Search found 12 matches

by furladan
Tue Dec 19, 2017 8:15 am
Forum: M is for Metaverse Gallery
Topic: Nova Hawk, a corellian spaceship
Replies: 3
Views: 2518

Re: Nova Hawk, a corellian spaceship

Hello Gipya,

yes, the exteriors were necessary to place the spaceship, little work on that. I would be happy to receive your advice to make the environment even more appealing.
I thank you so much for your liking.

Marco
by furladan
Tue Dec 12, 2017 4:36 pm
Forum: M is for Metaverse Gallery
Topic: Nova Hawk, a corellian spaceship
Replies: 3
Views: 2518

Nova Hawk, a corellian spaceship

NovaHawk.jpg
Hello there! Finally i can show you the Nova Hawk spaceship. if you want to explore all the rooms in 360 view , click below!

http://marcofurlanetto.it/NovaHawk360/index.html
http://marcofurlanetto.it/2018/project_novahawk360.html

And here a small animation
https://www.youtube ...
by furladan
Tue Oct 24, 2017 12:54 pm
Forum: Works In Progress
Topic: Nova Hawk: a corellian spaceship
Replies: 10
Views: 13016

Re: Nova Hawk, a corellian spaceship

Hello there,

some final updates:
The cockpit
The cockpit
Forward hold and bow corridor
Forward hold and bow corridor
entire of ship in 360° interactive mode, soon.

May the force(of octane) be with you ;)
by furladan
Tue Oct 24, 2017 8:34 am
Forum: Foundry Modo
Topic: uvset problem
Replies: 5
Views: 2248

Re: uvset problem

Hi Paul,

Bepeg4d understood the problem of the camera coordinates.
My camera was panoramic. This generates coordinates problem.
To solve it, i set thinlens in Modo and change it to panoramic in standalone.

thanks to all!
by furladan
Tue Oct 24, 2017 8:17 am
Forum: Foundry Modo
Topic: uvset problem
Replies: 5
Views: 2248

Re: uvset problem

ok, done.
uvset work properly with generated abc by script, now. Thanks Paul!

But there was another problem... camera coordinates are wrong.
I used the generated camera by old orbx file to bypass the problem.
by furladan
Mon Oct 23, 2017 2:19 pm
Forum: Foundry Modo
Topic: uvset problem
Replies: 5
Views: 2248

Re: uvset problem

Hi Paul,

my version is 3.07.0.125

My process is:
- open octanerender viewport
- save to ocs or orbx format

thanks
by furladan
Mon Oct 23, 2017 10:56 am
Forum: Foundry Modo
Topic: uvset problem
Replies: 5
Views: 2248

uvset problem

Hello there!

I have a problem in Standalone with generated uvset from Modo saving orbx file.
uvset MODO
uvset MODO
uvset STANDALONE
uvset STANDALONE
I use last Standalone release and last version of Modo Plugin

Here scene files:
NovaHawkOctane.zip
uv set problem scene files
(31.07 MiB) Downloaded 191 times
I hope you can help me,

Marco
by furladan
Sat Oct 01, 2016 12:48 pm
Forum: Works In Progress
Topic: Nova Hawk: a corellian spaceship
Replies: 10
Views: 13016

Re: Nova Hawk, a corellian spaceship

Some updates in the crew quarters.
just a tease and crates and grates.
Clarification: the floor is fireproof...
crewquarters1.jpg
crewquarters2.jpg
crewquarters3.jpg
crewquarters4.jpg
to the next update
by furladan
Sun Sep 25, 2016 8:10 am
Forum: Works In Progress
Topic: Nova Hawk: a corellian spaceship
Replies: 10
Views: 13016

Re: Nova Hawk, a corellian spaceship

Voilà
Modo render settings
Modo render settings
by furladan
Fri Sep 23, 2016 12:40 pm
Forum: Works In Progress
Topic: Nova Hawk: a corellian spaceship
Replies: 10
Views: 13016

Re: Nova Hawk, a corellian spaceship

One day for the night.
thats a very rough images, i hope you enjoy it.
night1.png
night2.png
night3.png
all suggestions are welcome

Marco

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