-variable caustics at... the real life" but not on computer:
https://youtube.com/shorts/j1Awp-IA3C4
Best regards.
