Patience is a virtue... I do agree with that, generally speaking.
But we need to distinguish 2 cases here : the patience of the Hobbyists and the patience of the professionnals.
For Hobbyists, I guess it's not a big deal. It's about fun, experiments and doing art or personal projects, you can do it ...
Search found 62 matches
- Sun Aug 10, 2014 4:10 pm
- Forum: Blender
- Topic: Octane no longer Blender friendly?
- Replies: 41
- Views: 16470
- Sun Aug 10, 2014 1:23 am
- Forum: Blender
- Topic: Octane no longer Blender friendly?
- Replies: 41
- Views: 16470
Re: Octane no longer Blender friendly?
Personnaly I have bought Octane 2 standalone because i'm a c4d user too, but I'm done using Octane with Blender, for now.
It's way too risky to use it professionnaly because there's no official exporter, and no simple/secure workflow.
i'm quite mad at Otoy for not involving ressources on Blender ...
It's way too risky to use it professionnaly because there's no official exporter, and no simple/secure workflow.
i'm quite mad at Otoy for not involving ressources on Blender ...
- Mon Jul 21, 2014 6:15 pm
- Forum: Maxon Cinema 4D
- Topic: How to get the alpha right when using glass ?
- Replies: 15
- Views: 12595
Re: How to get the alpha right when using glass ?
You're suggesting to use a realistic glass and a fake falloff glass and mix them inside of a mix material with falloff as the amount ?
I think it won't work, because the falloff map will tone down the alpha were the refractions are supposed to happen the most.
In the end there'll be none or little ...
I think it won't work, because the falloff map will tone down the alpha were the refractions are supposed to happen the most.
In the end there'll be none or little ...
- Fri Jul 18, 2014 9:20 am
- Forum: Maxon Cinema 4D
- Topic: How to get the alpha right when using glass ?
- Replies: 15
- Views: 12595
Re: How to get the alpha right when using glass ?
yes abstrax, of course I know that you can't render the refractivity of something that isn't there in the 3d scene ! My letters are just here for testing sake. i don't ask for that.
I want to be able to catch an output in wich the object refracts itself, possibly other objects behind, and the ...
I want to be able to catch an output in wich the object refracts itself, possibly other objects behind, and the ...
- Thu Jul 17, 2014 2:53 pm
- Forum: Maxon Cinema 4D
- Topic: How to get the alpha right when using glass ?
- Replies: 15
- Views: 12595
Re: How to get the alpha right when using glass ?
http://www.kiwimage.com/images/4forums/transparence.jpg
OK I've been playing around and came up with the result above, which combines transparency and a mix of fake and real refractions.
Here are the steps I followed.
1/ render a RGBA picture with the material "glass fake falloff", as advised ...
OK I've been playing around and came up with the result above, which combines transparency and a mix of fake and real refractions.
Here are the steps I followed.
1/ render a RGBA picture with the material "glass fake falloff", as advised ...
- Wed Jul 16, 2014 10:28 pm
- Forum: Maxon Cinema 4D
- Topic: How to get the alpha right when using glass ?
- Replies: 15
- Views: 12595
Re: How to get the alpha right when using glass ?
Thanks for your response, I guess I would know how to fake the effect and I don't really need this for this particular project, since I'll be integrating this on a light background, I was just being curious on how to do this.
I guess you can't do much about it Aoktar, as a plugin developper, but i ...
I guess you can't do much about it Aoktar, as a plugin developper, but i ...
- Wed Jul 16, 2014 6:21 pm
- Forum: Maxon Cinema 4D
- Topic: Isometry
- Replies: 7
- Views: 4440
Re: Isometry
If Parallel projection can suit your need, i suggest you try it, it works in Octane.
EDIT :
And also have you tried the 'orthographic' option in an Octane camera node ?
EDIT :
And also have you tried the 'orthographic' option in an Octane camera node ?
- Wed Jul 16, 2014 5:58 pm
- Forum: Maxon Cinema 4D
- Topic: How to get the alpha right when using glass ?
- Replies: 15
- Views: 12595
How to get the alpha right when using glass ?
hello,
I have a little problem that I wanted to discuss.
This is my render, in png, and that's ok for a light background.
http://www.kiwimage.com/images/4forums/octane-seringue.png
Alpha channel looks like this : pure white, pure black...
http://www.kiwimage.com/images/4forums/octane ...
I have a little problem that I wanted to discuss.
This is my render, in png, and that's ok for a light background.
http://www.kiwimage.com/images/4forums/octane-seringue.png
Alpha channel looks like this : pure white, pure black...
http://www.kiwimage.com/images/4forums/octane ...
- Wed Jun 18, 2014 1:23 pm
- Forum: Maxon Cinema 4D
- Topic: Octane Icon Pack
- Replies: 17
- Views: 10535
Re: Octane Icon Pack
Really nice and modern style, I like that.
Great job !
Great job !
- Mon May 26, 2014 8:35 pm
- Forum: Maxon Cinema 4D
- Topic: Fabric Texture
- Replies: 2
- Views: 2726
Re: Fabric Texture
Hello
Just use a mix material, in wich you can have 2 materials : the wet and the dry.
1/ in the mat editor, go to create > shader > c4dOctane > mixmaterial
2/ Create you dry mat, then your wet one, then add them to the mixmaterial slots.
3/ finally for the mixing amount, you can use either a ...
Just use a mix material, in wich you can have 2 materials : the wet and the dry.
1/ in the mat editor, go to create > shader > c4dOctane > mixmaterial
2/ Create you dry mat, then your wet one, then add them to the mixmaterial slots.
3/ finally for the mixing amount, you can use either a ...