Search found 275 matches

by boxfx
Tue Aug 19, 2025 2:03 pm
Forum: Bug Reports
Topic: Hair objects using incorrect materials
Replies: 0
Views: 107

Hair objects using incorrect materials

Project attached. The hair object has a material already applied and is working correctly. If you render, you should see some red hair, this is as expected.

hair a.jpg

However if you move the white QSG material from Null A to Null B, then relaunch the render, all hair now render black.

hair ...
by boxfx
Sun Jul 27, 2025 3:24 pm
Forum: Bug Reports
Topic: DO NOT USE - HWiNFO - with Blackwell GPUs!
Replies: 3
Views: 265

Re: DO NOT USE - HWiNFO - with Blackwell GPUs!

Just to add, Ive had near identical problems with 3090 and 4090 cards, though with msi afterburner rather than hwinfo. This is with it simply installed and not actively adjusting the cards.
by boxfx
Mon Jun 09, 2025 2:54 pm
Forum: Maxon Cinema 4D
Topic: Pyro colors into octane
Replies: 2
Views: 193

Re: Pyro colors into octane

muchos gracias
by boxfx
Fri May 30, 2025 2:20 pm
Forum: Bug Reports
Topic: Voxel octane tag c4d UI layout
Replies: 1
Views: 162

Voxel octane tag c4d UI layout

Add an octane tag to any particle system and set the mode to Voxel. The attributes window layout is incorrectly spaced out.

octane 2025.2.0
c4d 2025.2.1
spaced.png
by boxfx
Fri May 30, 2025 12:32 pm
Forum: Bug Reports
Topic: Pyro sim output offsets break renders
Replies: 4
Views: 245

Re: Pyro sim output offsets break renders

I don't.

But I have.

And now it doesn't work.

I spent 2 hours trying to work out why my sims were all rendering in the wrong place, but screw it, lets not fix bugs, lets make all the other c4d octane users waste their day working around basic octane shortcoming too.
by boxfx
Fri May 30, 2025 12:07 pm
Forum: Maxon Cinema 4D
Topic: Pyro colors into octane
Replies: 2
Views: 193

Pyro colors into octane

Does anyone have any insight on how to inject the c4d pyro colours into octane's rendering? Im trying to render some rainbow dust but cant work it out. I can using images and gradients piped into the density colour mapped on from the outside but im trying to use the color of the volume itself so the ...
by boxfx
Thu May 29, 2025 1:32 pm
Forum: Bug Reports
Topic: Pyro sim output offsets break renders
Replies: 4
Views: 245

Pyro sim output offsets break renders

Open the attached project and play through to frame 10. Note that there are 3 emissions coming out of the cube. If you render to the live view, these emissions will all be in the wrong location.

The bug is that octane is ignoring the fact that the Pyro Output object is not at 0, 0, 0. Once the Pyro ...
by boxfx
Fri May 23, 2025 9:03 am
Forum: Bug Reports
Topic: Post noise vanishes from live view
Replies: 1
Views: 160

Post noise vanishes from live view

Open the attached project
Render to live view, I get this which is correct:

render1.jpg

I then click on the denoised version and see this which is incorrect:

render2.jpg

Clicking back on the standard main render is now also incorrect.

render_3.jpg

Re sending the data to the gpu will fix ...
by boxfx
Wed May 21, 2025 1:29 pm
Forum: Bug Reports
Topic: Missing rsColorComp.osl after 2025.2.0 update
Replies: 3
Views: 266

Re: Missing rsColorComp.osl after 2025.2.0 update

I loaded a native redshift project into c4d 2025.2 with octane 2025.1 (just one of the c4d content library trees)
I converted the RS materials to Octane materials with the octane convert command
I have saved the project, everything is good.

However since updating octane to 2025.2, c4d/octane now ...
by boxfx
Fri May 16, 2025 2:14 pm
Forum: Bug Reports
Topic: Changing focal length wrecks DOF on all octane 2024 scenes
Replies: 2
Views: 268

Re: Changing focal length wrecks DOF on all octane 2024 scenes

Problem seems fixed in 2025.2, will update if it happens again

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