Hello, guys. :)
Can you remember oldest "Octane Render" benchmark (April 2010 :lol: ) - here ? :)
But this original "Wall" scene is edited (changed material from "glossy" to "specular") by me in 2014. ;)
-------------
// Out of wall @ior 1.509 and @dispersion coeff 0.006 on glossy floor@d ...
Search found 752 matches
- Fri May 30, 2025 6:29 pm
- Forum: M is for Metaverse Gallery
- Topic: [Sell] Wall@specular on glossy floor (oldest OR benchmark)
- Replies: 0
- Views: 145
- Tue May 27, 2025 10:48 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2025.2.1 [current 2025]
- Replies: 4
- Views: 553
Re: OctaneRender® 2025.2.1 [current 2025]
Hello.
I got 1341 OB running Win 10 x64 22H2:
- i7-12700KF@stock
- RTX 4090 non-OC version@all stock speeds with Studio 576.02WHQL (HQ)

I got 1341 OB running Win 10 x64 22H2:
- i7-12700KF@stock
- RTX 4090 non-OC version@all stock speeds with Studio 576.02WHQL (HQ)

- Thu May 15, 2025 10:22 am
- Forum: General Discussion
- Topic: Octane and AMD?
- Replies: 4
- Views: 353
Re: Octane and AMD?
AMD Radeon GPU support? No, nor Intel GPU, unfortunately.
- Sat May 03, 2025 10:06 am
- Forum: M is for Metaverse Gallery
- Topic: Clear standard diamond on glossy floor - more dispersion as NEW
- Replies: 2
- Views: 314
Clear standard diamond on glossy floor - more dispersion as NEW
Hello, guys. :)
Rendered DENOISED image using Path Tracing kernel without "caustic blur" by OctaneRender Standalone 2025.1 with a GeForce RTX 4090 GPU.
-Standard diamond (since 2014 :lol: ) at 8.179x sun size:
clear@ior 2.4166,@abbe nr 22.73 at 8.179x sun size_PT denoised@80-diff,160-spec_150k ...
Rendered DENOISED image using Path Tracing kernel without "caustic blur" by OctaneRender Standalone 2025.1 with a GeForce RTX 4090 GPU.
-Standard diamond (since 2014 :lol: ) at 8.179x sun size:
clear@ior 2.4166,@abbe nr 22.73 at 8.179x sun size_PT denoised@80-diff,160-spec_150k ...
- Thu May 01, 2025 3:39 pm
- Forum: Demo Version Questions & Discussion
- Topic: Variable caustics (new): Path Tracing vs Photon Tracing
- Replies: 2
- Views: 2902
Re: Variable caustics (new): Path Tracing vs Photon Tracing
Hello, guys.
Watch about "Variable vs almost non-variable caustics at... the real life" but not on computer:
https://youtube.com/shorts/j1Awp-IA3C4
Best regards.

Watch about "Variable vs almost non-variable caustics at... the real life" but not on computer:
https://youtube.com/shorts/j1Awp-IA3C4
Best regards.

- Mon Apr 21, 2025 10:27 am
- Forum: General Discussion
- Topic: Still no Polarizer available in camera node
- Replies: 0
- Views: 305
Still no Polarizer available in camera node
Hello! :)
I watched "Polarized Lighting" about "OTOY 2019 GTC Slides and Presentation Materials" through Youtube but newer OR has still no polarization support for 6 years ago... :(
I used to rotate the sunglasses with orange lens for variable intensity of sky color, for variable reflection of ...
I watched "Polarized Lighting" about "OTOY 2019 GTC Slides and Presentation Materials" through Youtube but newer OR has still no polarization support for 6 years ago... :(
I used to rotate the sunglasses with orange lens for variable intensity of sky color, for variable reflection of ...
- Mon Apr 07, 2025 3:07 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2025.1 Beta 2
- Replies: 10
- Views: 3431
Re: OctaneRender® 2025.1 Beta 2
@KeeWe: Do you use "Open Image Denoise"? 

- Mon Mar 31, 2025 10:49 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2025.1
- Replies: 7
- Views: 3944
Re: OctaneRender® 2025.1 [current 2025.1]
Hello, guys. :D
Nice release! :mrgreen:
I tested this new #octanerender with 2 "new" benchmark.orbx files with default tile and new 128-tile (but !!CAUTION!! - new 128-tile samples due to up to 9.5GB VRAM used as very high :O :) ) at Path Tracing kernel only on my RTX 4090@all stock speeds ...
Nice release! :mrgreen:
I tested this new #octanerender with 2 "new" benchmark.orbx files with default tile and new 128-tile (but !!CAUTION!! - new 128-tile samples due to up to 9.5GB VRAM used as very high :O :) ) at Path Tracing kernel only on my RTX 4090@all stock speeds ...
- Wed Mar 26, 2025 11:51 pm
- Forum: Off Topic Forum
- Topic: RTX 5080/5090
- Replies: 6
- Views: 493
Re: RTX 5080/5090
Ok. Only 1.35x is very normal because 4nm process and 92-billion transistors for RTX 5090 aren't good enough.

- Tue Mar 25, 2025 10:52 pm
- Forum: Off Topic Forum
- Topic: RTX 5080/5090
- Replies: 6
- Views: 493
Re: RTX 5080/5090
Hello. RTX 5090 should be... only ~1.35x faster than 4090 at... mainly path tracing kernel only on OR 2025.1 beta 2 despite no new OctaneBench. 
Best regards.

Best regards.