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by nuno1980
Fri Oct 02, 2026 6:15 pm
Forum: Development Build Releases
Topic: OctaneRender® 2027.1 Alpha 3 [current 2027]
Replies: 28
Views: 5083

Re: OctaneRender® 2027.1 Alpha 3 [current 2027]

Regarding the reflected-water / orange-glass example, could you clarify what you mean by "new material" and what exact result you expect when rotating the glass by ±90°? I’m not quite sure I understand that particular setup.

An example scene would be helpful in understanding the situation.
We ...
by nuno1980
Thu Oct 01, 2026 9:27 pm
Forum: Development Build Releases
Topic: OctaneRender® 2027.1 Alpha 3 [current 2027]
Replies: 28
Views: 5083

Re: OctaneRender® 2027.1 Alpha 3 [current 2027]



The daylight environment is currently treated as emitting unpolarized light, so rotating the camera polarizer will not produce a directional polarization effect there. In that case, you should mainly expect a reduction in the overall intensity.
Ok but watch about polarization filter using for ...
by nuno1980
Wed Sep 30, 2026 10:26 pm
Forum: Development Build Releases
Topic: OctaneRender® 2027.1 Alpha 3 [current 2027]
Replies: 28
Views: 5083

Re: OctaneRender® 2027.1 Alpha 3 [current 2027]

Hello.

I tested Polarization filter of camera and this filter can work the calcite (example) but this filter cannot:
- sky light (daylight environment)
- reflected water (new material), if we use orange sunglasses (new material), we rotate its by -90º or +90º to invert the color reflection for ...
by nuno1980
Fri Sep 25, 2026 11:13 am
Forum: Development Build Releases
Topic: OctaneRender® 2027.1 Alpha 3 [current 2027]
Replies: 28
Views: 5083

Re: OctaneRender® 2027.1 Alpha 3 [current 2027]


Hi Nuno, thanks a lot for the feedback.

Regarding the birefringent optical axis, it is currently defined in world-space coordinates, so it is not affected by the rotation of the instance. We are working on moving the optical axis to object space so that it follows the object transformation. Hello ...
by nuno1980
Thu Sep 24, 2026 11:39 am
Forum: Development Build Releases
Topic: OctaneRender® 2027.1 Alpha 3 [current 2027]
Replies: 28
Views: 5083

Re: OctaneRender® 2027.1 Alpha 3 [current 2027]

Hello! Very good new version! :D

But:
- still no fixed issue for rotate any birefringence material - https://render.otoy.com/forum/viewtopic.php?p=443877#p443877
- not remove roughness at disabled "Light coherence" (= deleted node) yet - https://render.otoy.com/forum/viewtopic.php?p=444030#p444030 ...
by nuno1980
Wed Sep 16, 2026 3:01 pm
Forum: Tutorials
Topic: Exposure levels - PNG vs EXR formats at 10x sun size
Replies: 0
Views: 4320

Exposure levels - PNG vs EXR formats at 10x sun size

Hello, guys! :)


VERY IMPORTANT for avoid any confusion due to weak precision of noises+colors of PNG image type:
-after completed rendering, should choose "EXR" image type with uncompressed, and with FP32 for insane color depth (this competes perfect true color at in the real life - much higher ...
by nuno1980
Fri Aug 28, 2026 8:45 pm
Forum: Development Build Releases
Topic: OctaneRender® 2027.1 Alpha 2
Replies: 23
Views: 5504

Re: OctaneRender® 2027.1 Alpha 2 [current 2027]

PolderAnimation wrote: Fri Aug 28, 2026 8:59 am It I clik on the 'Octane 2027 Roadmap and Beyond ' it says 'You are not authorised to read this forum.'
Is everyone having that? of is it just me?
Same for me.
by nuno1980
Mon Aug 17, 2026 8:09 pm
Forum: News & Announcements
Topic: Octane 2027 Roadmap and Beyond
Replies: 18
Views: 21481

Re: Octane 2027 Roadmap and Beyond

everdrone wrote: Sat Aug 15, 2026 6:05 pm Finally! Can't wait to try native diffraction grating shaders!
I want to believe that my blog post contributed to the implementation from OSL to native code :)
:D But incorrect caustics at Photon Tracing kernel - here ;)
by nuno1980
Wed Jul 29, 2026 10:07 am
Forum: Tutorials
Topic: Need very high number of depthes for avoid any missed caustics and any black area in clear or color specular
Replies: 0
Views: 5005

Need very high number of depthes for avoid any missed caustics and any black area in clear or color specular

Hello, guys. :)

-To increase photon or diffuse depthes for add new caustics-:
increase photon or diffuse depthes for add new caustics.png


-To increase specular depthes for remove any black area-:
increase specular depthes for remove any black area.png

But IMPORTANT FIRST: To decrease ...
by nuno1980
Mon Jul 27, 2026 3:59 pm
Forum: Development Build Releases
Topic: OctaneRender® 2027.1 Alpha 2
Replies: 23
Views: 5504

Re: OctaneRender® 2027.1 Alpha 2 [current 2027]

Hello, guys. :)

If diffraction grating is disabled as "Grating weight: 0.000" for ignore "Light coherence (micrometer): 100.000", zero roughness is failed and roughness color is incorrect at our sunlight source. But yes correct roughness color is almost white.

Best regards. ;)

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