More issue: (normal) Extraordinary IOR delta's values between -0.100 and +0.100 cause disappear the extraordinary refraction as bug. EDIT: Film extraordinary IOR between same numbers cause disappear the interference.
I see, well, while dispersion has been supported in Octane for a while in some materials, diffraction has not been - until now with the Physical Optics material - which has not got support for retro-reflectivity. So, there isn't a material in Octane that supports both at the moment. We could look ...
@arnon.marcus: Yeah. Not dispersion, sorry. But yes diffraction in retro-reflectivity? Because I detected the diffraction in retro-reflectivity of blue traffic sign at highway from our sunlight source.
ISSUE: horizontally rotating extraordinary ray is incorrect while obique rectangular prism material is horizontally rotating (on "Placement" node only). --> Watch https://youtu.be/cwCIvoWT-0Y and then to 1:37 (look duration bar of youtube) - in real life
Will you be paying the original artist? https://render.otoy.com/forum/viewtopic.php?t=85477 Good day. I'll pay this!? No because you have said "free" Blender project. But I export your scene to ORBX and I've modified to correct various materials for the real world and to add a "texture ...
---> IMPORTANT: before your buy, check my new signature (bottom of my any message) for learn my learning/tips. ;)
-- NOTE: I suspend to upload any new project (ORBX, Blender or...) until 11th rendered image sold because I sold only 1st rendered image until the moment ...
New image - OR vs GIMP, with the showed number of spp for region (not full image) on GIMP (not OR) 3 zooms - OR vs GIMP.png
-> Please, should correct bad colors (poorer, weaker and darker) noises issue for 50% zoom and fix bad antialising issue for lower than 25% zoom in next ...